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Author Topic: RTD horrors  (Read 217242 times)

carp

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1110 on: September 27, 2015, 08:49:39 am »

EVERY BODY ELSE JUST GOOOOOOOOOOOOOOOOOOOOOOO
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Carp carp carpcarp CAAR-ARP carpity carpcarp CARP CARP
Caaarp car-AARRP carpity carp-arp carppp-aaaarP.

*i'm looking at you biggerfish.

Evonix

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1111 on: October 01, 2015, 07:09:23 pm »

(this is carp on evonix's account) why hasn't anything been posted.
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Aslandus

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1112 on: October 01, 2015, 09:39:54 pm »

If Rosabel and TW don't post by tomorrow at... I'll say 3:00 pm, then I'm ending the turn without them

wipeout1024

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1113 on: October 01, 2015, 09:49:39 pm »

Oh, whoops. I thought the previous turn wasn't gone yet.

40 cultists recruit.
Other cultists start Zumba classes.
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Adragis

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1114 on: October 01, 2015, 11:29:35 pm »

Rosabel: Try to cheer myself up.
100 cultists: Continue your cultist duties, i.e. healing people.
25 cultists: Plan a party to keep morale up more.
Mad Cultists: Research esoteric knowledge. Preferably of a positive nature.
Rest of cultists: Try and improve social position so that we are no longer a cult, and instead a charity.
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thincake

Aslandus

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1115 on: October 02, 2015, 12:17:00 pm »

Oh, whoops. I thought the previous turn wasn't gone yet.

40 cultists recruit.
Other cultists start Zumba classes.

recruit: [5] They find a couple more people to join. (+80 cultists)
Zumba: [1] The fire! It's everywhere! (-20 cultists)

Inquisitors: become more popular
[3] They do some crazy stunts that don't actually draw that much attention to them or their cause. Still, some people thought it was cool. (now mid range ratings)

Rosabel: Try to cheer myself up.
100 cultists: Continue your cultist duties, i.e. healing people.
25 cultists: Plan a party to keep morale up more.
Mad Cultists: Research esoteric knowledge. Preferably of a positive nature.
Rest of cultists: Try and improve social position so that we are no longer a cult, and instead a charity.
Be less sad: [6] You try to cheer yourself up and accidentally reopen the emotional wounds. (depressed again)
Repair wounds: [5] They mop up the last of the wounded people lying on the floor of the chapel. They figure out how to use the surgical tools more effectively. Glory to the Healing Church! (+100 civilians, 100 cultists now surgeons, no more sick/injured in the chapel)
party: [4] They plan out and start up a party. Not much of note except that your cultists are now in a much better mood than you are. (morale high)
Research: [2] They gaze into the void, but look away before it gazes back into them.
Become a charity: [2] After some investigation, the last major conversion from a cult to a meaningful group involved crucifying the leader of the cult. Your followers decide against it.

Adragis

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1116 on: October 02, 2015, 12:21:18 pm »

((i c wot u did thar))
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thincake

Evonix

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1117 on: October 03, 2015, 09:52:29 am »

so evrybodys gone?
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Aslandus

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1118 on: October 03, 2015, 10:48:29 am »

End of Turn Lfeiajfe
score:
Unescargot (DEAD): summoned, getting old
-cultists: regrets
-Items: veteran memoirs, charm of tunneling ((buried in the gut of an invisible monster))
-Inquisitors: 40 lightly armed inquisitors, inquisitorial demolition hirelings, inquisitors activated and attacking Puff puff.
-Other: host of ihatecarp.com, knows ritual of fading strength, knows self banishing ritual,  very bad PR, knows power swap ritual, knows yoga, knows ritual of summon oranges {req chalk}, knows ritual of temporary possession {req host and possessor horror, charm of channeling}
--Puff Puff (GONE): banished to the 5432545th dimension, plush toy that looks just like him, 50 armed cultists

Tavern wench (DEAD): summoned, sunburn [+1 to damage taken]
-cultists: 145 fit armored armed cultists
-Items: base in the desert (breached), has dragon blood, has mercury, access to Orb of Stability 1
-Inquisitors: 70 inquisitors, 25 well trained inquisitors, 5 inquisitors in high places, Inquisitors activated
-Other: well known, moderately bad PR, leaderly campaign started well, refugee organization made, knows stability summoning {req mercury, consumes orb of stability, can sub Dragon blood [causes injury]}, knows ritual of summon oranges {req chalk}
--Crux the mad (DEAD): killed 10% of Earth's population
--"Wine and beer with Tavern Wench" talk show: mid range ratings
-+"Booze: the magic poison" talk show: mid range ratings

TROG (DEAD): summoned, vanished into the abyss
-cultists:
-Problems: despised by humanity
-Items: has dragon blood
--GORT(DEAD): 124 mummies
--KONG(moderately wounded): hallucinating, berserk

Anthaju(DEAD): summoned, resting in peace
-cultists: 55 cultists, 15 reapers
-Items: has a flooded pyramid with a shoddy shack on top for a base, has money, prepared self banishment ritual, has metal, has dragon blood
-Inquisitors: 3 strong mummy inquisitors, 20 inquisitorial reapers, inquisitors activated
-Other: has weighed Unescargot and TROG, knows self banishing ritual, destroyed Orb of Stalwart 4, knows ritual of fusion, bad PR

Koshu: Has given up on coming to Earth, has a headache (doesn't really do anything)
-Cultists: Fled for greener pastures
-Items: has a few spaceship components, has extra spikes, watch mirrors set up, has dragon blood
-Inquisitors: Pursued their prey
-Other: loved by humanity, satellite launched, community improved, knows "cascade" ritual,

Rabe (DEAD): summoned, can drown people and detect beards/alcohol, paranoid, afraid of water, depressed
-Cultists: 165 armored cultists, 88 armored armed cultists, 2 fit armored armed cultists, 25 well trained astronauts, 10 recognizable armored cultists, 150 ghost friends
-Items: has sturdy base with defenses (20 gun turrets), knows location of Lunar Orb of Stalwart, has dragon blood, has grand training center, has hidden bunker, has dragon blood, space suits, hazmat suits, roughshod rocket safety equipment, space rocket {req fuel}
-Inquisitors:15 armored inquisitors, have gasoline
-Other: posters put up, campaign for president started, very bad PR,  requested Koshu's permission to summon him, knows ritual of summon oranges {req chalk}, aware of power store ritual, knows power swap ritual {no cost}, can access Alterworld via giant robot
-Achievements: destroyed Orb of Stalwart 1, second in command to carp's faction, founded Miskatonic University, created Kitten Industries, shamed by cookie-Cthulhu, discovered Alterworld
--Kitten Industries: 211 armored cultists, 100 tired armored cultists 15 recognizable armored cultists, has a bunch of molds/casts for stuff (weapons, armor and missile shells are the important ones), has materials for starfruit jelly, covered in enhance poison wards

DF CARP: rather calm, thinks TROG is carp, ageless and better with psychic power, regained swimming power and control of carp, temporarily allied with TTU, in World of Fables
-goal: CARP LIFE
-Cultists: 25 armed cultists
-Items: Delicious sandwiches, a bunch of motorized submarines working properly, a shallow ditch, whiskey, cashews, bread, 7 elephant seals
-Inquisitors: 90 inquisitors, inquisitors destroyed Orbs of Stalwart 3 and 5
-Other: CARP LIFE 4 EVAR, has turned into a DF carp (it's what you always dreamed of),  destroyed the focus stone, going crazy, horrible PR, campaigning for mayor of Tijuana and doing very badly,  found mysterious portal
-Rituals: knows rain dance {req 50 cultists}, knows ritual of sunshine {req whiskey and light}, knows summon to europa {req fruit [fresh], bread, cashews, consumes English cultists}, knows summon horsemen ritual {consumes 7 seals}
--GOEARERKSFLES (DEAD): unending hunger,  mass: 200, physique +2
--Search Group 1: 43 cultists
--Search group 2: 44 cultists
--Search group 3: 44 cultists
--Search group 4: 34 cultists, 10 English cultists

Rosabel (lightly injured): summoned, has seal rift ability, read self help book, has a migraine, depressed
Cultists: 185 armed cultists, 300 cultists, 100 surgeon cultists, 100 horrific armed cultists, 43 heavily armed cultists, 476 armed mad cultists, 25 assassin cultists, morale high
Items: has dragon blood, has gold block, has dynamite, has tallow candles, has Grand cathedral base with brutal defenses, has chalice of healing, injured people in chapel, has surgical tools and first aid kits
Inquisitors: discredited, 717 inquisitors, 80 trained inquisitors, inquisitors have destroyed Orb of Storms 1 and Orb of Stalwart 2, know ritual of warming {req whiskey}
Rituals:knows gold summoning ritual {req gold block, dragonblood, tallow candles, causes weakness}, knows ritual of summon oranges {req chalk}, knows circle of healing ritual {req cultists, wine, and candles}, knows ignite mortal ritual {req gasoline, consumes cultists}, knows sacrificial summoning ritual {requires Dragonblood, consumes 500 sacrificial cultists}, knows hold rift ritual {consumes solid material}
Other: adored by humanity, community improved, excellent PR, has zombie vaccine, buried the dead again, knows how to hide horrific appearances
Temporary: 100 civilians

Other: Poison widely available, 10% of Earth's population gone, cascade impossible, everyone is on psi-net, Lunar Orb of Stalwart has a carp in it, Rift stabilized at [9] turns, has rained in California

wipeout1024

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1119 on: October 03, 2015, 07:02:02 pm »


Cultists: Imrpove PR.
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Aslandus

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1120 on: October 03, 2015, 10:01:56 pm »


Cultists: Imrpove PR.

[1] Dammit, that speech was bad and your cultists should feel bad for writing it. (bad PR, morale low)

Inquisitors: Become obsessed with this talk show
[2] Meh, they could take it or leave it, they really just started the show to snub all those drunks following TW

Adragis

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1121 on: October 04, 2015, 01:39:17 am »

Rosabel: Quietly sob in a supply closet or something to work off all this stress in true human fashion.
100 surgeon cultists: Recruit.
Other cultists bar 50: Spread the word of the cult. Ally the townspeople with us (pretty certain we have leverage for that.
50 Cultists: Go forth and help the poor, sick and weak.
I'm feeling depressed, too, so if you wanna help me it's appreciated. Thanks.
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thincake

carp

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1122 on: October 04, 2015, 09:00:28 am »

me: RIDE DRAGON UNICORN (they're a mythical beast in the book of alrikion* they're like dragons except have a magical horn and poo rainbows (they're colorful but hard to clean up))
any free cultists: sacrifice the seals on the summoning circle (i assume it's just something carved into the ground if it requires dragon's blood i still have some)
cultists doing stuff: continue doing those things

((*definitely not my real life name with (ion) stuck on and the c replaced with a k nope nope nope))
« Last Edit: October 04, 2015, 09:05:37 am by carp »
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Carp carp carpcarp CAAR-ARP carpity carpcarp CARP CARP
Caaarp car-AARRP carpity carp-arp carppp-aaaarP.

*i'm looking at you biggerfish.

Aslandus

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1123 on: October 04, 2015, 10:32:35 am »

Rosabel: Quietly sob in a supply closet or something to work off all this stress in true human fashion.
100 surgeon cultists: Recruit.
Other cultists bar 50: Spread the word of the cult. Ally the townspeople with us (pretty certain we have leverage for that.
50 Cultists: Go forth and help the poor, sick and weak.
I'm feeling depressed, too, so if you wanna help me it's appreciated. Thanks.
Cry it out: [3] Your blubbering makes you feel a little better. Not much, but a little. (Now only slightly depressed)
Recruit: [6] They find people to join your club, but word gets around that the rift isn't destroying the world anymore and your inquisitors get back in action. (inquisitors active, +100 cultists)
Go public: [1] Maybe the posters featuring your giant glasgow grin was a bad move... (Gone public, but now only good PR) ((Not like PR's been important for the last few turns anyway))
Charity: [6] They help various people around town and seeing them do so warms your heart a little. However, many of them don't return. (-40 cultists, not depressed, PR very good)

me: RIDE DRAGON UNICORN (they're a mythical beast in the book of alrikion* they're like dragons except have a magical horn and poo rainbows (they're colorful but hard to clean up))
any free cultists: sacrifice the seals on the summoning circle (i assume it's just something carved into the ground if it requires dragon's blood i still have some)
cultists doing stuff: continue doing those things

((*definitely not my real life name with (ion) stuck on and the c replaced with a k nope nope nope))
((What's with you and obscure mythologies? I don't know about the source, it sounds more like something from dragon tales, but I'll allow it anyway if you roll well))
Ride the beast: [4] You find a dragon with a single horn leaving rainbow trails as it flies. You flow up onto its back and it carries you around, though with your lack of limbs you can only direct it through barely intelligible garbling. (riding magic dragoncorn)
Summon the horsemen: [2] They can't get the seals to sit in the circle for the sacrifice, so the ritual is delayed.

carp

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1124 on: October 04, 2015, 11:46:44 am »

i was joking i made the dragon unicorn up and my name is alric but yes i do like silly thing to do with obscure mythology's. but i got to ride it WOOOOOOOOOOOT.
« Last Edit: October 04, 2015, 11:49:45 am by carp »
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Carp carp carpcarp CAAR-ARP carpity carpcarp CARP CARP
Caaarp car-AARRP carpity carp-arp carppp-aaaarP.

*i'm looking at you biggerfish.
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