In theory that code would tell you what monster is the problem, what magic they're doing, if you play with it compiled in and the crash were to occur.
Main problem is that I have no idea where I would add the code.
Edit: And on yet another bug report, this time back to gold issues: That whenever you spend currency, it uses
all of your coins is already known. What is apparently new is that it happens to npc vendors when you sell stuff to them.
For some context: Roark, in town, buys +3 or better magical weapons and armor from your character if you have at least diplomacy 12. I sold him a quarterstaff +3, which he offered me about 800 gold for. Once I accepted and descended back into the dungeon, my gold had increased around 90000 instead.
For reference, here's the save:
https://www.dropbox.com/s/vzf5fzcbcu63j9g/Laele%20%2816%29.7z?dl=0Just go up to the store and sell the staff or the pickaxe.
Edit: And for something different this time, a minor suggestion (or at least I think it's minor):
Very minor favor increase with Asherath from his followers just gaining XP, no matter the source. As it currently stands it feels nearly impossible to increase favor with him unless you play in a nearly suicidal manner.
Edit2: And on a wizard mode bug report: Trying to use "Become a divine champion" seems to be heavily bugged, as using it with most of the gods seems to make the favor go heavily in the negative. Have tested it with newly created characters and old characters, the only factor that seems to influence what it actually do is the divine favor the character already have, both with the god in question and the rest of the pantheon. It makes some of the testing rather problematic.
Edit3: On the process of testing the previous bug, managed to test a different thing I had reported as a bug previously, and remove it from the list: Sabine's Lightning bolt does
not take into account the combined favor levels of all the gods. What it does is set the caster level of said innate spell as three times the player's favor level with Sabine. So, I retract the bug report, but I do put it forward as completely overpowered, since damage is [caster level]d6 for 17 mana in a 7 square beam, with a pretty high reflex save for half (which still keeps gives it a significantly high damage potential).