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Poll

Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 280477 times)

Solymr

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Alrighty then, CON*2 is the chosen limit.
Now we send the Bounty Hunter to the judge to ask for a name change :3

Also Treasure Hunter fits better.
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Blade Master Model 42

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Time to officially swap to fixing character skills.

Right after we vote on changing the name of Bounty Hunter to Treasure Hunter. It works so well!
Didn't we say we were renaming Scavenger to Bounty Hunter and Bounty Hunter to Scavenger?

That can also be a vote option.

But I think Bounty Hunter occasionally has some level of prestige associated with it, and also going from a lowly scavenger to an esteemed treasure hunter sounds more promotiony than going to a scavenger, y'know?

Solymr

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Well it's mostly because its promotion item is TREASURE MARK.
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Solymr

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WELP looks like the Bounty Hunter has to get a new license.
Next up is character classes I think. I'll put first the big bunk of changes and then focus on Nullify.

... I knew this would happen >:I
« Last Edit: May 09, 2014, 07:20:15 am by Solymr »
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Blade Master Model 42

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It always does.

And we should probably do each skill individually so people don't eschew changing anything just because they like one particular thing.

Solymr

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Are yoy kidding me I want to finish this year >:V
List of changes:

New skills:
Sol: SKL+LCK% chance of healing half damage done on each attack. COST
Luna: SKL+LCK% chance of ignoring half the defensive stats of enemy on each attack. COST
Ignis: SKL+LCK% chance of adding half STR to magical attacks or half MAG to physical attacks on each attack.

Significant changes:
Miracle: if activated the character is left at 1 HP. Can't activate at 1 HP.
Blossom: +5% progression to all stats.

Small changes:
Discipline: you can choose what rank to advance.
Charisma and Daunt: they don't stack.

Gone skills:
Reinforce and Corrosion.

Nullify shall be put apart.
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Furtuka

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Putting Luna Sol and Ignis as character skills still feels kinda weird to me, but I guess if anything weird happens it can be fixed in the post revision revisions. Buuuuut... if we're having them, what if we put Aether in as a cost skill for Lords, but in exchange the Heroic Potential growth bonuses won't kick in. Or something
« Last Edit: May 09, 2014, 08:05:51 am by Furtuka »
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It's FEF, not FEOF

Solymr

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So it would be a NPC/Lord exclusive cost skill? Alrighty.
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Blade Master Model 42

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Making a character skill that only one class can take seems odd. Besides, if it's Lords only, a GM can just add that at their discretion. Not sure I see the need to make it official.

As for how it works...

Aether: SKL% chance. On activation, performs Sol and Luna in succession. Double Cost.

It shouldn't get the Plus Luck because it's basically 3 skills at once (Sol, Luna, and Adept if you think about it)

Gonna go ahead and say that I doubt this is necessary.

Solymr

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Oh it's two attacks? I thought it was both effects in the same attack.
Oh welp, remember that NPCs and lords are suggestions too :P
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darkpaladin109

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Oh it's two attacks? I thought it was both effects in the same attack.
Yeah, you'd think I'd do that, but that's just how it works in Awakening.
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Solymr

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Then why not make it both in one attack, SKL% chance and cost?
Then it's just Lords choose between Heroic Potential or Aether.
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Blade Master Model 42

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Oh it's two attacks? I thought it was both effects in the same attack.
Yeah, you'd think I'd do that, but that's just how it works in Awakening.
Radiant Dawn also. Not sure about Path of Radiance, since I haven't gotten too far there yet.

Did I mention the skill seems needless and OP?

Then why not make it both in one attack, SKL% chance and cost?
Then it's just Lords choose between Heroic Potential or Aether.

Not really? Lords always get Heroic Potential, and that removes their 4 bonus points in exchange for 30% extra progression. So if we did that, they'd have the same growths as a normal character, plus Aether. No other character skill, but still.

Did I mention I don't like having this skill at all?

Solymr

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It would be exclusive to lords and they wouldn't have 4 points anyways but ok :V
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