Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

Pages: 1 ... 61 62 [63] 64 65 ... 300

Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 282066 times)

Xanmyral

  • Bay Watcher
  • Warning: May contain ham
    • View Profile

You amurrikans and your mountain-thievery. Hmph!

Hey, steal big or go home, you know? We've been contemplating the oceans next.

A necessary change.

A lot of changes there were for the weapons.

Blade Master Model 42

  • Bay Watcher
  • Edelgard did nothing wrong.
    • View Profile

I've been giving thought lately to whether maybe people with staves should counter with them as melee weapons if attacked... But I dunno.

Obviously all the staves would have a MGT of zero if we did this.

Xanmyral

  • Bay Watcher
  • Warning: May contain ham
    • View Profile

You could, but I'd consider them with zero MT, as you said, and generally terrible weapons. We're talking about thin scepters, rods, wands, and maybe a staff. They're fancy, ornate, and filled with magic but lack the gruff to stand up to actual weapons and iron. I'd almost just say stat up an unarmed attack and have them counter with that instead.

I dunno, 0 MT, 0 WT, 80 HIT, 0 Crit, - QL?

Of course, that will lead to shenanigans where people finish enemies by punching them to death instead of using their weapons, in order to conserve QL.

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile

@Blade: It's kinda dumb. Why would I want to waste a use of my heal staff hitting an enemy for 1 damage BEFORE their defense nullifies it?
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Blade Master Model 42

  • Bay Watcher
  • Edelgard did nothing wrong.
    • View Profile

I'd rather avoid the unarmed nonsense. Those stats, apart from the WT could be used for Staff combat.

Of course, that could allow Saints to hold a choke in the most ridiculous way possible. Drop tons of points in STR, DEF, RES, and HP, take Imbue for the character skill and punch everyone out when they come to kill you.

So maybe this is an awful idea.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile

Staves use MAG for something, so you can't take Imbue.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Blade Master Model 42

  • Bay Watcher
  • Edelgard did nothing wrong.
    • View Profile

Staves use MAG for something, so you can't take Imbue.

I meant Center.

They're the same skill, just in reverse.

EDIT: Current poll seems fairly clear cut. What's next?

Xanmyral

  • Bay Watcher
  • Warning: May contain ham
    • View Profile

I'm personally happy with the current rules we have with staffs, honestly.

Blade Master Model 42

  • Bay Watcher
  • Edelgard did nothing wrong.
    • View Profile

I'm personally happy with the current rules we have with staffs, honestly.

It was mostly idle contemplation anyway. It didn't work well in FE10, it probably wouldn't work well here either.

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile

Ok next up is Battle Mages. Poll updated.
Also I assume that Imbue Arrow can be used at the range that any of the chosen weapons allow.
Logged

Blade Master Model 42

  • Bay Watcher
  • Edelgard did nothing wrong.
    • View Profile

The Battle Mage should of course mention which weapon is their 'Dominant' weapon when they use imbue arrow. It will use range, accuracy, crit, etc based on that, as well as determining activation of personal skills. Then the lower of the two weapon's MGT is used, then you run it through the battle stat formula like any other attack.

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile

Oh god why is it suddenly so complicated.
I see a couple ways to resolve it:
1. The BM chooses the main weapon. Open to abuse.
2. The stats of the weapon with less MT is used. Also determines if uses STR or MAG.
3. The mean of the stats of both weapons are used.
Logged

Blade Master Model 42

  • Bay Watcher
  • Edelgard did nothing wrong.
    • View Profile

Oh god why is it suddenly so complicated.
I see a couple ways to resolve it:
1. The BM chooses the main weapon. Open to abuse.
2. The stats of the weapon with less MT is used. Also determines if uses STR or MAG.
3. The mean of the stats of both weapons are used.

1. FEF is all about abuse.
2. I don't like this. What if someone wants to use a longbow of some kind to zap somebody from 3 tiles, but their magic only goes out two and has lower MGT? No way. This does bring up the question of 'what about ballistae', to which I say, what about them?
3. Too much math. Veto.

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile

I said before that I assumed it could be used at the range any of the weapons chosen allowed :v
Logged
Pages: 1 ... 61 62 [63] 64 65 ... 300