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How many want to keep this up in the next release?

Me
- 16 (22.9%)
Me!
- 54 (77.1%)

Total Members Voted: 69


Pages: 1 ... 224 225 [226] 227 228 ... 261

Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 497962 times)

Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3375 on: February 10, 2014, 04:38:51 pm »

YAY!

Oh!
Isnt there a way to make specific interactions occur at certain skill levels?
I could make it to where after a certain level you learn a new song.
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Dwarf4Explosives

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3376 on: February 10, 2014, 04:41:14 pm »

I don't play adventure mode often (read: at all. Ever, to tell you the truth), but I don't think so. Even if it was, it's probably hard-coded to a great degree. If you can figure out how to do this though, you will have made one of the best mod features I've seen, on the same scale of "carping awesome" as the tunneling invaders plug-in. Best of all, you will have made one that does not require DFHack.
« Last Edit: February 10, 2014, 04:43:35 pm by Dwarf4Explosives »
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Dwarf4Explosives

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3377 on: February 10, 2014, 04:42:21 pm »

EDIT: Double post. Sorry.
« Last Edit: February 10, 2014, 04:44:32 pm by Dwarf4Explosives »
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3378 on: February 10, 2014, 04:47:22 pm »

So...
In arena mode spawning syndrome boulders seems to not be doing anything syndromey...

To the person who made Alchemy, when you tested the syndromes in the arena, did it work?

Maybe it will work in normal adventure mode.
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Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3379 on: February 10, 2014, 04:53:10 pm »

I'm almost 100 percent positive that there is a way to make an item give you an interaction.
Does anyone know how?
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3380 on: February 10, 2014, 05:07:57 pm »

Have the item be made out of a material with a contact syndrome.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3381 on: February 10, 2014, 05:19:39 pm »

Does it have to be an actual obtainable material?
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3382 on: February 10, 2014, 05:44:13 pm »

Preferably not, as that would allow items other than the intended to be made from it, as well as people to handle raw lumps of it, thus gaining the syndrome/interaction without the specific item.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3383 on: February 10, 2014, 05:47:33 pm »

Alright.
Will they still appear in world gen and such?
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3384 on: February 10, 2014, 05:48:58 pm »

Presumably, as long as people have a reaction to produce them.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3385 on: February 10, 2014, 05:52:55 pm »

So...
In arena mode spawning syndrome boulders seems to not be doing anything syndromey...

To the person who made Alchemy, when you tested the syndromes in the arena, did it work?

Maybe it will work in normal adventure mode.

I did test them in the arena, and they seemed to function perfectly fine. All the incense materials (the boulders that vaporize immediately into a gas) use the same template with a low boiling point. Is your music boulder set up to explosively boil at a low temperature? If that's not the problem, is the associated syndrome set to be inhalable?

Posting the raws in code tags would be helpful in figuring this out.
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3386 on: February 10, 2014, 06:06:57 pm »

I'm pretty sure I just took one of your volatiles and renamed it.

So, I give them the reaction, but dont make the reaction actually possible?
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Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3387 on: February 10, 2014, 06:10:24 pm »

So the power of music will make you immune to syndromes, and vampires are musically deficient then?
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Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3388 on: February 10, 2014, 06:43:54 pm »

I know this is like my third post, but heres a question. When a syndrome gives you an interaction, do you keep that interaction when it wears out?
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Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3389 on: February 10, 2014, 06:44:29 pm »

I know this is like my third post, but heres a question. When a syndrome gives you an interaction, do you keep that interaction when it wears out?
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