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Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 282059 times)

Xanmyral

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You did say 'whole sale'...

Which means in large bulk, but implies nothing more.

I just figure it would save us some time on things which most people agree on, like the hard limit of five inventory and so such. You act like we can't change stuff at the drop of a hat if we don't like it or somethin'.
« Last Edit: May 05, 2014, 10:08:47 pm by Xanmyral »
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Shoruke

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You act like we can't change stuff at the drop of a hat if we don't like it or somethin'.
We really should run the changes through the official thread you know.  ;D
With that said, if people like Haspen's rulings, put them to vote, and if people like them, they'll go into the new handbook.

Should the next vote be on the "hard 5-item cap", just to take a break from class tweaking?
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Solymr

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No :P

Ok maybe after Bounty Hunter. But I'm using all this in Fallout Emblem so I want to get this ready.
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Blade Master Model 42

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No :P

Ok maybe after Bounty Hunter. But I'm using all this in Fallout Emblem so I want to get this ready.

But promotions will be a long way off. What about character skills too? That also needs to be addressed. If you're trying to make sure the changes are ready in time we should focus on things that'll show up in the early game.

Solymr

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We have like 2 months for that. Also I thought we did something about character skills, even if Miracle still neess a touch.
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Blade Master Model 42

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I'd like to put an adjustment of Wrath to a vote, as well as the possible inclusion of new skills, particularly Sol Luna and Ignis.

Several skills were removed early on for reasons but none were ever added.

Also the new Blossom and altered Discipline should also be officially handled.

Solymr

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So we're making official the removal of Corrosion, Reinforce and something else I don't remember?
Also you should post the descriptions of those skills cause I don't remember.
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Blade Master Model 42

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I don't see why not, they're all terrible and annoying.

Sol: skill and luck % chance to receive healing equal to half damage dealt on a successful attack.
Luna: same chance to reduce enemy defense or resistance by half before damage calculations.
Ignis: same chance to add str to mag based attacks or mag to str based attacks.

Thinking Sol and Luna should be cost while ignis remains free, since using it effectively requires points in both Str and Mag.

Solymr

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Skill is going to be the new god stat :P
So this is a summary of the character skill changes:
Miracle: if activated the character is left at 1 HP. Can't activate at 1 HP.
Corrosion and Reinforce: gone.
Blossom: +5% progression to all stats.
Discipline: you can choose what rank to advance.
Sol: SKL+LCK% chance of healing half damage done on each attack. COST
Luna: SKL+LCK% chance of ignoring half the defensive stats of enemy on each attack. COST
Ignis: SKL+LCK% chance of adding half STR to magical attacks or half MAG to physical attacks on each attack.
I forgot Charisma and Daunt not stacking.
« Last Edit: May 06, 2014, 07:38:08 am by Solymr »
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Blade Master Model 42

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Ignis is not quite right.

If a character uses a tome, and ignis activates, half strength is added.
If the character uses a sword and it activates, it adds half of their magic instead.

It doesn't just combine both. That'd be broken.

And skill was already a god stat.

Also I thought we were changing miracle to just not activate on one Hp?

edit because whoops

Solymr

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You worded it wrong then :V
Also yeah I forgot that too V:
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Furtuka

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Personally I thought the  famous attacking skills would be better saved for when we make the third tier classes. Since thats what they were used for in Radiant Dawn, which is the game most of the book is based on.
« Last Edit: May 06, 2014, 07:50:39 am by Furtuka »
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It's FEF, not FEOF

Solymr

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What third classes >:V
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