Turn 23: Introductions, killings, excitement, disappointment. Could be more descriptive, but alternatively I could put absolutely nothing here.
Scientist -ei*pi gets a faceful of teeth for Christmas!
[7]: You smash your face into the floor. You hit hard enough to cause bleeding and bruising, and hurt yourself slightly.
And no, you don't get to regenerate this turn, because negating the damage would've made this pointless.
Grab scientist 1 by the neck and fling him in the direction where Alexander is standing, start looking for gun and ammo
[7]: You push the scientist but do not throw him, and you go searching for guns and ammo. You find a Heavy Pistol on a dead body, but you fail to find a clip left on the body. Yet there is no clip in the gun, empty or full, so there at least exists the chance that there
might be a full clip on the side somewhere...
You regenerate slightly.
Finish off scientist 3 with a stab to the throat.
[19]: For once, you don't look like someone who's getting ahead of himself. You run up to and stab at scientist 3 with your knife, ramming it through her neck, and although the scales block a good portion of the damage, you cause just enough damage for her to crumple onto the ground, unmoving.
It is now that you notice two new infected coming into the fight and... oh shit, one of them has a gun. An SMG. That's QUITE dangerous with little to no armor at the moment!
You also notice someone who was lying on the ground wake up.
Headstomp Scientist 3, the Revenge!
[15]: Too late. She's dead.
The two new infected certainly aren't, though. Especially since one of them has a gun.
You regen as usual, you highly regenerative gal.
Turn to face the two incoming scientists, try to figure out what their mutations are.
Guys, we got two more coming.
[6]: You turn to face the two incoming scientists and try to figure out their mutations.
You don't figure out.
It's okay, regardless, because the GM currently isn't bothering to hide strains at the moment.
Hearing the first resemblance of normal human speech, Alexander was overjoyed. And a bit disturbed. Still, it was his chance to take the right side.
"Do you need any help, fellows?"
Thinking that action would prove his point better, he closed onto fighters and tried to stab Scientist #1 with his tail.
[1!]: As if lady luck is giving you the middle finger, your action trying to prove your point fails. Horribly. You try to stab at scientist 1 with your tail, but miss. The tail, due to momentum, continues flying past. And further. And further. Then it stops, yanks your rear forward, and as a result of your tail being to the side you spin onto the floor and smack your shoulder against the floor.
In the end, all you prove is that you really don't know what you're doing at the moment. Oh well.
Huh. Thought I already did.
Attack Scientist 1 with my appendages.
[2]: You briefly attempt to cut at scientist 1 with your appendages, but you miss while charging and when you turn around he's going somewhere else, completely ignoring you.
I probably should die.
Suddenly, Ashley is struck by divine assistance and goes to help the group.
Unfortunately, this is where she meets her untimely death. See below.
Who the hell is shooting while I'm sleeping?
((As is standard for most infected in this area, you are assumed to have been infected on turn 5.))
Strain roll: Q, Suggestive Strain.
((GM hint: Your next mutation, according to the strain timer, would be turn 25. I suggest thinking up a potential desire or suggestion for that turn unless you like fun.))
Urgh. Headache, you have one. A special kind that you can only get from both a extreme blow to the head and extremely loud noises when you're sensitive to sound. You wake up barely able to see from the ground. Ahead of you, there are several infected fighting it out, including one with an SMG that mowed down another.
How did you end up in this place? Well, you, along with many other scientists, were attempting to run away from this infection. However, along the way, you and many other scientists were hit by infected. Many scientists died or were infected. You were one of those infected. You were cut from a glancing blow, which did little damage to you. What did damage you was the push from when the body on the infected hit you, which threw you directly into a table, smashing it and knocking you unconscious.
You don't have much else on your memory. Aside from screaming and shooting, you were far too out of it at the time to notice or do much else. Until now, with people shooting.
You then, all of a sudden, notice you have giant-sized eagle-like wings on your back. You had fleeting thoughts of wings like these in your semi-lucid state, though you never had the expectations of getting them. They probably aren't very useful underground.
((I had a hard time deciding what your initial mutation would be, with this strain, so I opted for the easy way out with an excuse. Hope you don't mind))
Anyway, oh, right. People. Fighting... You're not quite sure whether you should get involved or not, but regardless you will probably die really quickly if they're hostile to you...
Hey, Jimbo, I'm still relevant. A saw to your spine should prove it.
[19]: Jimbo suddenly feels incredible pain as the saw of his previous friend that he left cuts deeply into his back. It appears that he doesn't appreciate being left alone. The cuts are quite serious for Jimbo.
Also, he regenerates slightly.
Who shot the gun? You know that this was an entirely avoidable encounter with us, right?
The fourth infected scientist in now in combat range, and visible to the party. She has an absurd amount of tentacles, and a chest maw full of teeth. She distinctly reminds you of Felicia. Only more disgusting. And far, far more dangerous simply due to far more teeth over a much larger area.
And yes, these two NPCs are only here because someone shot a gun. Oops. Oh well, more excitement!
I may be insane, but I still understand that my gun shoots!
The first infected security guard is now in combat range too, also visible. He looks like some sort of half-"grey" alien-human hybrid, and doesn't have much dangerous mutations. However, he has a goddamn SMG, so his lack of dangerous mutations mean diddly.
Unfortunately, due to divine influence, he perfectly picks out Ashley and fires a quick three shot burst. In doing damage that would typically require about 2 20s and perhaps even more, all 3 strike Ashley's head and one her eye. She goes down hard in what is most certainly an immersion breaking fashion, but really did anyone ever have much immersion?
And yes, this SMG will severely hurt if it rolls good. Though certainly, not ever as effective as it was on Ashley. I have no illusions that this NPC will be attracting a lot of aggro. In which time the other 2 will probably take advantage and murder someone.
Oh, did I say something about murder? No, I didn't, be quiet.
Link to Sheet.Health: Mostly healthy.
Infected with: Strain D.Mutations:A maw of teeth and flesh for a mouth.
13 black, icky, oozing tentacles out of back.
Items:Severely Damaged Alexandria Corp Hazmat suit.
Slightly Dirty Surgical Mask.
Standard Taser.
Link to Sheet.Health: Slightly injured.
Infected with: Strain V.Mutations:Yellow eyes.
Sharp teeth.
No hair.
Scales throughout the body.
Large, beefy legs.
Large feet.
Long, clawed toes.
Large and long chest.
Items:Combat Knife.
Level 1 Security-class Security card.
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain P.Mutations:Is a Mantisman
Thin and somewhat fragile.
Mantis spiked forelegs.
Compound eyes.
Insect wings.
Other details relating to Mantises, adapted for a humanoid shape.
Items:Ruined, ripped scientist suit.
Delusha V13 Machinepistol (mostly full)
Heavily Damaged Body Armor
Link to Sheet.Health: Somewhat injured.
Infected with: Strain X.Mutations:Is a Werewolf.
Massively muscled.
Heavy fur.
Large claws.
Face very akin to a Wolf. Except grimier.
Other minor details relating to wolfs.
Items:Broken Glasses.
Couple of USBs.
Failing External Hard Drive.
External Hard Drive.
Couple Bags of Candy.
Net Shooter (unloaded).
2 Large Nets.
3 Large Electrified Nets.
Large Backpack.
Link to Sheet.Health: Slightly injured.
Infected with: Strain G.Mutations:Head is a transparent, slightly cyan gelatinous mass.
No bones in arms or hands.
No fingers.
Hand is almost liquid.
Items:Damaged Alexandria Corp Hazmat suit.
Scalpel.
Needle.
Standard Electric Prod.
Link to Sheet.Health: Somewhat injured.
Infected with: Strain I.Mutations:Black bone spike back.
Chest is covered with very dark, slightly brown carapace and scales.
Long, hunched over back.
Long foot, long clawed toes.
Armored and spiky feet and legs.
Agile legs.
Mace tail.
Items:Mostly destroyed Hoodie.
Damaged Jeans.
Half-used roll of bandages.
Cutting Knife.
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain R.Mutations:Extremely long tail with a spear-hook on the end.
Items:Slightly damaged scientist suit.
Baton.
1 Flashbang grenade.
2 Teargas grenades.
Taser.
Link to Sheet.Health: Mostly healthy.
Infected with: Strain Q.Mutations:Large, eagle-wings on back.
Items:Damaged scientist suit.
Level 3 Management-class Security card.
Taser.
Hostiles:Location: Section C Primary.
Health: Moderately Injured.
Infected with: Probably Strain L.
Weapons: Working Circular saw hand.
Armor: None, basic clothing.
Health: Dead.
Infected with: Probably Strain K.
Weapons: Large, clawed hands.
Armor: None, basic clothing.
Health: Dead.
Infected with: Probably Strain J.
Weapons: Large, strong fists.
Armor: Large, penetration-resistant scales.
Health: Otherwise healthy.
Infected with: Probably Strain D.
Weapons: Chest maw of teeth and tentacles.
Armor: None, basic clothing.
Health: Moderately Injured.
Infected with: Probably Strain D.
Weapons: Eliminator SMG (unknown ammo).
Armor: Moderately Damaged Body Armor.
Relating to location and the building you are in:blazing glory
Harry Baldman
Samarkand
Wade Wilson
TamerVirus
BlitzDungeoneer
Sarrak
Lenglon
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Section C Primary
Travelable locations (all can be traveled to): Portion Hub Hallway, Sub-Section A, Sub-Section B, Sub-Section C, Sub-Section D, Sub-Section E, Sub-Section F, Sub-Section G.
This is a big info dump on the building you guys are currently in. This will exist until the building is left. The information may be read at will, however you may want to verse yourself with the information sooner rather than later.
Building Layout Guide:
Understanding how the building codes work is important to know where you are. Here is a brief guide. The building is divided into Floors/Levels, Portions, Sections, and Sub-Sections.
Levels are each floor of the building, numbered from +25, the top of the building, to -6, the bottom of the basement. It's fairly self-explanitory: Level 0 is the ground floor, the floor above +1, and the floor below -1. Levels are very highly secured from eachother, and can only be traversed by the central elevator or the central stairway. The levels under the ground are separated far, far more than the levels above ground--for every level underground, roughly 3 levels above ground could be fitted in the gap.
Portions are large sections of the specific floor in question that are managed separately for any number of reasons. Due to how much area they encompass, there are rarely more than 8. Portions use the alphabet to number themselves, so A for 1, B for 2, C for 3, etc. Potions are highly secured from one another, often having to go back to the central area near the central elevator before you can go to another. However, sometimes there are paths between sections if they happen to be related in what they are used for.
Sections are parts of Portions that are specialized towards a specific task. For example, a Portion dedicated to Vehicles might have a Mechanic section, a R&D section, and so on and so forth. Sections also use the alphabet to number themselves. Sections are moderately secured from one-another, except for when the jobs of some are related and bordering.
Sub-Sections are parts of Sections specifically specialized at specific task and nothing else. They are numbered using numbers, rather than the alphabet, as some Sections can have a large number of Sub-Sections. Sub-Sections are somewhat protected from one-another.
That's basically it, I'll add more if I think of anything else you might need to know.
List of Levels:
These are the levels I think might be relevant to everyone's interest.
Level +25 is the VTOL Landing level. VTOL craft store in here and take off from here.
Levels +24 to +6 are various levels that probably aren't important for the players for a while.
Level +5 is Upper Security, which deals with everything from Level 0 up. This means they control the doors leading out, folks.
Level +4 is Business. They deal with business deals and other public corporate matters.
Level +3 and +2 are Public. They interact with the public and employees. You've all been there before several times.
Level +1 is the Rec and Medical Level. This is where employees that need a quick break go, or if somebody's injured and they need immediate care, they are also sent here.
Level 0 is the Lobby. Let's all go to the lobby~ Let's all go to the lobby~...
Level -1 is Underground Security. These guys are the dudes that protect all the secrets and employees. There is no way around Underground Security--the Central Elevator refuses to go past without authorization, and the staircases are in plain sight.
Level -2 is Mechanical R&D. These guys deal with mechanical things, obviously. They make neat vehicle stuff--all employees have a couple neat things in their car that originated from one of these in one of the various Vanaard Corp buildings. They also make other things, but you don't know what else.
Level -3 is Computers and Digital R&D. These guys house the central computer, have a large computing force dedicated to managing things, and research and develop various softwares.
Level -4 is Weapons and Destruction R&D. These guys deal with experimental weapons and other destructive things. The entire level is reenforced with solid Steel in each Section, and the outer part of the level is heavily reenforced with Concrete. There is also a noticeably larger security force here.
Level -5 is Bio R&D. You guys work here, obviously. You deal with biological experimentation, and other things related. Quarantine procedures are far, far more strict here than any other level. Well, at least, that you know of...
Level -6 is Restricted. The stuff down here is highly classified, apparently even more than alien life. Unfortunately, the entire level is highly secured, and it's already locked down massively, so unless something comes OUT of -6, you're NEVER getting in without some sort of mechanical monstrosity than can punch through massive amounts of concrete and steel.
Discovered Locations:
Level -5:
Portion B:
Section C:
Sub-section A:
Sub-section B:
Sub-section C:
Sub-section D:
Sub-section E:
Quarantine Room Hallway.
Quarantine Room (x16)
Research Hallway (Sub-Section E)
Research Room (x3)
Contaminated Research Room
Research Room
Computer Room
Storage Room
Sub-section F:
Research Hallway (Sub-Section E)
Microbe Breeding Room
Larger Creature Breeding Room
Gene Manipulation Room
Surgery Room
Containment Room
Panic Room
Animal Control Armory
Camera and Break Room
Miscellaneous Experimentation Room
Storage Room
Sub-section G:
I'll add more as I think of more.