Tick 14.5, Day 14: Vindictiveness and Vengeance
Azem has answered the prayers of a few mortals. Here is what they have to say:
Piece-Pilgrim: "Thank you, Lord Azem! I hope they will still accept shinies."
Worried Mountwyrm: "If you say so, Goldfather."
Uncertain Mountwyrm: "Really? Is it true that we can honor you simply by our striving?"
Azem has also chosen the form of an emerald gem dragon for future appearances.
The Light has suggested that the residents of Lichterloh, the village of nightmares, spread the fine examples of their art to human towns and contemplate the divine. Artisanii has commented favorably on the indigenous art of horror acting.
Serac: You create a massive warded citadel on the open ocean on Keshan with a capacity of 1 000 island turtles and a year's worth of supplies.. Almost immediately, jelly roll trees begin growing in and around it. You have also created the bubble spren. They will help break up the silence.
Yaos has created the Shadow Realm, a location for storing evil worshippers of Yaos. Strangely enough, mimes are not considered sufficiently evil to warrant the Shadow Realm. This is possibly a conspiracy of some sort. Regardless, a human worshipper of Graanglipechozhrih, Sage of ephemerality, has caused some controversy regarding the scope of 12.01 and its coverage of Void Things. This has spread into a controversy about gods eavesdropping on each other's answers to prayers in the Council.
Anath: You check your creations for Void cults. It appears that their relative isolation has also prevented them from knowing much of the Void and being touched by it. Anath has also finished and released several hundred Star Squid into the oceans of both worlds. They have been confirmed to be free of the Void's influence.
Kli has advised an impatient Hummingbird about true Balance. Kli explains that Balance is difficult to define and that attaining it is an active process. and has blessed the mortal with godly patience and widsom.
(Yaos: If you're drawing from WH40K for your inquisitors, they're quite brutal. Even knowing about Chaos is pretty much enough for summary execution.)
Azem: The Mountwyrms have started a School of Greed in their capital. Much like the other Schools, most of the education is transmitted by oral means.
Cim appears to have trapped Tykki in the Plane of Order and Law. The efforts of Fusil, Azem, Yaos, and Anath were sufficient to free Tykki, but it appears that Cim's goal was simply to elicit a strong, negative response. Cim argues that this action is merely a reaction to the more harmful things the other gods have done. The other gods do not seem to appreciate the example.
The Yaos have ordered their prophets to write a book about the doctrine of Yaos for each sphere on each world. They proceed to do so. In an attempt to obtain a copy, Azem has obtained a copy by posing as a human. They have also created a lawyer.
Yaos has created a very special part-angel human bound to Keshan with a cumulative memory. Unfortunately, the act sends Yaos down to 1 Essence, and
Yaos is now dormant until further Essence income arrives.
This update's dominant constellations are the Hammer and Lady.
(Serac: -4E, Anath: -5E, Kli: -1E, Yaos: -4E)
Spirit dimension:
Plane of Oceans and Bubbles Serac
Plane of Night and Stars Anath
Plane of Greed and Shinies Azem
Plane of Humans and Ambition Yaos
Plane of Order and Law Cim
Plane of Randomness
Unknown/Indeterminate:
Gigantic sky crab The Light
Tykki, Angel of Arms Fusil
Multiprism of Divine Light The Light
Prophet of the Light The Light
Magma well Khaziraad
Ecumenical temple of Order The Light/Luminee
School of Light The Light/Luminee
Gremlins Khaziraad
5 basic angels Valkiss
5 basic angels Azem
5 basic angels Fusil
5 basic angels Cim
5 basic angels The Light
5 basic angels Khaziraad
5 basic angels Anath
Golden Dragon of Honor (5/5) Fusil/Dar-MA-Gome
3 basic angels Yaos
Kifo, Angel of DEATH
World 1:
Powered constellations Anath
Intense aurora Serac
Night/Star elves Anath
Law of Cim copies Cim
Mountwyrms Azem
Tree of Balance Kli
Luminees The Light
Minio-ons Varee
Gruen Grauel
Golems Khaziraad
Hummingbirds Kli
Star/Night dragons Anath
Gem dragons Azem
Real Piece of Eight Azem
Flea-on Varee
Cave Noxen Anath
Burrowers Beneath Anath
Golden silk orb-weavers Azem
Sorae Serac
World Turtles Serac
Wood elves Joha
Template Humans Azem
Dragons of Crystalline Light The Light
1 Pantheon/race Council
Termitians Anath
Humanos Grandes Yaos
Barrier Wood Joha/Wood Elves
Breaker Knights ? ? ?
Arrow of Light The Light
Irrlichts The Light
Burning Mirrors The Light/Fusil/followers
Star squid Anath
World 2:
Powered constellations Anath
Ice ring Serac
Star/Night Elves Anath
Beings of Serac Serac
Law of Cim copies Cim
Mountwyrms Azem
Tree of Balance Kli
Divine Library Artisanii
Luminees The Light
Minio-ons Varee
Being Pantheons Serac
Gruen Grauel
Golems Khaziraad
Hummingbirds Kli
Night/Star dragons Anath
Gem dragons Azem
Second Piece of Eight Azem
Flea-on Varee
Cave Noxen Anath
Burrowers Beneath Anath
Golden silk orb-weavers Azem
Artisanii's shrine/statue Artisanii
Muses Artisanii
Glowing armor of Light Light
Guidance tablets Light
School of Balance Kli
Wood elves Joha
Mantra Artisanii
1 Pantheon/race Council
Termitians Anath
Irrlichts The Light
Star squid Anath
Both worlds:
Powered constellations Anath
Night/Star elves Anath
Law of Cim copies Cim
Mountwyrms Azem
Tree of Balance Kli
Luminees The Light
Minio-ons Varee
Gruen Grauel
Golems Khaziraad
Hummingbirds Kli
Star/Night dragons Anath
Gem dragons Azem
Pieces of Eight Azem
The Devourer, Angel of Hunger Grauel
Flea-on Varee
Cave Noxen Anath
Burrowers Beneath Anath
Golden silk orb-weavers Azem
Wood elves Joha
1 Pantheon/race Council
Termitians Anath
Irrlichts The Light
Star squid Anath
Cim the Lawgiver (Order, Law): 15/20, 5-6
Varee (Randomness): 13/20, 2-3
Dar-MA-GOme (Honor, Pride): (1+4)/1, 0
Fusil (Weapons): 8/20, 4-5
Azem (Greed, Trade): 21/21, 5-6
Anath (Night, Stars): 8/20, 6-7
Khaziraad (Architecture): 14/20, 3-4
Kli (Balance, Sacrifice): 12/20, 3-4
Grauel (Hunger): 11/20, 7-8
Serac (Oceans, Bubbles): 11/21, 3-4
The Light (Light): 5/20, 4-5
Artisanii (Arts, Inspiration): 11/20, 2-3
Yaos (Humans, Ambition): 1/20, 5-6
Joha (Life) 9/20. 2-3
These are all subject to addition, removal, and change by you. They can effect changes in the game's core rules (mechanics), administrative laws (voting requirements, seniority privilegs, &c.) or the natural rules (light does not exist, gravity is repulsive, giant animals can fly like birds, &c.).
Administrative:
An active player is defined as a player who has posted within the thread within the last two (2) UTC days.
A bill must be supported by at least 50% of active players to pass if unopposed.
A bill must achieve 60% support in order to pass if opposed.
Players may flame the host if he has been inactive for at least two (2) UTC days.
Council resolutions will not be counted until at least a major tick has passed.
03.01: Only deities supporting a proposal enter the Essence pool
04.03: Remove proposals stagnant for 3 ticks or double opposed to supported for 1 tick <0>
Natural:
02.00.b: Created race(s) is not/are not all immortal <?>
02.01.a: Sapients and not sentients are the dominant mortals to be created <?>
02.02: Support reincarnation in general <0-1>
02.02.1: Support looped reincarnation (i.e. between two worlds)
02.04: Create a spirit and a corporeal realm <48/77, (6-7/11-13)>
02.04.1: Bifurcate corporeal realm <6-7 (0-1)>
03.06: Make constellations without needing council permission
02.01.a.2: Support free will for mortals <0>
03.04.1: 03.04 for first two planets <0>
03.00: Build 3 million sapient humanoids evenly split between Material World 1 and Material World
02.03: Create up to ~30 total immortal, godinalized servants <13-14 (3-4)>
02.04.3: Support further amendment to
Valkiss' proposal <?>
03.06.1: Make magical constellations that influence magic on the worlds
03.09: Name the two partitions Keshan and Slytha
04.01: Create grand ecumenical temples for every race <High 3-4>
12.01: Anath's five-part starter code of conduct
02.05: Support creating godinalized primary races (3-3/13) <2-3 (2-3)> [IMMINENT DEATH]
+3 from Kli, The Light, Serac
0 from Cim, Kli, Artisanii, Johac
-3 from Varee, Grauel, Yaos
Warning: Assumed up to 300 individuals total
03.11.1: Define deity actions not requiring council approval and create the code of conduct (3-2/13) [IMMINENT DEATH]
+3 from Cim, Artisanii, Kli
0 from Johac
-2 from Varee, Yaos
06.00: Punish those who make deals with Void Ones by removing their creative privileges for three (3) ticks (3-2/13) <0> [IMMINENT DEATH]
+3 from Fusil, Cim, Johac
0 from Artisanii, Yaos
-2 from Varee, Khaziraad
11.00:
Cim's Code of Conduct (1-3/13) [IMMINENT DEATH]
+1 from Cim
-3 from Anath, Yaos, Joha
12.00: God wars should be held through a divine game of immortal pieces (1-1/13)
+1 from The Light
0 from Cim
-1 from Yaos
12.01: Anath's five-part starter code of conduct: (7-2/13) [
PASSED]
Part One, Thou Shall Not Cause Megadeaths Or Extinction Events.
Part Two, Thou Shall Not Seek the Death of Another God.
Part Three, Thou Shall Not Force Mortals To Worship You.
Part Four, Thou Shall Not Force Mortals Not To Worship Other Gods.
Part Five, Thou Shall Not Break The Universe.
+7 from Anath, Cim, Serac, Khaziraad, Varee, Artisanii, Joha
-2 from Fusil, Yaos~
14.00: Eavesdropping on prayers results in a 1 Essence fine (1-1/13)
+1 from Yaos
-1 from Cim
14.01: Defying the council removes all but 1 Essence to be redistributed among the rest of the gods (1-1/13)
+1 from Yaos
-1 from Fusil
14.02: Secret actions require a 1 Essence fee delivered to a random god (5-1?/13)
+5 from Yaos, Cim, Azem, Kli, Artisanii
0/- from Anath
14.00: Eavesdropping on prayers results in a 1 Essence fine (1-1/13)
+1 from Yaos
-1 from Cim
14.01: Defying the council removes all but 1 Essence to be redistributed among the rest of the gods (1-1/13)
+1 from Yaos
-1 from Fusil
14.02: Secret actions require a 1 Essence fee delivered to a random god (5-1?/13)
+5 from Yaos, Cim, Azem, Kli, Artisanii
0/- from Anath
Please remember to
bold or
underline support or opposition.
New players are still welcome. While many important details have already been discussed and/or created, there is still plenty of room for more creation.
Sphere ideas this update are Fate, Animals, Luck, and Fire.