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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 316612 times)

Illogical_Blox

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1500 on: November 18, 2014, 02:11:02 pm »

What causes the "no parent order for army camp" error?
*Cough*
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Sergarr

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1501 on: November 18, 2014, 02:46:27 pm »

What causes the "no parent order for army camp" error?
*Cough*
The lack of order for a parent camp, I presume. Doesn't look like something that would be affected by modding, so it's probably a bug.
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Sergarr

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1502 on: November 18, 2014, 03:20:48 pm »

Is there a way to make a wearer of some item gain a syndrome in the latest DF version?
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locustgate

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1503 on: November 18, 2014, 03:21:16 pm »

I'm wonder what percent of the human BODYSIZE would be above the hip?
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Dirst

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1504 on: November 18, 2014, 03:45:51 pm »

I'm wonder what percent of the human BODYSIZE would be above the hip?
I don't know off-hand, but you can add up the RELSIZE's of the LOWERBODY bodypart and up, and compare that to the sum of all RELSIZE's in the entire creature.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1505 on: November 18, 2014, 03:55:51 pm »

Is there a way to make a wearer of some item gain a syndrome in the latest DF version?

DFHack item-trigger.

Sergarr

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1506 on: November 18, 2014, 04:39:14 pm »

Is there a way to make a wearer of some item gain a syndrome in the latest DF version?

DFHack item-trigger.
I've read the DFHack thread and the readme and it doesn't look like there's a way to have it automatically set up a la your projectileExpansion script (quasi-raw additions).

Am I right? And what the hell do I do if I'm right?
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1507 on: November 18, 2014, 04:50:56 pm »

Register it in raw/onLoad.init.

There's a tutorial for that somewhere, but no idea where.

thatkid

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1508 on: November 18, 2014, 04:58:55 pm »

Register it in raw/onLoad.init.

There's a tutorial for that somewhere, but no idea where.

I've been looking around for a tutorial for a while now. If you can remember where it is, it would be much appreciated.

In the meantime, I'll continue cannibalizing people's code when they ask for help with something in that thread and once I think I have a solid understanding of how it all works based on that I might write up a guide on my own. DFHack's scripts are cool, more mods should use them.
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Sergarr

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1509 on: November 18, 2014, 05:00:28 pm »

Register it in raw/onLoad.init.

There's a tutorial for that somewhere, but no idea where.
Can't I just use dfhack.init for that? Or will this lead to an unfathomable cascade of horrible disasters?
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1510 on: November 18, 2014, 05:00:51 pm »

You could always use modtools/item-trigger -help .

Sergarr

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1511 on: November 18, 2014, 05:05:33 pm »

You could always use modtools/item-trigger -help .
I've already managed to find the .lua script, open it and find all the help information, thanks.

Why does the -help specifies two slashes (\\ATTACKER_ID) while your dfhack.init script shows only one (-command [ full-heal \DEFENDER_ID ])?
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1512 on: November 18, 2014, 05:07:05 pm »

\\ translates to \ when printed out AFAIK, which is why I suggest using the command :P

locustgate

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1513 on: November 18, 2014, 05:09:25 pm »

How do you make something magma proof i.e. a cave dragon, it keeps melting slowly. Does dragonfire proof not cover magma, nope? How can you change what scales are made of.
« Last Edit: November 18, 2014, 05:31:16 pm by locustgate »
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thatkid

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1514 on: November 18, 2014, 05:34:02 pm »

How do you make something magma proof i.e. a cave dragon, it keeps melting slowly. Does dragonfire proof not cover magma, nope? How can you change what scales are made of.

What part of the cave dragon is melting? Have you tried changing the melting_point and ignite_point of its body materials?
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