Tick 19: Close and Cold Calls
The Armu have, under Fusil's command, made contact with many of the remaining races. Their unique Cosmic attunement and array of exotic materials give them much success. On Slytha, they will undoubtedly be of great assistance for the Wood Elven laboratory.
A group of Star Elves have constructed a temple complex in the Caves of the Firstborn* for the purpose of quartering the highest priests and the Nightguard.
Some Ritan towns have begun holding Electric Rayces* in which trained giant electric rays race around an assigned track. This brings much joy and entertainment to the people. They have also discovered a sonorous, shiny metal with the guidance of Serac, and the Sorae have discovered floatstone, which ascends when illuminated. They find it useful for sports, docking, and the equivalent of hot air balloons (even if an avian race probably wouldn't need them much).
Yaos has attempted to diagnose the ill little brother of the desperate lady. The brother seems to have an incurable case of a fate-al illness. Cim has fixed and released the little brother (in time), who still seems to be incurably ill. It has also attempted to examine his mind for signs of the Void (of which there are none). Yaos has monitored their residence, and there is no significant trace of the Void over the Cosmic Eldritch Background (CEB), and finally, Yaos has claimed both their souls for the Plane of Humans and Ambition. The lady has renounced and denounced all the gods and used what magic she has learned to travel out into the wilderness and disappear from divine eyes. None of you can see anything about either of them for a few decades.
Artisanii looks into the Library. Varee is still standing in the middle of the way not doing anything. Anath and Fusil seem to have left. The shelf Anath was using seems to have been tidied up.
The Yaos have summoned a Retconjurer to Void the incident where they tried to order the arrest of an immigrant Star Elf for possession of a Celestial Coin. It has so little effect on anything else in the future that it works without any problems. They have also checked on the Library to see if additional godly information is available. There are no new items containing personal information regarding the gods or their servants. Tensions seem to be developing between Yaos and Fusil. These are some prayers addressed to Yaos:
"Yaos, should I start a farm outside town?"
"By Yaos, I wonder if I should wear my new hat."
"Hahahahaha, oh Yaos that's hilarious!"
Yaos has checked on Project: Celebrity. While there are a few high-profile followers who have achieved much, they are far quieter and more humble (and somewhat less ambitious) than most of the results, who seem to be loud and obnoxious about their enhanced abilities. This still results in many fan conversions, but probably not as many as if you selected against boastfulness specifically.
The Light has started an event set for once every seven years testing all sorts of skills and has created the Luuvan, a sessile race of knowledge-seeking glowing fungi divided into many castes. They record obtained knowledge into gems, and they start out underground.
Some Dwarves have begun to dig deeper. They find entire veins of native gold and begin digging a lot wider than deeper.
Azem has created a race of Black Dragons to make the Island of Greed and Death* more dangerous and more mythic. Khaziraad has created a number of color-changing spiders with fast-acting neurotoxic venom for the Island. Azem has allowed a Gem Dragon to ingest large quantities of Gruen spores. The resulting Grue Dragon is now cyan-colored, large, and ravenous. It may now have some capacity for Gruen-like adaptation as well.
Finally, an unruly peasant mob has burned down an Inquisition building.
This update's dominant constellations are the Crown and Eye. The Keshan aurora are more visible. The Slythan ice ring is slightly visible.
(The Light: -2E, Azem: -4E, Khaziraad: -2E)
Spirit dimension:
Plane of Water and Bubbles Serac
Plane of Night and Stars Anath
Plane of Greed and Shinies Azem
Plane of Humans and Ambition Yaos
Plane of Order and Law Cim
Plane of Randomness and Irony Varee
Unknown/Indeterminate:
Gigantic sky crab The Light
Tykki, Angel of Arms Fusil
Multiprism of Divine Light The Light
Prophet of the Light The Light
Magma well Khaziraad
Ecumenical temple of Order The Light/Luminee
School of Light The Light/Luminee
Gremlins Khaziraad
5 basic angels Valkiss
5 basic angels Azem
5 basic angels Fusil
5 basic angels Cim
5 basic angels The Light
5 basic angels Khaziraad
5 basic angels Anath
Golden Dragon of Honor (5/5) Fusil/Dar-MA-Gome
3 basic angels Yaos
Kifo, Angel of DEATH
World 1:
Powered constellations Anath
Intense aurora Serac
Night/Star elves Anath
Law of Cim copies Cim
Mountwyrms Azem
Tree of Balance Kli
Luminees The Light
Minio-ons Varee
Gruen Grauel
Golems Khaziraad
Hummingbirds Kli
Star/Night dragons Anath
Gem dragons Azem
Real Piece of Eight Azem
Flea-on Varee
Cave Noxen Anath
Burrowers Beneath Anath
Golden silk orb-weavers Azem
Sorae Serac
World Turtles Serac
Wood elves Joha
Template Humans Azem
Dragons of Crystalline Light The Light
1 Pantheon/race Council
Termitians Anath
Humanos Grandes Yaos
Barrier Wood Joha/Wood Elves
Breaker Knights ? ? ?
Arrow of Light The Light
Irrlichts The Light
Burning Mirrors The Light/Fusil/followers
Star squid Anath
Arch-Lawyer Yaos
Very Special Angel Yaos
Lycae Joha
World 2:
Powered constellations Anath
Ice ring Serac
Star/Night Elves Anath
Beings of Serac Serac
Law of Cim copies Cim
Mountwyrms Azem
Tree of Balance Kli
Divine Library Artisanii
Luminees The Light
Minio-ons Varee
Being Pantheons Serac
Gruen Grauel
Golems Khaziraad
Hummingbirds Kli
Night/Star dragons Anath
Gem dragons Azem
Second Piece of Eight Azem
Flea-on Varee
Cave Noxen Anath
Burrowers Beneath Anath
Golden silk orb-weavers Azem
Artisanii's shrine/statue Artisanii
Muses Artisanii
Glowing armor of Light Light
Guidance tablets Light
School of Balance Kli
Wood elves Joha
Mantra Artisanii
1 Pantheon/race Council
Termitians Anath
Irrlichts The Light
Star squid Anath
Both worlds:
Powered constellations Anath
Night/Star elves Anath
Law of Cim copies Cim
Mountwyrms Azem
Tree of Balance Kli
Luminees The Light
Minio-ons Varee
Gruen Grauel
Golems Khaziraad
Hummingbirds Kli
Star/Night dragons Anath
Gem dragons Azem
Pieces of Eight Azem
The Devourer, Angel of Hunger Grauel
Flea-on Varee
Cave Noxen Anath
Burrowers Beneath Anath
Golden silk orb-weavers Azem
Wood elves Joha
1 Pantheon/race Council
Termitians Anath
Irrlichts The Light
Star squid Anath
Cim the Lawgiver (Order, Law): 21/21, 6-7
Varee (Randomness): 17/20, 2-3
Fusil (Weapons): 6/20, 6-7
Azem (Greed, Trade): 20/22, 5-6
Anath (Night, Stars): 12/20, 6-7
Khaziraad (Architecture): 21/21, 4-5
Kli (Balance, Sacrifice): 18/20, 3-4
Grauel (Hunger): 19/20, 8-9
Serac (Oceans, Bubbles): 16/21, 3-4
The Light (Light): 9/20, 4-5
Artisanii (Arts, Inspiration): 16/20, 2-3
Yaos (Humans, Ambition): 11/20, 6-7
Joha (Life): 11/20, 3-4
Dar-MA-GOme (Honor, Pride): (1+4)/1, 0
These are all subject to addition, removal, and change by you. They can effect changes in the game's core rules (mechanics), administrative laws (voting requirements, seniority privilegs, &c.) or the natural rules (light does not exist, gravity is repulsive, giant animals can fly like birds, &c.).
Administrative:
An active player is defined as a player who has posted within the thread within the last two (2) UTC days.
A bill must be supported by at least 50% of active players to pass if unopposed.
A bill must achieve 60% support in order to pass if opposed.
Players may flame the host if he has been inactive for at least two (2) UTC days.
Council resolutions will not be counted until at least a major tick has passed.
03.01: Only deities supporting a proposal enter the Essence pool
04.03: Remove proposals stagnant for 3 ticks or double opposed to supported for 1 tick <0>
Natural:
02.00.b: Created race(s) is not/are not all immortal <?>
02.01.a: Sapients and not sentients are the dominant mortals to be created <?>
02.02: Support reincarnation in general <0-1>
02.02.1: Support looped reincarnation (i.e. between two worlds)
02.04: Create a spirit and a corporeal realm <48/77, (6-7/11-13)>
02.04.1: Bifurcate corporeal realm <6-7 (0-1)>
03.06: Make constellations without needing council permission
02.01.a.2: Support free will for mortals <0>
03.04.1: 03.04 for first two planets <0>
03.00: Build 3 million sapient humanoids evenly split between Material World 1 and Material World
02.03: Create up to ~30 total immortal, godinalized servants <13-14 (3-4)>
02.04.3: Support further amendment to
Valkiss' proposal <?>
03.06.1: Make magical constellations that influence magic on the worlds
03.09: Name the two partitions Keshan and Slytha
04.01: Create grand ecumenical temples for every race <High 3-4>
12.01: Anath's five-part starter code of conduct
15.00: Copying information about gods or angels requires consent from the gods involved (3-2/13) [OBSOLETE?]
+3 from Yaos, Grauel, Khaziraad
0 from Azem
-2 from Serac, Cim
16.00: Cim and Fusil are not to talk to each other unless they are nice (3-0/13)
+3 from Yaos, Anath, Joha
0 from Cim
18.00: Increase the soul spawn rate (by an unspecified number) (1-0/13) <3+>
+1 from Yaos
18.01: Create monstrous flora and fauna (4-2/13)
+1 from Varee, The Light, Artisanii, Khaziraad
0 from Cim
-1 from Yaos, Fusil
18.00: Increase the soul spawn rate (by an unspecified number) (1-0/13) <3+>
+1 from Yaos
18.01: Create monstrous flora and fauna (4-2/13)
+1 from Varee, The Light, Artisanii, Khaziraad
0 from Cim
-1 from Yaos, Fusil
New players are still welcome. While the war stuff should be released by tick 23, there is still plenty of room for more creation and HTML canvas learning.
Sphere ideas this update are Rebirth, Moon, Magic, and Travel.