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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 799995 times)

forsaken1111

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1125 on: May 15, 2015, 11:49:26 am »

Poop Physics! Now with Z-level integration it even rolls down hills!
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n9103

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1126 on: May 15, 2015, 01:29:40 pm »

We'll need air circulators next in that case.  ;)
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BFEL

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1127 on: May 15, 2015, 01:31:34 pm »

VERSION 0.P
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The13thRonin

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1128 on: May 15, 2015, 01:32:27 pm »

We'll need air circulators next in that case.  ;)

Speaking of air circulators... Solar powered heaters and air conditioners would be an awesome idea.

We really need working electricity at some point via generators :(.
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FArgHalfnr

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1129 on: May 15, 2015, 01:53:59 pm »

We'll need air circulators next in that case.  ;)

Speaking of air circulators... Solar powered heaters and air conditioners would be an awesome idea.

We really need working electricity at some point via generators :(.

I except it wouldn't be too hard to adapt cars for this purpose (I wouldn't know for sure though, I'm nowhere near being good enough at programming to guess), considering people are already making cars that are only used to power lamps. We'd need wires, though.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1130 on: May 15, 2015, 01:58:57 pm »

.c has wires for cars, along with jumper cables, so all it would really take is the ability to integrate a car into a building, as well as to add heating/cooling systems to them.
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Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1131 on: May 15, 2015, 02:17:27 pm »

What is actually needed, is integration of cars and furniture into the same class of objects.
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Mookzen

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1132 on: May 15, 2015, 05:40:29 pm »

What is actually needed, is integration of cars and furniture into the same class of objects.

Does this mean we are going to get derivable wardrobes ?
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Tawa

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1133 on: May 15, 2015, 05:44:40 pm »

What is actually needed, is integration of cars and furniture into the same class of objects.

Does this mean we are going to get derivable wardrobes ?
Screw cars, I have a desk
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n9103

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1134 on: May 15, 2015, 07:36:39 pm »

What is actually needed, is integration of cars and furniture into the same class of objects.

Does this mean we are going to get derivable wardrobes ?
Screw cars, I have a desk
Screw desks, I have a recliner!
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The13thRonin

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1135 on: May 15, 2015, 08:40:31 pm »

Is it possible to modify the source code again under windows?

Last I checked you could not do this anymore because Codeblocks would spit out compiler errors.

If anyone knows how to get it to work care to pop up a short step by step on getting Codeblocks to work?
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i2amroy

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1136 on: May 15, 2015, 09:42:49 pm »

Is it possible to modify the source code again under windows?

Last I checked you could not do this anymore because Codeblocks would spit out compiler errors.

If anyone knows how to get it to work care to pop up a short step by step on getting Codeblocks to work?
Codeblocks is what like half of our development team uses, and Cygwin also runs on Windows if you'd prefer that (Though IIRC both of them tend to stumble on SDL/tiles builds). We're working on getting an open-source license for a new C++ IDE from the same people who made IntelliJ though, so with any luck it'll be getting easier in the future. :)

Steps for a Curses/non-tiled build in Code::Blocks:
1) Download Code::blocks
2) Use your git application of choice to get the git source code
3) Open up the C:DDA project in Code::Blocks, go up to the top and choose "Release", then click the compile button

Pretty sure that's all you need to do for a non-tiles build (I don't use tiles so I've never bothered to compile a tiled version, I do believe it takes some extra work though).
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Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

The13thRonin

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1137 on: May 16, 2015, 03:14:47 am »

Is it possible to modify the source code again under windows?

Last I checked you could not do this anymore because Codeblocks would spit out compiler errors.

If anyone knows how to get it to work care to pop up a short step by step on getting Codeblocks to work?
Codeblocks is what like half of our development team uses, and Cygwin also runs on Windows if you'd prefer that (Though IIRC both of them tend to stumble on SDL/tiles builds). We're working on getting an open-source license for a new C++ IDE from the same people who made IntelliJ though, so with any luck it'll be getting easier in the future. :)

Steps for a Curses/non-tiled build in Code::Blocks:
1) Download Code::blocks
2) Use your git application of choice to get the git source code
3) Open up the C:DDA project in Code::Blocks, go up to the top and choose "Release", then click the compile button

Pretty sure that's all you need to do for a non-tiles build (I don't use tiles so I've never bothered to compile a tiled version, I do believe it takes some extra work though).

Anyone got the steps for the tile version?
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AVE

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1138 on: May 16, 2015, 08:03:20 am »

Is there some sort of reward at
Spoiler (click to show/hide)
?
I mean, something like
Spoiler (click to show/hide)
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Rince Wind

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1139 on: May 16, 2015, 08:51:27 am »

Is there a bonus for reading speed at higher focus? At the moment I usually listen to mp3s while reading, but I am running out of batteries. :D
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