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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 805697 times)

Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1140 on: May 16, 2015, 09:22:06 am »

It used to be that high mood gave you points that where used to learn skills during reading, I dunno about now. I think it speeds up your reading.
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Gamerlord

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1141 on: May 16, 2015, 10:01:58 am »

Little suggestion I'd really like to see implemented, take it as you will; modify the Unloading mechanic to work the same way as the multidrop one. I mean, it's boring as shit having to unload tons of flashlights or other shit you pick up in a store and I prefer all my food (especially fruit leather, jerky and pork sticks) to not be in plastic bags so that takes forever and hurts my fingers doing it over and over. Can you guys make it easier?

IcyTea31

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1142 on: May 16, 2015, 11:00:51 am »

AFAIK focus only affects "real-world" experience, though I might be wrong. Considering how much of it studying costs, though, it's never a bad idea to keep a high morale.
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Darkmere

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1143 on: May 16, 2015, 01:10:21 pm »

Is there a bonus for reading speed at higher focus? At the moment I usually listen to mp3s while reading, but I am running out of batteries. :D

From what I remember it kiiiinda does. High focus yields better skillups while reading, so if you jam out you'll skill up faster and have to read for less time. You don't read faster per time limit, but you spend less time reading because you retain more of it in total.
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Descan

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1144 on: May 16, 2015, 01:12:22 pm »

Rince, I usually take my batteries out of my MP3 player until I get a recharge apparatus up, then slap a recharge mod on the player, and use two (one charges, use the other) :P

Batteries are too useful until you can power things off solar panels to waste on silly things like morale~
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Mephansteras

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1145 on: May 16, 2015, 04:08:46 pm »

Damn, zombie grenadiers are nasty. Saw one not all that close to me and was ripped apart before I knew what was happening. Shame, too, that character was really promising. My initial safehouse turned out to have a basement FULL of guns and ammo in it.
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ChairmanPoo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1146 on: May 16, 2015, 04:15:31 pm »

Does purifier serum have a higher chance of sparing good mutations and removing bad ones than the regular stuff?
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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1147 on: May 16, 2015, 05:40:07 pm »

Rince, I usually take my batteries out of my MP3 player until I get a recharge apparatus up, then slap a recharge mod on the player, and use two (one charges, use the other) :P

Batteries are too useful until you can power things off solar panels to waste on silly things like morale~

mp3 player + vibrator = what do you mean I slaughtered a school full of zombie kiddos? I feel great!

ShinQuickMan

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1148 on: May 16, 2015, 08:22:21 pm »

Does purifier serum have a higher chance of sparing good mutations and removing bad ones than the regular stuff?

From my experience, no. It does, however, target post-threshold mutations more regularly, even those that aren't purifiable.
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IcyTea31

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1149 on: May 16, 2015, 10:59:59 pm »

Damn, zombie grenadiers are nasty. Saw one not all that close to me and was ripped apart before I knew what was happening. Shame, too, that character was really promising. My initial safehouse turned out to have a basement FULL of guns and ammo in it.
I find that a shotgun with 00 shot (even a sawed-off) and a gas mask is enough. Shoot down any (frag)grenadehacks, easy with a shotgun even if unskilled, ignore tear gas and flashbangs with your gas mask, while running towards the grenadier. Once you're close enough, just blast'em, and run away before the final grenade explodes.
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Mephansteras

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1150 on: May 17, 2015, 01:23:29 pm »

Good to know. Sadly, I didn't have a gas mask.
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NullForceOmega

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1151 on: May 17, 2015, 02:44:06 pm »

Disclaimer: I cannot program, don't even suggest it.

Either the power armor helmets need to be redone to act as vision correctors like glasses or they need to allow glasses to be worn simultaneously.  If I missed something, like an item that serves as vision correction without counting as wearing something then by all means let me know.
« Last Edit: May 17, 2015, 02:45:40 pm by NullForceOmega »
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i2amroy

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1152 on: May 17, 2015, 02:58:01 pm »

IIRC the "fix" to this is to use the contacts item. Much like the real world, a number of helmets don't necessarily allow for the ease of wearing glasses. The contacts item instead works through the effects system (assuming I remember everything correctly) and thus allows you to wear the helmet and see at the same time.
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NullForceOmega

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1153 on: May 17, 2015, 03:01:07 pm »

From a purely logical standpoint (and a military standpoint), it would still be reasonable for the optics of the helmet to act as vision correctors as well (a rather vast percentage of soldiers require vision correction, and the military isn't big on contacts.)

That said, I haven't seen a 'contacts' item anywhere, I'll look again.
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n9103

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1154 on: May 17, 2015, 03:03:25 pm »

As both a military vet and a full helmet motorcycle rider, I call BS. It might take an extra step, but I've never had a helmet I couldn't wear glasses with. And unless the visor is closer to your face than safety goggles, that's not an excuse.
The only way this is viable, is if for some reason, this helmet is incapable of having the visor lifted. Considering even NASA's space helmets can be opened, that's a pretty damn weak excuse.
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