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Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 282085 times)

Haspen

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3630 on: April 05, 2017, 08:20:42 am »

And Corrosion, too. Mostly because no GM tracks enemy QL and its waste of skill on important (aka Boss) enemy units v;

Support stuff is split between front and end of the doc
Weapons in starting list have different stats to weapons in tables

Put all Support stuff to the bottom of the handbook, where them modifiers and ranks all discussed in full.
Nix starting list of weapons; simple weapon name reference is enough in its place, or get rid of it completely and people can look up starting weapons on trainee/first class entries.
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Blade Master Model 42

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3631 on: April 05, 2017, 10:30:37 am »

And Corrosion, too. Mostly because no GM tracks enemy QL and its waste of skill on important (aka Boss) enemy units v;

Support stuff is split between front and end of the doc
Weapons in starting list have different stats to weapons in tables

Put all Support stuff to the bottom of the handbook, where them modifiers and ranks all discussed in full.
Nix starting list of weapons; simple weapon name reference is enough in its place, or get rid of it completely and people can look up starting weapons on trainee/first class entries.

This all seems right, but I do take issue with a few points.

Disarm: I don't see why it needs to be limited to the Player Phase and be Cost. Certainly one or the other, but both seems like overkill.

I don't like all the magic first classes having skills that are dependent on STR but that's really more of a little personal issue I take rather than a balance one. If there really are no alternatives people like, I'll drop that particular issue.

Also if we're giving the Black Magic tree effective damage it may be prudent to reduce MT across the board, since that is pretty brutal otherwise, and if we do that we can let them get the full use of WTA.

Last thing: I may not have actually been paying attention, but what were the problems with the Hidden Blade/Gun?

Solymr

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3632 on: April 05, 2017, 11:09:26 am »

The ranks needed weren't lining up with Assassin weapon ranks, but I changed Assassin and hidden stuff was k
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Swordstar

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3633 on: April 05, 2017, 05:21:06 pm »

The ranks needed weren't lining up with Assassin weapon ranks, but I changed Assassin and hidden stuff was k

What exactly did you change though? Because from what I see, you changed wt and mt which has nothing to do with weapon ranks and no weapon ranks are mentioned in the other changes gig listed. Also I think it works correctly now tbh. Assassin's can use the one weapon they're skilled in and not the other. Otherwise they get access to two class weapons which is ehhh
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Solymr

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3634 on: April 06, 2017, 04:25:46 am »

Oh that was unrelated to the weapon ranks, I removed the actual change of hidden gun/blade needing an A rank or whatever it was.
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GiglameshDespair

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3635 on: April 06, 2017, 05:25:47 am »

So diggers have cut through my internet cable

I literally just don't know when I might be back online properly.
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SeriousConcentrate

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3636 on: April 06, 2017, 05:29:23 am »

Damn, that sucks. o.O I hope you're not deprived for too long.
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SOLDIER First

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3637 on: April 06, 2017, 05:42:05 am »

sue
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Swordstar

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3638 on: April 06, 2017, 07:14:54 am »

Oh that was unrelated to the weapon ranks, I removed the actual change of hidden gun/blade needing an A rank or whatever it was.

Then why mention weapon ranks?

RIP Gig :(
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Haspen

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3639 on: April 06, 2017, 07:29:39 am »

So diggers have cut through my internet cable

I literally just don't know when I might be back online properly.

* Haspen presses f to pay respects ;v
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Quote from: mightymushroom@Spamkingdom#
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GiglameshDespair

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3640 on: April 06, 2017, 08:39:25 am »

So we contacted my internet service people and they said it'd take five days for chumps to come and fix things.
Instead, the digger people called someone who came and fixed it so I have internet back.

Disaster averted, I guess! No thanks to my ISP...
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SOLDIER First

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3641 on: April 06, 2017, 09:11:04 am »

That's actually really surprising.
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GiglameshDespair

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3642 on: April 06, 2017, 09:12:46 am »

Yeah.
Things all got resolved very suddenly and quickly when to all expectations it was going to take a lot longer.

I'm not complaining though. If I had to wait five days for proper internet I might well have just shot myself and got it over with.
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SOLDIER First

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3643 on: April 06, 2017, 10:55:18 am »

That's how I react to basically any minor inconvenience
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SeriousConcentrate

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3644 on: April 06, 2017, 03:14:46 pm »

Glad things worked out so quick dude. You got lucky.
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