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Author Topic: The Filth of Kalgena: IC Thread. Chapter 3.  (Read 50601 times)

My Name is Immaterial

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Re: The Filth of Kalgena: IC Thread.
« Reply #60 on: January 07, 2014, 12:02:07 am »

Gartens' dogs charge the man, and he waves his hand, chanting, and Kemik stumbles and stares at him, while Greghir rushes past.

A wasp dives to attack, biting and clawing at Ragefist for seven damage.

The bandits open fire on Greghir, one missing, and one hitting for two damage.

AlleeCat

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Re: The Filth of Kalgena: IC Thread.
« Reply #61 on: January 07, 2014, 03:51:55 am »

I'm just going to continue my song this turn.

Weirdsound

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Re: The Filth of Kalgena: IC Thread.
« Reply #62 on: January 09, 2014, 10:57:06 am »

Laura starts working her way up the hill towards the crossbowmen. If she is in range, and somebody needs some magic, Laura follows the same spell casting instructions as last turn.


Laura will move to try and keep all the other casters in healing range. If an ally in range falls under half health, Laura converts Detect Evil into some spontaneous healing for them. If Laura herself falls under fire from multiple foes, or falls under half health, she casts invisibility on herself. If she doesn't need to cast any of her spells, she uses the total defense action.

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My Name is Immaterial

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Re: The Filth of Kalgena: IC Thread.
« Reply #63 on: January 09, 2014, 11:45:40 am »

((Are you going to try and climb the walls, or go back down the road?))

Weirdsound

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Re: The Filth of Kalgena: IC Thread.
« Reply #64 on: January 09, 2014, 12:20:33 pm »

(Oh. Forgot about the walls. Can't do that in armor, and don't want to get too seperated from everybody else then.)

Just take whatever movement is necessary to keep as many allies as possible within healing range.
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Zako

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Re: The Filth of Kalgena: IC Thread.
« Reply #65 on: January 09, 2014, 12:28:50 pm »

I stay in cover and cast glitterdust right over the whole lot of them, trying to cover the whole group as much as possible.
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My Name is Immaterial

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Re: The Filth of Kalgena: IC Thread.
« Reply #66 on: January 09, 2014, 01:31:59 pm »

Sadly, you can only hit one of them. They are relatively spread out.

Remuthra

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Re: The Filth of Kalgena: IC Thread.
« Reply #67 on: January 09, 2014, 03:42:12 pm »

Rip the final wasp to pieces, continuing my freefall. Current height is 206 ft.

My Name is Immaterial

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Re: The Filth of Kalgena: IC Thread.
« Reply #68 on: January 10, 2014, 12:55:29 pm »

Cade Glitterdusts the nearest bandit on the right wall, lighting him up like another sun.
The rest of the bandits open fire at Greghir, but only one hits, for 7 damage.
The greeter spews roiling flames from his empty hand, burning Greghir for 7 damage. Kemik dances back, still slack-jawed.
The final wasp buzzing past Ragefist's head is obliterated, as he plummets towards the ground.
Gartens charges the mage that has assualted her pets, swinging and missing. Greghir lunges at his mistresses urging, missing.
Browne sidles along the roadside, staying close to the rubble, and takes a shot at the greeter. His arrow hits the sorcerer in his calf, for one damage.


Now, don't make me consult the delinquent players thread.

Remuthra

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Re: The Filth of Kalgena: IC Thread.
« Reply #69 on: January 10, 2014, 02:47:10 pm »

Break my freefall right on top of a nearby bandit, full attack him to pieces, and move so as to keep as many crossbows within ten feet as possible. That way, they can't just fire or draw their swords without eating an extra fist of justice.

lawastooshort

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Re: The Filth of Kalgena: IC Thread.
« Reply #70 on: January 10, 2014, 04:05:43 pm »

Advance in cover again, taking another potshot at the sorcerer. Try to hide.

Shot: 16
Hide: 23

1d20+5, 1d20+9=[11, 5], [14, 9]
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My Name is Immaterial

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Re: The Filth of Kalgena: IC Thread.
« Reply #71 on: January 10, 2014, 05:55:30 pm »

Bandit A continues bombarding dogs, to no effect.
The greeter chants an incantation, waving at Gartens. Her eyes glaze over, and Cade instantly realizes that she is charmed.
"Call off your dogs!" (Charisma check to resist, DC 14)
Break my freefall right on top of a nearby bandit, full attack him to pieces, and move so as to keep as many crossbows within ten feet as possible. That way, they can't just fire or draw their swords without eating an extra fist of justice.
You grapple the bandit on the far right. He drops his crossbow, while the two of you teeter on the edge of a fifty foot cliff.
Advance in cover again, taking another potshot at the sorcerer. Try to hide.

Shot: 16
Hide: 23

1d20+5, 1d20+9=[11, 5], [14, 9]
You score a hit, and duck behind a boulder. Roll for damage.
« Last Edit: January 10, 2014, 11:10:54 pm by My Name is Immaterial »
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Remuthra

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Re: The Filth of Kalgena: IC Thread.
« Reply #72 on: January 10, 2014, 05:58:35 pm »

"No!"
Knock him out. Keep him from falling off the cliff. <--Priority Number One.
« Last Edit: January 10, 2014, 06:01:29 pm by Remuthra »
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Rolepgeek

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Re: The Filth of Kalgena: IC Thread.
« Reply #73 on: January 10, 2014, 09:45:30 pm »

((What about my AoO for him casting within my threatened area? And Greghir's for that matter?

Anyway; rolling for maneuvers gained last round and this round; Crusader's Strike and Stone Bones. Entered Martial Stance last turn.))

Celles stops striking at the bandit as he speaks, then whistles to her hounds. "Bouk! Gannes menlir!" ((Down! Come here! Failed check: http://invisiblecastle.com/roller/view/4361290/))
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Sincerely, Role P. Geek

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Optimize anyway.

AlleeCat

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Re: The Filth of Kalgena: IC Thread.
« Reply #74 on: January 10, 2014, 09:49:26 pm »

Alaris moves closer to Gartens, playing a song to magically drown out the bandit's voice and their charm spell along with it.

Perform Check
1d20 (16) + 9 = 25
Countersong: The target (Gartens) may use the result of my perform check in place of a normal save against any sonic or language-based attacks that would normally require one. The target may also still roll a normal save, and can take the higher of the two.
« Last Edit: January 10, 2014, 10:27:25 pm by AlleeCat »
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