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Poll

Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 281971 times)

Shoruke

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #451 on: April 08, 2014, 03:04:31 pm »

Voted "no", but the only reason is that I still think the non-rigged Decoy should be available to Spies.

Other than that, looks good!
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Haspen

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #452 on: April 08, 2014, 03:05:25 pm »

So... Who doesn't like the spy traps? What complaints do you have?

I did :P

Because it's only more work for me as GM.
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Truly, we have the most uniquely talented spy network in all existence.
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Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #453 on: April 08, 2014, 03:09:06 pm »

Not significantly? I mean, you can just place in the HP spoiler the coordinates of trapped tiles. And only 3 tiles will ever be trapped by one PC at a time at First Class, and only 5 at Promoted.

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #454 on: April 08, 2014, 03:09:32 pm »

Oh come on man >.>
Fog of war wouldn't be worse work though?
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darkpaladin109

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #455 on: April 08, 2014, 03:11:28 pm »

Dammit Haspen hwy must you be so lazy :P
Whatever the case, I like the idea of spy traps. Needs some refinements on the effects of some traps and how exactly setting traps will work, but that's about it.
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Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #456 on: April 08, 2014, 03:13:07 pm »

Oh come on man >.>
Fog of war wouldn't be worse work though?

Fog of War is the worst. This is a far superior alternative.

@dp: To set a trap, a spy will move to a space adjacent to the space they wish to trap, and then spend their action placing it. They cannot attack, use an item, or rescue in the same round, though they can still trade.

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #457 on: April 08, 2014, 03:48:15 pm »

Basically the same "spend an action" that shows up sometimes.
What refinements do you propose?
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Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #458 on: April 08, 2014, 04:12:56 pm »

Just realized that Spies promoted from archer trainees are inferior to ones from thief trainees because no lockpick.

Should we specify that Spies always get lockpick, or give spies something better?

Haspen

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #459 on: April 08, 2014, 04:16:22 pm »

Entirety of Thief Trainee tree has Lockpick skill as far as I understand the badly written handbook.

Spoiler (click to show/hide)
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Xanmyral

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #461 on: April 08, 2014, 05:07:44 pm »

Entirety of Thief Trainee tree has Lockpick skill as far as I understand the badly written handbook.

Spoiler (click to show/hide)

Thief trainee, and the 1.22 handbook explicitly says characters retain class skills, if we were to go by it. The thief trainee having the lock pick was present in 1.20.
« Last Edit: April 08, 2014, 05:09:24 pm by Xanmyral »
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Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #462 on: April 08, 2014, 07:10:31 pm »

We should explicitly state that Scavenger, Thief, and Spy all get the Lockpick skill. In case someone doesn't want to use trainees, for example.

Culise

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #463 on: April 08, 2014, 07:13:46 pm »

We should explicitly state that Scavenger, Thief, and Spy all get the Lockpick skill. In case someone doesn't want to use trainees, for example.
Or tweak the inherited skills rule to state that it retains skills from pre-promotes.  In the case where a class has multiple possible pre-promotes (as in games that start with final promotes already in play), the player chooses their promotion path, and by extension inherited skills, at character generation. 
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Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #464 on: April 08, 2014, 07:18:03 pm »

That could work too, except for Rider trainee, but the mount section of the rules already takes care of that.

...I want someone to run a pre-promote Emblem. Not that I'd be able to play in it right now.
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