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Consider this: Gregor and Derick have a duel with same quality weapons (Iron, for example) and in neutral conditions (no terrain, supports and so on). On whom you would bet?

Derick the Swordmaster of Doom
Gregor the Tanky Stab-Sentinel

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Author Topic: Fire Emblem on Forums (FEF), OOC Thread: FEF1 has been Finished!  (Read 841352 times)

Xanmyral

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And people (presumably) looked at me funny when I said I enjoyed the shove mechanic. :v

Sirus

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Uh, Crimson? Kinda already moving there :P
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

CrimsonEon

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Uh, Crimson? Kinda already moving there :P

Look again. =V

Sirus

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Uh, Crimson? Kinda already moving there :P

Look again. =V
...You did a sneaky edit, didn't you? I know that if you make an edit quickly enough, it doesn't record the time of edit <_<
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Gamerboy4life

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This huge chain building up of people depending on Raquel to get out of their way suddenly gives me the impulse to hold position.  Seyena and Charlotte both trying to move into the Raquel's square, and Gregor waiting for Charlotte to move as well. :D

Seyena would flatten Raquel. :P
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I need to put something interesting here.

Xanmyral

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Should tell you that Riven is at 14.7 Gamer, 14.8 is an option but it gives the bandit a chance to fling an axe at you which is kinda dangerous due to weapon triangle.

freeformschooler

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Getting to that dirt path is going to be like jumping on rocket skates.
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Xanmyral

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Snow Shoes: The user isn't effected by snow as long as this is in their inventory

I wish this item existed.

Blade Master Model 42

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Snow Shoes: The user isn't effected by snow as long as this is in their inventory

I wish this item existed.

And take up valuable inventory space? Pah!

Culise

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Uh, Crimson? Kinda already moving there :P

Look again. =V
...You did a sneaky edit, didn't you? I know that if you make an edit quickly enough, it doesn't record the time of edit <_<
Don't worry, I saw it, too.  :3
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Zako

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Ok guys, if you want me to sleep people effectively, then I want a list of targets in priority of who to hit with it first. Makes things easier for me. ;)
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Sirus

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1: Bandit
2: Anyone attacking the party
3: Bandit

And so on...
Because we need to keep that bandit from wrecking those precious lootable prizes civilians, but he'll be out of commission for 5 turns. During that time, concentrate on the people who are threats to party members, whether that be wyvern riders or those horsemen.

Speaking of horsemen, HASPEN WHY U TAKE AWAY MY ANTI-MOUNTED SKILL?!
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Zako

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Oooh, and by bandits you mean those two pillagers? Ok, I'll get them first.
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Culise

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This'll be an interesting turn.  The wyverns are in range to hit anyone up to Charlotte, and the paladins are in position to move up to rows 7-8.  I think that using (11,7) and (12,7) as the linchpin of the chokepoint is best; it reduces the force that can be concentrated on the chokepoints by 2-range attacks, which make up the archers, the unpromoted mage, the spears (though the wyverns aren't affected by the wall), and the bishop.  If we move into (11,8) and (12,8), they can hit each at range from two separate squares each or hit at range from one square and heal the meatshield from the other, whereas holding at (11,7) and (12,7) reduces that to one ranged attack each.  Excepting sudden rains of meteoric fire, of course. 

At any rate, letting them take row 8 also lets us turn that on them: we can respond using four ranged attacks instead of two in theory (or swing with two ranged attacks and support with two healers) since they'll be occupying death row, though in practice those wyverns are going to go right over the wall and force us to push melee forces up along our right flank.  We'll probably want to watch out for that; we don't want Charlotte going down to a sword-spear combo (17+21=38>33) that won't even give her a chance at a counterattack, and she can't move back one to get out of range this turn.  Stick two spear users next to her, one on the wall at (10,8) and one on (9,7), and we can at least give her one chance at a counter if they decide to kill her instead of easier prey (err, like the meatshields we would be throwing in front of the wyvern knights if we did this >_<). 
« Last Edit: August 19, 2013, 12:36:45 pm by Culise »
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freeformschooler

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As it stands, I'm wasting my arrows on Elite A. I can take down the Wyverns for you guys assuming they don't destroy me, but we gotta get some magic users or something on those soldiers.

Xan, if Salvatore could hold the wall at 10,8, that would be great.
Gamerboy, Seyena might want to move toward Ami and get healed for now.

Gregor gives some kind of Sentinel bonus to nearby units, so he's good where he is.
Tantallos might want to pull back.
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