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Poll

Is this sodding thing dead, and if so, shall we make a new one?

Its dead jim...
- 1 (11.1%)
NO! IT LIVES!!!
- 3 (33.3%)
-below are new one options-
- 1 (11.1%)
Yes, exactly the same idea but with more action sooner!
- 1 (11.1%)
No, burn the heritic!
- 0 (0%)
yes, but new style (post below)
- 0 (0%)
Whats this thing again?
- 3 (33.3%)

Total Members Voted: 6


Pages: 1 ... 14 15 [16] 17 18

Author Topic: You are a SJ - A space combat thingie. (Recruting! 4/6, Vacancies are here)  (Read 21513 times)

wer6

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Re: You are a SJ - A space combat thingie. (Recruting! 4/6, Vacancies are here)
« Reply #225 on: November 23, 2014, 06:46:03 pm »

*Adds -*1000 to Cred and distributes*
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Aseaheru

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Re: You are a SJ - A space combat thingie. (Recruting! 4/6, Vacancies are here)
« Reply #226 on: November 23, 2014, 09:39:57 pm »

Well, just expect to get shot by everyone on (planet/space station/ship) here if that happens...
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Beirus

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Re: You are a SJ - A space combat thingie. (Recruting! 4/6, Vacancies are here)
« Reply #227 on: November 23, 2014, 11:25:54 pm »

Take up position on top of or behind our exit hole so I can shoot BILL's back if he comes out.
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Aseaheru

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Re: You are a SJ - A space combat thingie. (Recruting! 4/6, Vacancies are here)
« Reply #228 on: November 23, 2014, 11:29:25 pm »

Update in 10~ hours.
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BadLemonsXI

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Re: You are a SJ - A space combat thingie. (Recruting! 4/6, Vacancies are here)
« Reply #229 on: November 24, 2014, 08:16:19 am »

"That, ah, might work. Definitely will need those painkillers though. And a ridiculous amount of covering fire."
Apply covering fire.
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Aseaheru

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Re: You are a SJ - A space combat thingie. (Recruting! 4/6, Vacancies are here)
« Reply #230 on: November 24, 2014, 11:32:04 am »

Update is getting worked on, just need to get my gumption going.
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flame99

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Re: You are a SJ - A space combat thingie. (Recruting! 4/6, Vacancies are here)
« Reply #231 on: November 24, 2014, 07:28:09 pm »

Give Tom another dose of painkillers, apply whatever slight aid I can without spending too much time, and reenter the ship, helping Tom close in on BILL.

"Lay down some covering fire, try not to shoot me or Tom, and try to avoid dying."
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Aseaheru

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Re: You are a SJ - A space combat thingie. (Recruting! 4/6, Vacancies are here)
« Reply #232 on: November 24, 2014, 08:08:12 pm »

Update still getting worked on, hang on.
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GentlemanRaptor

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Re: You are a SJ - A space combat thingie. (Recruting! 4/6, Vacancies are here)
« Reply #233 on: November 27, 2014, 02:17:51 pm »

Nudge.
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Aseaheru

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Re: You are a SJ - A space combat thingie. (Recruting! 4/6, Vacancies are here)
« Reply #234 on: November 27, 2014, 02:43:51 pm »

Its getting worked on. Slowly. At a rate of about seven words a day... Mostly because I am trying to find a way not to get another person (atleast) killed and half the remaining people have no ammo to fight with.
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Rolepgeek

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Re: You are a SJ - A space combat thingie. (Recruting! 4/6, Vacancies are here)
« Reply #235 on: November 27, 2014, 03:07:51 pm »

It's the death.

Fast turnover rate=less need to avoid deaths. :P
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Aseaheru

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Re: You are a SJ - A space combat thingie. (Recruting! 4/6, Vacancies are here)
« Reply #236 on: November 27, 2014, 10:08:38 pm »

Apologies for the delay, Turkey day got in the way, as had my lack of enthusiasm, which has dispersed along with atleast one limb.

And now, HELL.

Alright, people, let's try to stay alive. First priority is Bill. Uh. D'you think hard vacuum would do anything to him?
"Show should we help one of them?"
"Sounds like an amazing way to get shot.

Now, the purples aren't a major problem if we decide to recapture; they don't seem amazingly well trained, and if we keep our wits about us, we might be able to get through alive. BILL is a very serious threat though. Wait...
Tom, you're an engineer, right? If I give you another dose of painkillers, and I managed to get you in close enough, do you think you might be able to, I dunno, snip some important wires or something?
Oh, and sorry about that leg. Swear I'll treat it soon. Eventually. Hopefully."

"That, ah, might work. Definitely will need those painkillers though. And a ridiculous amount of covering fire."
Take up position on top of or behind our exit hole so I can shoot BILL's back if he comes out.
Apply covering fire.
Give Tom another dose of painkillers, apply whatever slight aid I can without spending too much time, and reenter the ship, helping Tom close in on BILL.

"Lay down some covering fire, try not to shoot me or Tom, and try to avoid dying."

  So, after escaping BILL everyone decides that the best thing to do is to go back to BILL. Or rather, to send Tom in to see BILL. Jon gets Tom's suit to pump him full of asmuch painkillers as is safe while everyone else clusters arround the hole, ready to shoot any purples that may show up. When the time comes Eve and Mason apply rounds at the purples that have started heading into the room, clearing the way for Jon and Tom to duck inside and start to try to flank BILL.
  Which quicky seems silly, as panels start sliding out of it, blocking off access. Something the Purples seem to enjoy, cliping their weapons into slots in it and firing blindly through them.

Dodge rolls
(1D6+agil+int+luck-1(0G inexperience)

Tom (5+0+2-1-1=5=pass)
Jon (6(!)+2+2+0-1=9(!)=Crit pass)

 Tom dives for cover, landing in a blind spot 'under' the mass of BILL, seeing nowhere to snip at things, excepting one pannel that opens to reveal a series of tubes... Jon, meanwhile, decides to do something shocking and falls arround the room in a way that would make hollywood directors start crying in awe. He takes this time to snatch up a pair of LMG ammo packs, throwing them to Mason, who (6+2-1) catches them, loads one in and clips the other to the suit, blessing the fact that zero G means that he can carry anything, he just might not be able to stop.

 Meanwhile, under BILL, Tom (realizing that he has a number of guns pointing at him from what is probally not a suit) decides the best course of action is to get the hell out of there, even with all the fire going on.

Dodge VS lots of fire
Tom (4+0+2-1-1=4)
BILL friends 1 (6(!)+2(stable)-1(blind fire)=7(!))
BILL 1 (1+2-1(blinded sensors)=2)
Result of hit:1(torso hit)
Roll to avoid incap:6(!)+1+1+1(painkiller overload)=Like a boss.

Tom 2 (3+2-1+1(boss buff)=5)
BILL friends 2 (3+2-1=4)
BILL 2 (3+2-1=4)

 Well, Tom survives, despite getting hit in the chest. Still, it seems that those painkillers did their job, so hes alive and out of the ship. Jon, seeing this, decides that the better part of staying alive is knowing when to GTFO, decides to leg it after him and see what that hail of fire did to him.

How to GTFO
Jon (1(!)+2+2-1=4)
Friends of BILL 1 (4+2-1=5)
BILL 1 (6(!!!)+2-1=7)

Hits...
BILL friends:3=Left Arm
BILL:5=Left Leg
Avoid incap
6(!)+1+1=Like a boss.

Jon (1+2+2-1+1(boss buff)=5)
Friends of BILL 2 (5+2-1=6)
BILL 2 (3+2-1=4)

Hits round two
Friends of BILL:6(!)=Headshot
Avoid incap...
2+1+1-4(headshot)=-1 (not dead!)

 Jon gets hit. Alot. His left leg turns to mist, chunks start flying out of his left arm, his suit strugles to keep him inside it. Shortly thereafter, a lucky shot from a purple smashes into the back of this helmet, sending him flying head-over-heel twards the shocked forms of Eava and Mason, who manage to drag him out of the way. His suit sends pings to the others with the list of wounds. I think things have gotten a tad harder.
I swear I dident fudge the numbers... Fuck.





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flame99

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Re: You are a SJ - A space combat thingie. (Recruting! 4/6, Vacancies are here)
« Reply #237 on: November 27, 2014, 10:16:49 pm »

Continue being knocked the fuck out.
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BadLemonsXI

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Re: You are a SJ - A space combat thingie. (Recruting! 4/6, Vacancies are here)
« Reply #238 on: November 28, 2014, 11:00:34 pm »

"Fuck well that didn't work what now?"
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Beirus

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Re: You are a SJ - A space combat thingie. (Recruting! 4/6, Vacancies are here)
« Reply #239 on: November 29, 2014, 01:36:11 pm »

Continue waiting in position to see if we can lure BILL outside where I can shoot him in the back. Or retreat if the others retreat.
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