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Author Topic: [Community Mod 44.12] Teh LOLmod 1.7.61  (Read 83738 times)

apiks

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[Community Mod 44.12] Teh LOLmod 1.7.61
« on: October 17, 2013, 01:09:25 pm »

Teh LOLmod

THIS IS THE OLD MOD PAGE AND IS NO LONGER SUPPORTED. CLICK ON THIS FOR THE NEW ONE.


Download Latest Version (1.7.61) for DF 44.03
Download Latest Version (1.7.61) for DF 44.03 Mirror
Old Versions

Welcome to Teh LOLmod! This is a community mod which means that anything added into it, as well as the people working on the mod itself is done by the community itself, and not a single person! The rules are simple, you want to add something or add something somebody else suggested? Just add it in and give it to me and I'll check it and give it the green! That's all! You guys choose what gets in, gets out and gets balanced.

So what do you do now? Well you just download the mod, make a fortress near a necro tower and hope you manage to survive. After you've had your fair share of !!FUN!! come back over here and give suggestions or add in your own things.




Spoiler: What is this mod? (click to show/hide)



Spoiler: Who made this mod? (click to show/hide)





Spoiler: Changelog (click to show/hide)

Now then, without further ado, may the !!FUN!! start!
« Last Edit: September 19, 2018, 08:01:59 pm by apiks »
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TD1

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Re: [Community Mod] Teh LOLmod ~ Released to the Public!
« Reply #1 on: October 17, 2013, 01:21:05 pm »

I'd like to suggest the addition of elves as hippies, over-weight humans and sentient spam-bots, as discussed towards the end of Necrothreat I
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Deon

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Re: [Community Mod] Teh LOLmod ~ Released to the Public!
« Reply #2 on: October 18, 2013, 12:58:46 pm »

Don't forget spaghetti monsters and animated socks.
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NAV

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Re: [Community Mod] Teh LOLmod ~ Released to the Public!
« Reply #3 on: October 20, 2013, 02:02:14 am »

Here are two new weapons: the drill and chainsaw! I tested them a bit in arena mode, they seem to work. Feel free to fix anything.

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_CHAINSAW]
[NAME:chainsaw:chainsaws]
[SIZE: 800]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:20000:4000:RIP AND TEAR!:RIPS AND TEARS!:NO_SUB:500]

[ITEM_WEAPON:ITEM_WEAPON_DRILL]
[NAME:drill:drills]
[SIZE:600]
[SKILL:SPEAR]
[TWO_HANDED:47500]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:40:5000:stab:stabs:NO_SUB:2000]
[ATTACK:BLUNT:5000:6000:bash:bashes:shaft:1500]
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apiks

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Re: [Community Mod] Teh LOLmod ~ Released to the Public!
« Reply #4 on: October 20, 2013, 05:15:49 am »

NAV's Chainsaws and Drills have been added to Teh LOLmod. Enjoy splitting your enemies in half and watching their limbs destroy you in turn!
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Elephant Parade

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Re: [Community Mod] Teh LOLmod 1.56 ~ Released to the Public!
« Reply #5 on: October 25, 2013, 03:23:52 pm »

Posting to watch, and maybe to suggest features.
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mastahcheese

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Re: [Community Mod] Teh LOLmod 1.56 ~ Released to the Public!
« Reply #6 on: October 29, 2013, 12:29:49 am »

Ah, I just now found this.

EDIT: Can we set bonesaws to use a medical profession for fighting with?
Because mad doctors always seem to be pressed into service.
« Last Edit: October 29, 2013, 12:31:31 am by mastahcheese »
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TD1

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Re: [Community Mod] Teh LOLmod 1.56 ~ Released to the Public!
« Reply #7 on: October 29, 2013, 12:39:54 am »

*Mental image of Sprin wielding said bonesaw*  :o Why thank you. Just great, do you know how long it's gonna take for me to stop shivering in fear? Do you!!!
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mastahcheese

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Re: [Community Mod] Teh LOLmod 1.56 ~ Released to the Public!
« Reply #8 on: October 29, 2013, 12:41:49 am »

*Mental image of Sprin wielding said bonesaw*  :o Why thank you. Just great, do you know how long it's gonna take for me to stop shivering in fear? Do you!!!
Now imagine if he were in adventure mode, drawing them out of a bag until he was wielding 7 with one hand!
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TD1

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Re: [Community Mod] Teh LOLmod 1.56 ~ Released to the Public!
« Reply #9 on: October 29, 2013, 12:52:09 am »

You...You just...Why would...Why would you.....*Runs screaming from the room in which is heard the word bonesaw repeated many times amongst assorted gibberish*
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Godlysockpuppet

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Re: [Community Mod] Teh LOLmod ~ Released to the Public!
« Reply #10 on: November 01, 2013, 05:05:54 am »

animated socks.
Did you summon me?
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CaptainArchmage

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Re: [Community Mod] Teh LOLmod ~ Released to the Public!
« Reply #11 on: December 26, 2013, 02:41:43 pm »

I suggest an expansion of the vocabulary, so we can have more variety in fort and names. At the very least, we should put all the words removed in DF2012 back in the dictionary on top of those put in.

These should be used for book name generation:

Code: [Select]
[NO_ART_NAME] for dummies
The noob's guide to [NO_ART_NAME]

Put these in secret_thread.txt

Code: [Select]
Nope
Sigs
Anonymous
Release Dates
Catsplosion
Brony
Pull the Lever
My Sides

The next ones should use Mayday's restored files as a basis.

The following words go in language_words.txt and ensure names such as "Fourchannel" are now possible. "Channel" is already in the dictionary.

Code: [Select]
[WORD:FOUR]
[PREFIX:four]
[FRONT_COMPOUND_PREFIX]
[THE_COMPOUND_PREFIX]

[WORD:FIVE]
[PREFIX:five]
[FRONT_COMPOUND_PREFIX]
[THE_COMPOUND_PREFIX]

[WORD:SIX]
[PREFIX:six]
[FRONT_COMPOUND_PREFIX]
[THE_COMPOUND_PREFIX]
[WORD:SEVEN]
[PREFIX:two]
[FRONT_COMPOUND_PREFIX]
[THE_COMPOUND_PREFIX]

[WORD:EIGHT]
[PREFIX:eight]
[FRONT_COMPOUND_PREFIX]
[THE_COMPOUND_PREFIX]

[WORD:NINE]
[PREFIX:nine]
[FRONT_COMPOUND_PREFIX]
[THE_COMPOUND_PREFIX]

[WORD:ZERO]
[PREFIX:zero]
[FRONT_COMPOUND_PREFIX]
[THE_COMPOUND_PREFIX]

Now for translations: Does anyone know what Toady used to generate the language files? (i.e. program and settings)

For language_DWARF.txt

Numerical Prefixes already in are:
one - nir
two - nob
three - mez

I tried to come up with these on my own. I did a haphazard check to ensure these words could not be easily confused with others. You might be able to catch the reasoning by looking over the dictionary.

Code: [Select]
[T_WORD:FOUR:mos]
[T_WORD:FIVE:mul]
[T_WORD:SIX:nomez]
[T_WORD:SEVEN:pol]
[T_WORD:EIGHT:nomul]
[T_WORD:NINE:hak]
[T_WORD:ZERO:at]

For language_ELF.txt

Prefixes already in:
one - ime
two - teme
three - sara

Code: [Select]
[T_WORD:FOUR:mar]
[T_WORD:FIVE:hol]
[T_WORD:SIX:åb]
[T_WORD:SEVEN:nore]
[T_WORD:EIGHT:weme]
[T_WORD:NINE:rèn]
[T_WORD:ZERO:pük]

For language_GOBLIN.txt

musngam = full hand (five fingers)

Code: [Select]
[T_WORD:FOUR:kirgun]
[T_WORD:FIVE:musngam]
[T_WORD:SIX:stoxmon]
[T_WORD:SEVEN:ungol]
[T_WORD:EIGHT:ngisol]
[T_WORD:NINE:zugèl]
[T_WORD:ZERO:konsud]

For language_HUMAN.txt

Code: [Select]
[T_WORD:FOUR:dol]
[T_WORD:FIVE:ern]
[T_WORD:SIX:meg]
[T_WORD:SEVEN:im]
[T_WORD:EIGHT:ko]
[T_WORD:NINE:rul]
[T_WORD:ZERO:il]

Is there way to make things named in secret_thread.txt go in book names? i.e. To allow "Trolling for dummies" or "The noob's guide to Bay12" as potential book titles.

Edit: Captain Mayday apparently repaired the files the day Dwarf Fortress 2012 was released here http://dffd.wimbli.com/file.php?id=5496
« Last Edit: December 26, 2013, 03:50:24 pm by CaptainArchmage »
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apiks

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #12 on: December 26, 2013, 08:14:20 pm »

And done. Your contribution has been added to Teh LOLmod. Thanks, CaptainArchmage!

Teh LOLmod has now been updated to version 1.57.

Should you want anything else to be added, feel free to do so!
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Meph

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #13 on: December 26, 2013, 09:25:40 pm »

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_CHAINSAW]
[NAME:chainsaw:chainsaws]
[SIZE: 800]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:20000:4000:RIP AND TEAR!:RIPS AND TEARS!:NO_SUB:500]
This will result in a chainsaw that cant cut trees. Replace SKILL:SWORD with SKILL:AXE, and you woodcutters can fell trees with them. :)
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apiks

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #14 on: December 26, 2013, 10:10:33 pm »

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_CHAINSAW]
[NAME:chainsaw:chainsaws]
[SIZE: 800]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:20000:4000:RIP AND TEAR!:RIPS AND TEARS!:NO_SUB:500]
This will result in a chainsaw that cant cut trees. Replace SKILL:SWORD with SKILL:AXE, and you woodcutters can fell trees with them. :)

Right. Added! Thank you for the tip. Many trees will be felled and many corpses laid waste!
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