I run a
weapon game design simulation, and 2 of my players aren't posting anything, what should their companies do?
Basically they need to decide if they want to improve designs or ship them as is and if they they want to apply for a cont
ractest.
CheckerCon innovations prize: 1 winner, has to appeal to checker players.
Boys Magazine's top 3: 3 ranked winners, no cash prize, but additional publicity.
Essen wahl: 1 winner, has to appeal to big eater's.
Make checker type game.
Research in handheld consoles.
results:
4000C
You made a checkers type game. Everyone seems to love it, until you realise it's just checkers sideways. Oops?
Do you want to try to change game(risking making it less fun) for 1000C or ship it as is and hope no one notices (it is sideways)?
You are 20 years ahead of your time! It seems one of the designers has a friend interested in micro-computers and they agreed to design a fully working handheld gaming system for 10000C. (This is seriously unheard of, you rolled very well, I don't think anyone else will have one of these until they have a bunch more prerequisites)
Create a game using chess pieces and black and white circles. You move the circles around a board trying to take one full set of chess pieces. First player to do so wins!
results:
5000C
You design a really good game, all the beta testers seem to like it, and especially praise the part where you move the circles.
kind of a no-brainer with this one, I guess...