Turn 9: Various fumbles and impending mutations next turn.
Also, Dark, I think you forgot to think of something.
Back away to research hallway, kicking anything that comes at me.
[4]: You turn around and stumble multiple times, only getting to the Research Hallway after an embarrassing amount of nearly falling face-first into the microbes.
Look at the computer stuff around here. Any hard drives unconnected to the computers themselves? Steal one if yes. Also, since this is a computer room and lots of presumably inept scientists worked here, check if there are any passwords and such written down anywhere. Or even hints of them. Then move on to the Section Exit to the Section Primary.
[2]: You search around the room for unconnected harddrives, but either there aren't any or you're blind/inept, because you can't find any.
Also, it strikes you that those "inept scientists" are probably you and your fellow scientists because you and your 7 fellow scientists have been working here for quite a while alone. So you hope that there aren't actually any passwords written down, because that would make you feel either stupid directly or stupid by association.
You head off to the Section Exit to Section Primary and are met with Zack curiously searching around a mostly featureless room for something. Oh, and the door to the Section C Primary is locked.
Lets go for a weapon
[5]: You search around the room but all you find is a scalpel and a strangely placed sock on a counter. I'll assume that you'll be taking the scalpel.
You also regenerate somewhat.
Gained items:Scalpel.
Hit one of the creatures,with the knife of course.
[1!] versus [11]: You swing wildly at the flying creatures but stumble on the corner of a counter and smack your face into the counter. The flying creatures fairly easily dodge whatever swing you had.
I swear, team PC is getting all the 1 rolls.
Bite tentacle again!
[16] versus [18]: You rush at the tentacle but it deters you away with a lethal amount of swinging and jabbing in your general direction. Not being suicidal, you don't charge face-first into its strikes.
Use wereboar super strength to destroy that tentacle!
[11] versus [7]: Getting tired of this, you grab the tentacle and yank as well as you can. Unfortunately, you find yourself barely getting a grip on the floor with your hoofs and your pulling barely hurts the tentacle.
You also regenerate somewhat.
Attempt to find a level 1 Security-Class Security Card. Search near the Quarantine Door.
[5]: You search the area around the door but don't find the card you are looking for.
I will give a hint: Maybe Security-class cards would be from security guards, and are not likely to be just lying around?
Attack Starn!
[18] versus [11]: Starn suddenly finds the creatures that he failed to attack successfully digging their spikes into Starn's arms, which hurts quite a bit.
Attack Starn!
[15] versus [7]: Starn, under attack by the air, suddenly finds himself under attack from the ground as the infected rats suddenly start tearing up his body.
Attack Jimbo!
[5] versus [1!]: The tentacle, probably impeded by Jimbo, fails to do much. But it does manage to do at least something. As Jimbo attempts to hold onto the tentacle, the tentacle yanks back and its spike cuts Jimbo's hand fairly nastily as it breaks free.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain D.Mutations:A maw of teeth and flesh for a mouth.
Items:Damaged Alexandria Corp Hazmat suit.
Slightly Dirty Surgical Mask.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain F.Mutations:Both feet have two talon toes.
Beefed up legs.
Pale skin.
Has the mass of three people.
Items:Damaged Alexandria Corp Hazmat suit.
Link to Sheet.Health: Lightly Injured.
Infected with: Strain V.Mutations:Yellow eyes.
Sharp teeth.
No Hair.
Scales throughout the body.
Items:Combat Knife.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain P.Mutations:Is a Mantisman
Thin and somewhat fragile.
Mantis spiked forelegs.
Compound eyes.
Insect wings.
Other details relating to Mantises, adapted for a humanoid shape.
Items:Ruined, ripped scientist suit.
Delusha V13 Machinepistol (full)
Heavily Damaged Body Armor
Link to Sheet.Health: Mostly Healthy.
Infected with: Strain X.Mutations:Is a Wereboar.
Massively muscled.
Very hairy.
Tusks.
Boarface.
Hoofs for feet.
Other minor details relating to boars.
Items:Broken Glasses.
Couple of USBs.
Failing External Hard Drive.
External Hard Drive.
Couple Bags of Candy.
Link to Sheet.Health: Lightly Injured.
Infected with: Strain T.Mutations:Head has almost woody, black tendrils in place of hair.
Head is increasingly black and woody in composition.
Has blue bioluminesent bumps on black portions of body.
Items:Ruined Tennis clothes.
Level 1 Security-class Security card.
Scalpel.
Link to Sheet.Health: Moderately injured.
Infected with: Strain U.Mutations:Leg below the knee is made out of rough Phyllite.
Items:Damaged Alexandria Corp Hazmat suit.
4 Broken Scalpels.
3 Syringes.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain G.Mutations:No hair.
No mouth.
Gooey head.
No bones in arms or hands.
No fingers.
Hand is almost liquid.
Items:Damaged Alexandria Corp Hazmat suit.
Scalpel.
Needle.
Hostiles:Location: Contaminated Researh Room.
Health: Presumably Healthy.
Weapons: Jagged Bone Spikes.
Health: Unknown.
Weapons: Various.
Health: Lightly Injured.
Weapons: Spiked Tentacle.
Relating to location and the building you are in:darkpaladin109
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Computer Room
Travelable locations (all can be traveled to): Quarantine Room Hallway (via Research Hallway), Research Hallway, Quarantine Room (via Research Hallway, x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x3), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway), Section Exit to Sub-Section F (via Research Hallway).
scapheap
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Research Room (one of, let's say C)
Travelable locations (all can be traveled to): Quarantine Room Hallway (via Research Hallway), Research Hallway, Quarantine Room (via Research Hallway, x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x2), Computer Room (via Research Hallway) Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway), Section Exit to Sub-Section F (via Research Hallway).
BlitzDungeoneer
Harry Baldman
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Section Exit to Section Primary
Travelable locations (all can be traveled to): Quarantine Room Hallway (via Research Hallway), Quarantine Room (via Quarantine Room Hallway, x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x3), Computer Room (via Research Hallway), Research Hallway, Storage Room (via Research Hallway), Section Exit to Sub-Section F (via Research Hallway).
sjm9876
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Research Hallway
Travelable locations (all can be traveled to): Quarantine Room Hallway, Quarantine Room via Quarantine Room Hallway, x16), Contaminated Research Room, Research Room (x3), Computer Room (via Research Hallway), Section Exit to Section Primary, Storage Room, Section Exit to Sub-Section F.
Samarkand
blazing glory
TamerVirus
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Contaminated Research Room
Travelable locations (all can be traveled to): Quarantine Room Hallway (via Research Hallway), Research Hallway, Quarantine Room (via Research Hallway, x16), Research Room (via Research Hallway, x3), Computer Room (via Research Hallway), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway), Section Exit to Sub-Section F (via Research Hallway).
This is a big info dump on the building you guys are currently in. This will exist until the building is left. The information may be read at will, however you may want to verse yourself with the information sooner rather than later.
Building Layout Guide:
Understanding how the building codes work is important to know where you are. Here is a brief guide. The building is divided into Floors/Levels, Portions, Sections, and Sub-Sections.
Levels are each floor of the building, numbered from +25, the top of the building, to -6, the bottom of the basement. It's fairly self-explanitory: Level 0 is the ground floor, the floor above +1, and the floor below -1. Levels are very highly secured from eachother, and can only be traversed by the central elevator or the central stairway. The levels under the ground are separated far, far more than the levels above ground--for every level underground, roughly 3 levels above ground could be fitted in the gap.
Portions are large sections of the specific floor in question that are managed separately for any number of reasons. Due to how much area they encompass, there are rarely more than 8. Portions use the alphabet to number themselves, so A for 1, B for 2, C for 3, etc. Potions are highly secured from one another, often having to go back to the central area near the central elevator before you can go to another. However, sometimes there are paths between sections if they happen to be related in what they are used for.
Sections are parts of Portions that are specialized towards a specific task. For example, a Portion dedicated to Vehicles might have a Mechanic section, a R&D section, and so on and so forth. Sections also use the alphabet to number themselves. Sections are moderately secured from one-another, except for when the jobs of some are related and bordering.
Sub-Sections are parts of Sections specifically specialized at specific task and nothing else. They are numbered using numbers, rather than the alphabet, as some Sections can have a large number of Sub-Sections. Sub-Sections are somewhat protected from one-another.
That's basically it, I'll add more if I think of anything else you might need to know.
List of Levels:
These are the levels I think might be relevant to everyone's interest.
Level +25 is the VTOL Landing level. VTOL craft store in here and take off from here.
Levels +24 to +6 are various levels that probably aren't important for the players for a while.
Level +5 is Upper Security, which deals with everything from Level 0 up. This means they control the doors leading out, folks.
Level +4 is Business. They deal with business deals and other public corporate matters.
Level +3 and +2 are Public. They interact with the public and employees. You've all been there before several times.
Level +1 is the Rec and Medical Level. This is where employees that need a quick break go, or if somebody's injured and they need immediate care, they are also sent here.
Level 0 is the Lobby. Let's all go to the lobby~ Let's all go to the lobby~...
Level -1 is Underground Security. These guys are the dudes that protect all the secrets and employees. There is no way around Underground Security--the Central Elevator refuses to go past without authorization, and the staircases are in plain sight.
Level -2 is Mechanical R&D. These guys deal with mechanical things, obviously. They make neat vehicle stuff--all employees have a couple neat things in their car that originated from one of these in one of the various Vanaard Corp buildings. They also make other things, but you don't know what else.
Level -3 is Computers and Digital R&D. These guys house the central computer, have a large computing force dedicated to managing things, and research and develop various softwares.
Level -4 is Weapons and Destruction R&D. These guys deal with experimental weapons and other destructive things. The entire level is reenforced with solid Steel in each Section, and the outer part of the level is heavily reenforced with Concrete. There is also a noticeably larger security force here.
Level -5 is Bio R&D. You guys work here, obviously. You deal with biological experimentation, and other things related. Quarantine procedures are far, far more strict here than any other level. Well, at least, that you know of...
Level -6 is Restricted. The stuff down here is highly classified, apparently even more than alien life. Unfortunately, the entire level is highly secured, and it's already locked down massively, so unless something comes OUT of -6, you're NEVER getting in without some sort of mechanical monstrosity than can punch through massive amounts of concrete and steel.
I'll add more as I think of more.