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Author Topic: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021  (Read 911503 times)

Putnam

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #945 on: June 10, 2016, 06:28:54 pm »

TWBT was running, so I'm guessing that's not a save-specific thing.

Ah, ok, that makes sense at least in the case of TWBT.

Its impact is even less than what I thought was TESB, actually.

Meph

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #946 on: June 11, 2016, 05:19:26 am »

So what you are saying is that its neither TWBT nor TESB. Thats good.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

randomgenericusername

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #947 on: June 11, 2016, 02:49:03 pm »

i downloaded the newest version and dfhack doesnt work and the game crashes after i get this message in the dfhack console:

Failed to list directory: dfhack-configmodule 'dfhack' not found:
        no field package.preload['dfhack']
        no file 'C:\Users\DIEGO\Desktop\ñMASTERñ\Dwarf Fortress\hack\lua\dfhack.lua'
        no file 'C:\Users\DIEGO\Desktop\ñMASTERñ\Dwarf Fortress\hack\lua\dfhack\init.lua'
        no file '.\dfhack.lua'
        no file 'C:\Users\DIEGO\Desktop\ñMASTERñ\Dwarf Fortress\dfhack.dll'
        no file '.\dfhack.dll'
stack traceback:
        [C]: in ?
Could not load dfhack.lua
Lua failed to initialize
DFHack will now deactivate.


then this popup appears

Lua failed to initialize
DFHack will now deactivate.
Check file stderr.log for deatils


said file only has this

FirstCall()
Initized HOOKS!
DFHack build: 0.42.06-r1-0-gcaa1b9f
Identifying DF version.
Loading hack\symbols.xml ... OK
v0.42.06 SDL: PE: 0x56bba192
v0.42.06 linux: MD5: 6ffd260f7642358efb9c408079d601da
v0.42.06 osx: MD5: b876b203de02a6ba8032239e9d70154a
Loaded 3 DF symbol tables.
Version: v0.42.06 SDL
Initializing Console.
Console is running.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

smakemupagus

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #948 on: June 11, 2016, 02:55:59 pm »

All those files actually missing on your computer?  They are present in my fresh install of 1.05, and i have a world generating.

forsaken1111

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #949 on: June 11, 2016, 02:59:14 pm »

confirm, I just downloaded and unzipped the latest version and it works fine...
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randomgenericusername

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #950 on: June 11, 2016, 03:30:04 pm »

the problem is that they arent missing
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

smakemupagus

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #951 on: June 11, 2016, 03:33:15 pm »

What is this in your file path:  "\ñMASTERñ\" ?
You maybe broke file name by using strange characters? 

randomgenericusername

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #952 on: June 11, 2016, 04:40:37 pm »

that was supposed to be an ☼ so its maybe that
edit: guess what, it works now thanks a lot
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

randomgenericusername

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #953 on: June 11, 2016, 04:44:23 pm »

wait no now it endlessly load
no wait its working now i think
but it says this
Plugin twbt has failed to shutdown!
Plugin twbt is broken - cannot be loaded
« Last Edit: June 11, 2016, 04:47:27 pm by randomgenericusername »
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

smakemupagus

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #954 on: June 11, 2016, 05:00:44 pm »

I don't know anything about the details of any DFHack plugins, sorry.

Mirrond

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #955 on: June 12, 2016, 06:57:42 am »

I found another minor bug (I think). In MDF menu. The part about world design to be exact. When editing the "All" part, in fact you are editing only the top one. Huge Islands or something like that. When switching to Huge Region (once again - I think, right now I can't go and look to remind myself how it was named) all the setting are default.

Also - the "I will not work until you reset the game because yes" bug is still on. Although now my dwarfs also refuse to do farming. Farmworkers create the field as I tell them, but they don't plant seeds for some reason. Been waiting for half of year until my fortress was on a verge of dying out (while still having full seeds storage in a safe place), then I said "goodbye" and left the game. Nothing really important, as I am the only one to have that bug (on all computers... for some reason) and I am not really going to play the game seriously until the end of exams. That's still a few weekly updates ahead :V
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smakemupagus

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #956 on: June 12, 2016, 09:02:11 am »

I think i can confirm the world design one, I've noticed something like that too.

As for the second one, gameplay-related "bugs" which only affect one person are user error 99% of the time (sorry to say).  If you post a save I am sure someone will look into it.

smakemupagus

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #957 on: June 12, 2016, 09:14:06 am »

... although i admit your "No Labor" construction problem from earlier looks pretty buggy, if it fixed itself on a game restart.

jimboo

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #958 on: June 12, 2016, 09:46:31 am »

My games sometimes have something similar (10 June release): clothesmaking sometimes stops for lack of “1 collected thread” even as the Farmer’s Workshops have produced quite a lot, stockpiled right next to the Clothesmaker.   The error message occasionally requires, “1 produced rock thread.”  The simultaneously produced seeds can always be ground for oil, regardless.  Sometimes restarting the game fixes this, sometimes it seems to fix itself after a season. 

But overall, ☼Masterwork☼ in each release since about mid-May runs much better on my machine than previously.  Occasionally, there's the DFHack script of not finding some Orcish somethingorother but nothing like it's been in previous years.  I run standard print after seeing all the other comments, can't tell it makes much difference.  FPS is about 40 higher than earlier versions and I play mostly the same game layout, basic dwarf. 
« Last Edit: June 12, 2016, 10:19:50 am by jimboo »
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baldamundo

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #959 on: June 12, 2016, 10:06:30 am »

In my save that's having FPS issues, I'm even getting e.g. ~10FPS while the game's paused which seems pretty weird? It also displays some errors in DFHack on loading the game, idk if they're significant
Spoiler (click to show/hide)



BTW, is Legends Viewer working properly with Masterwork for everyone else? When I try to export from legends mode I get this error:
Spoiler (click to show/hide)

And using Legends Viewer I then get a thing saying "the file is damaged, do you want to repair it", click yes, wait a bit, "repair completed", wait a bit more and then "Unhandled exception has occurred" and it won't have loaded anything.

"Unexpected end of file has occurred. The following elements are not closed: historical_event. historical_events. df_world. Line 993358. position 1.

Spoiler (click to show/hide)
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