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How many want to keep this up in the next release?

Me
- 16 (22.9%)
Me!
- 54 (77.1%)

Total Members Voted: 69


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Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 500452 times)

Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3015 on: December 26, 2013, 09:07:00 am »

When i said normal I didnt mean generic, just something a bit less buggy.
Not that buggy is bad.
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Dwarf4Explosives

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3016 on: December 26, 2013, 09:11:24 am »

This is DF. As they say, "there are no bugs, only unintentional features". May I ask what your ideas are, by the way?
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3017 on: December 26, 2013, 09:15:19 am »

When I said buggy I mean insects.
Lotta insects that I've seen so far. Though only read to page 41 so far... so.

Currently I am on a phone that believes itself to be 'smart'
Typing on it is a pain.
Gimme a bit to type everything out please.

Edit: Knowing my luck things have already been made to fit my ideas...
Are there any things that still happen to need to be made?
« Last Edit: December 26, 2013, 09:18:26 am by Urdothor »
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Dwarf4Explosives

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3018 on: December 26, 2013, 09:49:10 am »

So far I believe the only animal-related fields we haven't satured to ridiculous levels are mammals, sponges, sea anemones and jellyfish.

On the other hand, we don't have anywhere near enough plants or rock types.
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3019 on: December 26, 2013, 10:01:26 am »

Rock and plant types?

And mammal fits in well with what i have in mind.
And i would like to work in some additions to the tundra. Including a civilization if my failed modding turns out that well...
Edit: Considering I am on my phone, I cant open the mod files currently. If there isnt a too many, could someone summarize what rock types or plant types we currently have so that i could briefly sketch out my ideas for new ones?
That is, if its not to much trouble.
I dont wanna be a burden on anyone.
« Last Edit: December 26, 2013, 10:13:17 am by Urdothor »
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Dwarf4Explosives

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3020 on: December 26, 2013, 11:18:12 am »

If I remember correctly, all we have now are apple trees and tarnish stalks (slightly poisonous but usable). In terms of rock types, we have jaded slade (a type of aquifer), meteoric iron and a few other metals, along with a basic "fine sand" to stop the "rave desert" bug.

EDIT: Does anyone know what the "identifiers" the wiki mentions you need for the [ADD_TISSUE:IDENTIFIER:TISSUETEMPLATE] bit of the body detail raws? They're just the names of the body parts in the simple body plan raws, right?
« Last Edit: December 26, 2013, 12:43:49 pm by Dwarf4Explosives »
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3021 on: December 26, 2013, 02:48:14 pm »

So far I believe the only animal-related fields we haven't satured to ridiculous levels are mammals, sponges, sea anemones and jellyfish.

On the other hand, we don't have anywhere near enough plants or rock types.

We've got:
Mammals (halflings, dogs, maneaters, dirigible antelope)
Birds (Ducks, tits, wholly aquatic birds)
Reptiles (Many many dragon varieties, lizard folks)
Insects/Arachnids (including 2 civs)
Cephalopods (on land and in sea)
Several supernatural beings

AFAIK, we don't have any fish or amphibians. We have several creatures that can be caught by a fishing rod, but not gilled scaly finned things that drown on land.

We could certainly use more flora diversity, as well as soil types.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Dwarf4Explosives

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3022 on: December 26, 2013, 03:50:25 pm »

The rollspawn is amphibious, does that count? (Also, fire-resistant, so it can swim in magma unharmed.)
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3023 on: December 26, 2013, 05:08:27 pm »

Alright, thank you.
I'll come up with some fish and amphibians, maybe expand the reptiles a little past being draconian. And plants

I am pretty inexperienced though, so I might need some help with some problems.
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Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3024 on: December 26, 2013, 05:32:53 pm »

Alright, so I have a few partially fleshed out ideas I would like opinions on.

I'll tell you my civilization/race idea but its probably the very last idea I'll work on.
They will be a pretty primitive race.
There will be two different castes. A medium sized humanoid capable of doing work/hauling etc. with little strength, speed or other military prowess.
The second caste will be a four legged savage creature capable of being quite deadly in packs.
They will be designed to live in tundras, growing plants designed specifically for the cold and hopefully having a reaction to convert ice into an edible form.
They will be covered in an outer layer of 'fur' that is actually a layer of frost that melts in warm climates, leaving them more vulnerable to enemy attack.

I want to add a game animal, some kind of large deer or such, if i can.

It may be awhile before i start working on this, because of life issues.
I have other ideas if you'd like to hear them?
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3025 on: December 26, 2013, 05:54:28 pm »

Perhaps not a mundane deer, though. Something in the same niche? But if you really want a deer, that's fine.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3026 on: December 26, 2013, 06:10:02 pm »

Of course not a mundane deer!
If I am going to be a god, I'm going to be a crazy... er... creative one!
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BlackFlyme

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3027 on: December 26, 2013, 06:10:29 pm »

It's entirely possible to have boulders of ice used in reactions, though the reaction's output will likely have to be made of a different material; water is hard-coded and inedible, so I don't believe it would be eaten even if it's turned into a food item through a reaction.
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Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3028 on: December 26, 2013, 06:15:07 pm »

I'm completely fine with it being a different material.
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Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3029 on: December 26, 2013, 10:16:19 pm »

Sorry for the double post, had some ideas i wanted to put out here.

My ideas will be mostly centered around amphibians, plants and fish. And making the tundra more interesting. Sound good to everyone?

First off,
The Dotorian. It has a life cycle like a frog, living in one place one way before growing into another. It starts out as a little more than a living helium balloon, just floating along in clouds of dozens of others. They are easy punctured, and have a habit of reaching full growth over land, resulting in a huge splatter of blood. To counter act this they are born in huge litters of 12-30. Upon reaching adult hood they plop down into the ocean as a huge benign starfish. If a limb is detached it will regenerate into a new Dotorian. This makes up for how fragile they and their offspring are. As adults they have an inner sac of digestive acid that they spray liberally on threats. Butchering them is very worthwhile however, and their ability to breath air makes them great guards against the deadly creatures of the world.

Next we have the lumbering beast that is the Collosal. For every three moves of a halfling these creatures take two. Its a whale sized arthropod covered in armor plating that curls up into a ball when attacked, despite its ability to knock holes into most other creatures. Will a medium beaching rate you will be sure to find atleast one of these curled up on a beach in your lifetime.

Stonefish, one of the most useless creatures on your custom generated planet. Its little more than a tender pink inside covered in a hard shell. You might be able to crack it, but doing so isnt worth the effort to get to the substandard meat.

Onto plants, does anyone know if its possible to make a plant only grow on bloody soil? I had an idea for red-weed.

Edit: Okay, so most of the Dotorian wont work. I was a bit misinformed... Hmm
« Last Edit: December 27, 2013, 02:56:30 am by Urdothor »
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