In the flourish of Spring she's your delight
The woven tresses of the forest sprite
Caress her smoothly rounded bark
As you delight her in the dark.
Summer in her oaken bower
Flush of green and delicate flower
Time you spent and games you played
Relaxing together in the shade.
But Autumn turned her smile so bright
Now faint like waning candlelight
Your life she'll deign to upend
For on her kisses you depend
To live, to breathe, to satisfy
To quench your fire else burn and die!
Alas! To burn alone, and still
She casts you out in the Winter chill.
---
Your time with the Dryad is over. After she kicked you out of her tree you got one last look at her sad face framed with sticks and dry leaves. Then she closed the wooden door and there's not even a seam left to show where it was.
You're standing outside her great oak-tree naked. The sky is overcast and grey, a frigid wind blows over your rapidly cooling skin, and you feel the tiny pinpricks of a few faint snowflakes.
You're in a forest. The ground is hard and there's a lot of brush between trees so visibility is limited. You can't remember how you got here, or really anything from before you met the Dryad. You suspect you at least had underwear.
Oh right, you had a name. What was it again?
>
Everyone posts an action for the adventurer, or a +1 for an action already posted, or a veto for an action (-1).
The adventurer tries any action so long as it has positive votes - that is, if someone says "Shoot self" and someone else says "DONT DO IT you got too much to live for!" then that evens out to zero votes. So if nobody contradicts you, your action goes through.
Clearly self-destructive acts require at least +2 votes (for example, one person says do it and another agrees, and nobody vetoes). But useless acts like wasting items, or just dangerous acts, just need +1 net votes.
I'll process a turn once we get at least 2 posts AND there is no tie. And probably not as fast as that, but I'll try for once a day at least.