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Author Topic: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)  (Read 252824 times)

CLA

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #495 on: December 05, 2017, 03:39:38 pm »

Now that I see it together with the rest of the tileset, it'd be a shame not make it a bi more tolerable. I sent a pull request.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

jecowa

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #496 on: December 05, 2017, 04:46:27 pm »

Thanks, that looks a lot better! It's merged now.
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LeoCean

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #497 on: December 06, 2017, 01:19:51 pm »

In the original spacefox 182/183 were slightly different. Those are updated walls by Dubejor?. 182 isn't even used in the d_init it uses 185, though it says it use to use 182.
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Nopal

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #498 on: December 06, 2017, 05:10:39 pm »

My take on the dwarven Monk, Pilgrim, Monster Slayer and Prophet.


I haven't checked if there's new creatures.

jecowa

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #499 on: December 06, 2017, 07:16:22 pm »

Those look great, Nopal! I'm not sure what the Monster Slayer job is, though.

There's no new creatures; just 5 new Professions plus Pedestal and Display Case.

Five new professions:
  • CRIMINAL
  • PEDDLER
  • PROPHET
  • PILGRIM
  • MONK
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Nopal

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #500 on: December 07, 2017, 12:00:47 am »

Those look great, Nopal! I'm not sure what the Monster Slayer job is, though.

There's no new creatures; just 5 new Professions plus Pedestal and Display Case.
Oh, okay!
Here are the graphics for the new professions.


From left to right
_MONK
_PILGRIM
_PROPHET

Down left
_CRIMINAL
Down right
_PEDDLER

jecowa

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #501 on: December 07, 2017, 03:43:28 am »

Those looks great, Nopal! Do you want to put it on the main dwarf tilesheet or do you want to add it as-is? If you want to add it to the pack as-is, here's a text file that should probably work with it:
Feel free to rename the stuff on it to whatever. I'm fine with whatever you want.
If you don't want to mess with the GitHub stuff and want me to do it, that's fine too.
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Nopal

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #502 on: December 07, 2017, 08:16:04 pm »

Feel free to rename the stuff on it to whatever. I'm fine with whatever you want.
If you don't want to mess with the GitHub stuff and want me to do it, that's fine too.
Oh, please do! No need to rename nothin' I like the Nop44...
But if ya'd like I could add it to the main spacefox dwarf sheet.
Thanks jecowa!

Spoiler: Cow Doggo Attack! (click to show/hide)

jecowa

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #503 on: December 07, 2017, 10:32:03 pm »

There's things I like about both methods. The good thing about separate sheets is that it's less work; it's harder to miscount the tiles; and it can make it easier to see who drew which graphics. I'm going to go ahead and release it like that. If you really like them all in one sheet, feel free to move them around however you like.
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Farrel

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #504 on: December 14, 2017, 11:32:31 am »

If this graphics pack is still being updated, maybe it's worth my mentioning, there is a typo in two of the files.

graphics_nopal_animals.txt
and
graphics_nopal_e_vermins.txt

Line 3

[OBJECTS:GRAPHICS] should be [OBJECT:GRAPHICS]

Also... Hi! I made an account just to write this and maybe help out a bit with my favourite graphics set :D
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jecowa

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #505 on: December 14, 2017, 08:14:52 pm »

Thank you for the fixes, Farrel! I see Nopal has already fixed it for the next release.
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Farrel

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #506 on: December 15, 2017, 08:50:36 am »

Ahh, awesome! I figured it'd be a shame if I didn't mention and no one else had spotted. Most of the affected creatures don't seem to spawn so often.
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jecowa

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #507 on: December 15, 2017, 05:31:41 pm »

Yeah, it might not have been fixed for a while if you didn't point it out. Thanks for the help.
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