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Poll

Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 282086 times)

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #631 on: April 17, 2014, 10:00:05 am »

Should they get DEF? Merc heroes don't get damage but get DEF.
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Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #632 on: April 17, 2014, 11:04:59 am »

Just DAM then, and of course the abilities stack, so... if we go by the 1.22 Heroes, Fighters and Heroes can have the same amount of AS bonus, if we give them what I suggested.

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #633 on: April 17, 2014, 11:49:37 am »

Another question is, headcounts are OK for the Hero?
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Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #634 on: April 17, 2014, 12:04:21 pm »

Another question is, headcounts are OK for the Hero?

It isn't ideal, but its what the class works off of. We could give it a flat rate like we did for Mercs, but it really feels like it should scale.

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #635 on: April 17, 2014, 01:00:46 pm »

Let's see these numbers.

So Merc Hero gives +10 Hit and Evade to nearby allies and he gets:
+10 Evade near any ally
1 DEF and AS, +5 Hit and +15 Evade near 2 allies
1 DEF and AS, +7 Hit and +17 Evade near 3 allies
2 DEF and AS, +10 Hit and +20 Evade near 4 allies
2 DEF and AS, +12 Hit and +22 Evade near 5 allies
3 DEF and AS, +15 Hit and +25 Evade near 6 allies

Fighter Hero gives -whatever to nearby enemies and he gets (fighter's passive would be +10 Hit and Evade for himself when near 2+ enemies):
1 DMG and AS, +15 Hit and Evade near 2 enemies
1 DMG and AS, +17 Hit and Evade near 3 enemies
2 DMG and AS, +20 Hit and Evade near 4 enemies
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Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #636 on: April 17, 2014, 01:05:02 pm »

Fighter Heroes cap off earlier, but their evade keeps up with mercs and their hit is always going to be better. I think this is fair.

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #637 on: April 17, 2014, 01:09:05 pm »

So what should the -whatever be? -5? -10?

Also notice that the base Merc gives a big bonus for allies while getting a smaller bonus themselves, and Fighters get a big bonus for themselves while giving a smaller debuff to enemies (and indirectly helping allies).
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Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #638 on: April 17, 2014, 01:23:58 pm »

POLL CHANGED. GO VOTE

I put -10 Evade for Fighter :V

Actually lemme change all that, I made it too good.
« Last Edit: April 17, 2014, 01:44:41 pm by Solymr »
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Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #639 on: April 17, 2014, 01:49:46 pm »

Belay voting people, we're ironing out numbers for the merc/fighter/hero.

EDIT: TYPO!

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #640 on: April 17, 2014, 03:05:36 pm »

Allright, the polls are open.
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darkpaladin109

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #641 on: April 17, 2014, 03:07:35 pm »

Allright, the polls are open.
nope, they're not
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Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #642 on: April 17, 2014, 03:08:58 pm »

WHOOPS FINGER SLIP
Anyways they should be now. Go vote :V
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Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #644 on: April 17, 2014, 04:11:00 pm »

Wtf
>:I
« Last Edit: April 17, 2014, 04:13:16 pm by Solymr »
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