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Poll

Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 280491 times)

Xanmyral

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Well, it would either be a specific occurrence (only with the assassin) or a general occurrence, which would change up quite a bit considering the number of classes that swap weapons (although we have tried to slim that down a bit).

Swordstar

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Well, so, the only classes that lose weapon profs are promoting from trainee to first class. And maybe Assassin.
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Rolepgeek

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Trainee doesn't count, Xan, since you don't even have to start as them anyway. D:<

You people are too obsessed with Trainee weapon proficiencies. It's not all about the weapon they use, guys! Otherwise we would only need Archer, Swordsman, Axeman, Spearman, Staffman, and Magic X, Y, and Z trainees. >:(
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Xanmyral

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I ain' giving an opinion one way or the other, just stating that whether that ruling would be specific or general would indeed affect a few other things. Not many, but they exist.

CecilHoshino

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Question for Cecil!

So, right. Sages in 1.2 get subcategory Anima (A) and subcategory Staff (B). Which is weird, because every other class with two weapons has both subcategories as A. Is there a reason that Sages don't get that?

Put simply, oversight. When I made the upgrade from 1.2 to 1.22, that was one of things that was noticed and fixed.

Other question is Assassin weapon profs. If I'm reading it right, Assassins get either S rank Bows, or S rank Swords. And that's all they get. Which means they lose a proficiency? Since they used to have bows and swords? If I'm misreading this, please clarify, but that seems to be how it is and that seems... odd.

To preface, 1.2 and 1.22 are both still dreadfully unfinished, and I apologize for it and appreciate you're all still experimenting with it despite that.

Now, when I drafted up the Assassin's Weapon Ranks, I kept them at the S for one or the other to further differentiate them from the Master Spy. Give the MS something of their own, a bonus to their weaponry that the Assassin didn't have. Typical Specialist vs Generalist dynamic. Let's say the Assassin was a Thief Trainee who specialized in Sidearms. When they reached Assassin, they'd have an S Rank in Sidearms, a B Rank in Swords, and a D Rank in Bows, compared to that same Thief having an A in Sidearms, A in Crossbows, and a C in both Swords and Bows. Master Spies would have more options, while Assassins would have the highest end weaponry of a particular style.

Trainees, on the other hand, did drop a Weapon Rank on promotion. Priest Trainees would lose Staff if they promoted to Monk/Nun, and Rider would lose Lance if they promoted to Nomad/Bow Knight. But this was something I didn't think to put down in the book itself, and it resulted in a lot of confusion. Again, I'm sorry. In the upcoming 1.3 (or 2.0, whichever we want to slice it), that'll definitely be something marked for Trainees and Spies.
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Haspen

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So guys whaddaya think of urban tiles for TankEF*? Good/bad?

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Solymr

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Is gud but these kinds of things need another thread, and a subforum would help greatly with organization :P
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Xanmyral

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I like it. My only comment would be maybe widening the vertical roads a bit, they're a lot narrower than the horizontal ones.

Solymr

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Next poll is up.

Btw in v1.22 Sages still have A and B ranks? :v
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SeriousConcentrate

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Before I vote, a question. What will this do to Soldiers? Will they still be able to go Wyvern Rider, or will they only have two promotion paths, or what?
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Varee

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Before I vote, a question. What will this do to Soldiers? Will they still be able to go Wyvern Rider, or will they only have two promotion paths, or what?

I assume it mean they can pick between horse and go the current path or wywern and go wywern path
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Xanmyral

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Soldiers would remain the same, I believe this should only change rider trainees. So one could enter the wyvern tree through either the soldier or rider trainee roots.

Rolepgeek

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I like it. My only comment would be maybe widening the vertical roads a bit, they're a lot narrower than the horizontal ones.

I think that's partially because it's still not square. Even though for a TankEF we wouldn't use the same sprites normal FEF does, and therefore there's no point in them being rectangular.

>:[
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Xanmyral

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Well aware, but the difference is too great even for the minute pixel difference in the x and y axises, it looks odd when compared to the horizontal roads.

Propman

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Did somebody say tank FE? Oooo, I can make sprites!
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