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Author Topic: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06  (Read 971785 times)

thistleknot

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Re: Dwarf Therapist (Maintained Branch) v.20.6.6
« Reply #405 on: November 06, 2013, 01:21:49 am »

in game marketplace?

Anyways, I think at the top of the forum thread links to these guides would be useful.  And maybe after some updated info on the wiki, maybe it can be included in docs upon releases.

rmblr

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Re: Dwarf Therapist (Maintained Branch) v.20.6.6
« Reply #406 on: November 06, 2013, 08:24:57 am »

I think that a wiki repo is fine for now, but a more permanent solution should be sought out in the future, preferably some sort of in-program marketplace.

Do I plan to make the LaTeX available? Hmm. Dunno, maybe. Right now I'm mostly focused on working with Splinterz to update it and brush it to form.

Could you release the filter scripts separately? Copy and pasting them from my PDF viewer borks the formatting, so the boolean operators are disconnected from the functions.
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rmblr

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Re: Dwarf Therapist (Maintained Branch) v.20.6.6
« Reply #407 on: November 06, 2013, 08:36:06 am »

in game marketplace?

I think he means in-program marketplace, that is, inside DT, not DF.

That would be sweet, and somewhat straightforward to implement. DFFD has XML feeds of categories, so we could simply parse that list for DT related uploads, and show them in a window for easy download.

Could very well be outside the scope DT though.
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King Mir

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Re: Dwarf Therapist (Maintained Branch) v.20.6.6
« Reply #408 on: November 08, 2013, 08:47:11 pm »

Bit of a bug: it seems thralls don't get removed from Dwarf Therapist. You can continue to make changes to them.

splinterz

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Re: Dwarf Therapist (Maintained Branch) v.20.6.6
« Reply #409 on: November 09, 2013, 11:26:52 am »

Bit of a bug: it seems thralls don't get removed from Dwarf Therapist. You can continue to make changes to them.
what the hell are those and how do i test them?  :D

scamtank

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Re: Dwarf Therapist (Maintained Branch) v.20.6.6
« Reply #410 on: November 09, 2013, 11:51:55 am »

Victims of those evil biome dust clouds. Here's an extracted example of a generated thrall syndrome:

Code: [Select]
[SYN_NAME:profane murk sickness]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INJECTED]
[SYN_CONTACT]
[SYN_INHALED]
[SYN_INGESTED]
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0]
[CE_DISPLAY_NAME:NAME:profane murk thrall:profane murk thralls:profane murk thrall:START:0]
[CE_PHYS_ATT_CHANGE:STRENGTH:120:300:TOUGHNESS:200:400:START:0]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0]
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:LIKES_FIGHTING:MISCHIEVOUS:START:0]
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thistleknot

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Re: Dwarf Therapist (Maintained Branch) v.20.6.6
« Reply #411 on: November 09, 2013, 08:46:32 pm »

btw, I solved my workshop profiles burrow issue I was pushing.

I.e. implement burrows so I could have only certain dwarfs in workshop profiles (for mods).

Answer is using nicknames to tag them, then use the tags in workshop profiles (after sorted) to mark them.

beautiful solution that avoids all the drama of burrows

posted here
http://dwarffortresswiki.org/index.php/DF2012:Dwarf_Therapist_Addons_Repository#Workshop_Profiles (some reason my spoilers cause wiki to scroll up, so SCROLL DOWN)
« Last Edit: November 09, 2013, 09:57:04 pm by thistleknot »
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thistleknot

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Re: Dwarf Therapist (Maintained Branch) v.20.6.6
« Reply #412 on: November 10, 2013, 09:14:33 pm »

feature request: a way to track # of kills (would be nice to compare militia dwarfs that way)

King Mir

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Re: Dwarf Therapist (Maintained Branch) v.20.6.6
« Reply #413 on: November 10, 2013, 10:56:31 pm »

Bit of a bug: it seems thralls don't get removed from Dwarf Therapist. You can continue to make changes to them.
what the hell are those and how do i test them?  :D
Horrible, hard to kill things that evil mists spawn. Here's a save.

The fort's not doing so well, and there are more thralls than living dwarves. All Thralls have nicknames that start with "Ex" like "ExDwarf" or "ExCook".

splinterz

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Re: Dwarf Therapist (Maintained Branch) v.20.6.6
« Reply #414 on: November 11, 2013, 05:40:53 pm »

Bit of a bug: it seems thralls don't get removed from Dwarf Therapist. You can continue to make changes to them.
what the hell are those and how do i test them?  :D
Horrible, hard to kill things that evil mists spawn. Here's a save.

The fort's not doing so well, and there are more thralls than living dwarves. All Thralls have nicknames that start with "Ex" like "ExDwarf" or "ExCook".

yes that fort is looking pretty grim... but i think i'll finally have this resolved (applies to husks, zombies and other undead as well) by checking for NOT_LIVING or OPPOSED_TO_LIFE flags on the units. every other flag, civ, etc. check seems to pass but i think that'll do it.

King Mir

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Re: Dwarf Therapist (Maintained Branch) v.20.6.6
« Reply #415 on: November 11, 2013, 09:02:42 pm »

Just make sure you don't disable vampires.

thistleknot

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Re: Dwarf Therapist (Maintained Branch) v.20.6.6
« Reply #416 on: November 11, 2013, 10:37:06 pm »

it would be nice to see enemy units in dt.

splinterz

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Re: Dwarf Therapist (Maintained Branch) v.20.6.6
« Reply #417 on: November 12, 2013, 04:17:51 am »

it would be nice to see enemy units in dt.
i've thought about doing this, and maybe a page for dead units. i constantly seem to have this problem where a dwarf dies, and i have no idea who they were or what they were doing haha..

thistleknot

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Re: Dwarf Therapist (Maintained Branch) v.20.6.6
« Reply #418 on: November 12, 2013, 07:35:32 pm »

I came up with a neat optimization idea for the labor optimizer

it's not really that important since it's not that slow

but when a labor is met, or a dwarf has his # of labors filled.  The list could be pruned of those labors/dwarf's that no longer are eligible for labor assignment.


I was talking with my CIS professor about some things.
If certain labors had a job requirement (such as quality items being produced), of which I said the priority takes care of that.  Or if a few dwarfs have a lot of good labors (could be calculated using an average % of all their raw labors), then maybe these dwarfs can get a slight proportion more of labors assigned to them, while weaker dwarfs get less (or maybe just of these higher quality labors as defined earlier).

Just some ideas.  I think as is, setting priority, and a % of jobs to assign, kind of does this.
« Last Edit: November 12, 2013, 07:38:56 pm by thistleknot »
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thistleknot

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Re: Dwarf Therapist (Maintained Branch) v.20.6.6
« Reply #419 on: November 17, 2013, 12:42:22 am »

I'm thinking... if there were a way to assign # of laborers to

selected militia dwarfs, as well as nobles...

so...

if I highlighted a bunch of dwarfs

and then in my optimization plan.
I had 8 labors per dwarf

but...
I had a 4 labors per militia dwarf
or 2 labors per noble dwarf.

Then I could include them in the optimization plan.

Sometimes I want my broker to have labors... just not too many.  Same with CMD, sometimes even my Manager.  I just don't want them involved with the rest of the mix of all the other labors (i.e. my # labors per dwarf, in this example 8, which are my civilian dwarfs).

Of course.. nobles and militia are kinda diff.  I actually think it's better to assign militia to a separate optimization plan, so as not to mess with the regular running fort (which is the standard plan applied to civilians).
« Last Edit: November 17, 2013, 01:01:17 am by thistleknot »
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