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Author Topic: RTD horrors  (Read 218065 times)

Evonix

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1140 on: October 09, 2015, 03:47:01 pm »

I'm calling bullshit, carp did the ritual perfectly, thanks for the offer to nerf them and IamI taking you up on that.
50 trained armoured armed cultists + 15 well trained astronauts+K.I.: fill the rocket, launch, summon koshu and return, pity I couldn't get proper safety gear, at least you have some. (K.I. should have some fuel and you can always "aquier" some, also only the astronauts go in the rocket.)
Me: ask the horsemen to leave, remined them that the apocalypse causes the horsemen to come and not the other way round.
Armoured armed cultists and 20 armoured cultists: guard, armoured cultists man the turrets.
Half of normal cultists: Get food, the bunker builders should have packed non-perishibles but let's not risk it.
Rest: Get inside and train.
Since Koshu's not active I wanna use him as a sub horror K? At least until he comes back.

Also I'm defining my goals as steps toward a teir2(sun harnessed) civilisation so a proper misitonic university and off planet colonies.
« Last Edit: October 09, 2015, 03:51:37 pm by Evonix »
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Aslandus

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1141 on: October 09, 2015, 07:35:17 pm »

I'm calling bullshit, carp did the ritual perfectly, thanks for the offer to nerf them and IamI taking you up on that.
50 trained armoured armed cultists + 15 well trained astronauts+K.I.: fill the rocket, launch, summon koshu and return, pity I couldn't get proper safety gear, at least you have some. (K.I. should have some fuel and you can always "aquier" some, also only the astronauts go in the rocket.)
Me: ask the horsemen to leave, remined them that the apocalypse causes the horsemen to come and not the other way round.
Armoured armed cultists and 20 armoured cultists: guard, armoured cultists man the turrets.
Half of normal cultists: Get food, the bunker builders should have packed non-perishibles but let's not risk it.
Rest: Get inside and train.
Since Koshu's not active I wanna use him as a sub horror K? At least until he comes back.

Also I'm defining my goals as steps toward a teir2(sun harnessed) civilisation so a proper misitonic university and off planet colonies.
Eh, I guess I've delayed space travel long enough... Also, going to deny subjugating someone else's horror unless they expressly give permission, like you could subjugate CARP if he quit since he put you second in command but not Koshu, unless he did and I forgot in which case please link/quote. ((gotta remember to put that back down))

LAUNCH: [5] As it happens they DO have a few barrels of rocket grade fuel, they hesitantly give it up in the name of future glory. The launch remarkably goes off without a hitch and the astronauts make it to the moon, but there simply isn't enough time in the day to set up the ritual and summon Koshu, and certainly not enough to do it and come home, even working double time. (astronauts now on the moon)
Try to bargain: [4] You can only talk to death since you're dead, but he seems surprisingly chatty with lost spirits.
"We and the apocalypse are one in the same. As it happens, we will cleanse the rest of the chosen. We know an apocalypse is happening because we were summoned, and so we will act... Though, perhaps I will hold back on annihilating everyone until I find out what event we are supposed to be working alongside..." (Death stalled for [2] turns)
Guard: [2] They are too terrified of the sudden price hikes and are busy sending letters and emails to their families to work right now.
Food: [1] They find themselves stuck in a HUGE line and cannot do anything until they wait through it. (190 cultists stalled for 1 turn)
Train: [2] They don't see much point in training when they could be handing out all this delicious canned food someone left in the base to these hungry masses.

(PERSONAL GOAL ESTABLISHED)

Aslandus

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1142 on: October 09, 2015, 08:28:37 pm »

Looks like the current votes are:
-Final boss: 2
-Horror slaughter: 1
Unless TW wants to vote for everyone to die horribly then I'll alter the stats before the end of next turn.

Also, due to computer issues it may be a few days before I can roll any actions, but I'll be back soon.
End of Turn Sassafras
score:
Unescargot (DEAD): summoned, getting old
-cultists: regrets
-Items: veteran memoirs, charm of tunneling ((buried in the gut of an invisible monster))
-Inquisitors: 40 lightly armed inquisitors, inquisitorial demolition hirelings, inquisitors activated and attacking Puff puff.
-Other: host of ihatecarp.com, knows ritual of fading strength, knows self banishing ritual,  very bad PR, knows power swap ritual, knows yoga, knows ritual of summon oranges {req chalk}, knows ritual of temporary possession {req host and possessor horror, charm of channeling}
--Puff Puff (GONE): banished to the 5432545th dimension, plush toy that looks just like him, 50 armed cultists

Tavern wench (DEAD): summoned, sunburn [+1 to damage taken]
-cultists: 145 fit armored armed cultists, high morale
-Items: base in the barren desert (breached), has mercury, access to Orb of Stability 1
-Inquisitors: 70 inquisitors, 25 well trained inquisitors, 5 inquisitors in high places, have [3] turns worth of food, Inquisitors activated
-Other: well known, bad PR, leaderly campaign started well, refugee organization made, knows stability summoning {req mercury, consumes orb of stability, can sub Dragon blood [causes injury]}, knows ritual of summon oranges {req chalk}
--Crux the mad (DEAD): killed 10% of Earth's population
--"Wine and beer with Tavern Wench" talk show: mid range ratings
-+"Booze: the magic poison" talk show: mid range ratings

TROG (DEAD): summoned, vanished into the abyss
-cultists:
-Problems: despised by humanity
-Items: has dragon blood
--GORT(DEAD): 124 mummies
--KONG(moderately wounded): hallucinating, berserk

Anthaju(DEAD): summoned, resting in peace
-cultists: 55 cultists, 15 reapers
-Items: has a flooded pyramid with a shoddy shack on top for a base, has money, prepared self banishment ritual, has metal, has dragon blood
-Inquisitors: 3 strong mummy inquisitors, 20 inquisitorial reapers, inquisitors activated
-Other: has weighed Unescargot and TROG, knows self banishing ritual, destroyed Orb of Stalwart 4, knows ritual of fusion, bad PR

Koshu: Has given up on coming to Earth, has a headache (doesn't really do anything)
-Cultists: Fled for greener pastures
-Items: has a few spaceship components, has extra spikes, watch mirrors set up, has dragon blood
-Inquisitors: Pursued their prey
-Other: loved by humanity, satellite launched, community improved, knows "cascade" ritual,

Rabe (DEAD): summoned, can drown people and detect beards/alcohol, paranoid, afraid of water, afraid of ghosts, slightly depressed, second in command of CARP's cult
-Goal: Create a civilization that has harnessed the sun and made off-planet colonies, create a Miskatonic university that doesn't get blown up (and ideally accomplishes its goals of understanding the eldritch)
-Cultists: 190 cultists, 190 cultists (stalled 1 turn), 165 armored cultists, 33 armored armed cultists, 50 trained armed armored cultists, 2 fit armored armed cultists, 10 well trained astronauts, 10 recognizable armored cultists, 150 ghost friends, 15 well trained astronauts on the MOON!
-Items: has sturdy base with defenses (20 gun turrets), knows location of Lunar Orb of Stalwart, has dragon blood, has grand training center, has hidden bunker, has dragon blood, space suits, hazmat suits, roughshod rocket safety equipment, space rocket {req fuel}, partially gathered more dragon blood
-Inquisitors:15 armored inquisitors, have gasoline
-Other: posters put up, campaign for president started, very bad PR,  requested Koshu's permission to summon him, knows ritual of summon oranges {req chalk}, aware of power store ritual, knows power swap ritual {no cost}, can access Alterworld via giant robot
-Achievements: destroyed Orb of Stalwart 1, second in command to carp's faction, founded Miskatonic University, created Kitten Industries, shamed by cookie-Cthulhu, discovered Alterworld
--Kitten Industries: 261 armored cultists, 50 tired armored cultists 15 recognizable armored cultists, has a bunch of molds/casts for stuff (weapons, armor and missile shells are the important ones), has materials for starfruit jelly, covered in enhance poison wards

DF CARP: rather calm, thinks TROG is carp, ageless and better with psychic power, regained swimming power and control of carp, temporarily allied with TTU, in World of Fables
-goal: CARP LIFE
-Cultists: 25 armed cultists, magic dragoncorn mount
-Items: Delicious sandwiches, a bunch of motorized submarines working properly, a shallow ditch, whiskey, cashews, bread, aboveground pool
-Inquisitors: 90 inquisitors, inquisitors destroyed Orbs of Stalwart 3 and 5
-Accomplishments: has turned into a DF carp (it's what you always dreamed of), destroyed the focus stone, found portal to world of Fables, found green portal, summoned the horsemen
-Other: CARP LIFE 4 EVAR, going crazy, horrible PR, campaigning for mayor of Tijuana and doing very badly
-Rituals: knows rain dance {req 50 cultists}, knows ritual of sunshine {req whiskey and light}, knows summon to europa {req fruit [fresh], bread, cashews, consumes English cultists}, knows summon horsemen ritual {consumes 7 seals}
--GOEARERKSFLES (DEAD): unending hunger,  mass: 200, physique +2
--Search Group 1: 43 cultists
--Search group 2: 44 cultists
--Search group 3: 44 cultists
--Search group 4: 34 cultists, 10 English cultists

Rosabel (lightly injured): summoned, has seal rift ability, read self help book, has a migraine, safe from war for [1] turn, knows Brandishing spell
Cultists: 185 armed cultists, 360 cultists, 100 surgeon cultists, 100 horrific armed cultists, 43 heavily armed cultists, 476 armed mad cultists, 25 assassin cultists, morale high
Items: has dragon blood, has gold block, has dynamite, has tallow candles, has Grand cathedral base with brutal defenses, has chalice of healing, injured people in chapel, has surgical tools and first aid kits, [10] turns worth of food
Inquisitors: discredited, 717 inquisitors, 80 trained inquisitors, inquisitors have destroyed Orb of Storms 1 and Orb of Stalwart 2, know ritual of warming {req whiskey}, inquisitors active
Rituals:knows gold summoning ritual {req gold block, dragonblood, tallow candles, causes weakness}, knows ritual of summon oranges {req chalk}, knows circle of healing ritual {req cultists, wine, and candles}, knows ignite mortal ritual {req gasoline, consumes cultists}, knows sacrificial summoning ritual {requires Dragonblood, consumes 500 sacrificial cultists}, knows hold rift ritual {consumes solid material}
Other: very good PR, community improved, excellent PR, has zombie vaccine, buried the dead again, knows how to hide horrific appearances, publicly known
Temporary: 100 civilians

Other: Poison widely available, 10% of Earth's population gone, cascade impossible, everyone is on psi-net, Lunar Orb of Stalwart has a carp in it, Rift stabilized at [9] turns, has rained in California, Death stalled [2] turns

carp

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1143 on: October 11, 2015, 09:19:33 am »

hey does my vote count?
ME: continue search for a rift that leads to this world
cultists: plead to be let through the rift they can quite honestly say that they only did it because their insane god told them to.you know what no what kind of insane eldritch god am I  ATTAIN NUKES


this is my apocalypse I WILL DESTROY THE EARTH DEORBIT THE MOON I WILL PLUNGE THIS WORLD INTO DESTRUCTION I WILL FLOOD THE LAND AND DRAIN THE OCEANS I WILL BURN THE ATMOSPHERE I WILL CRUSH CIVILISATION THIS IS MY AGE AND I WILL DESTROY ALL WHO CARES ABOUT THIS I WILL KILL OFF THE ENTIRE POPULATION THIS WORLD IS AT AN END EXISTENCE WILL BE NO MORE THERE WILL ONLY BE ENTROPY WHEN I'M DONE.

time to make a new horror
Spoiler (click to show/hide)
« Last Edit: October 13, 2015, 02:59:50 pm by carp »
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Carp carp carpcarp CAAR-ARP carpity carpcarp CARP CARP
Caaarp car-AARRP carpity carp-arp carppp-aaaarP.

*i'm looking at you biggerfish.

carp

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1144 on: October 11, 2015, 09:23:11 am »

Me: ask the horsemen to leave, remined them that the apocalypse causes the horsemen to come and not the other way round.
well remember i broke the seven seals (literally) so i caused the apocalypse to come.
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Carp carp carpcarp CAAR-ARP carpity carpcarp CARP CARP
Caaarp car-AARRP carpity carp-arp carppp-aaaarP.

*i'm looking at you biggerfish.

wipeout1024

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1145 on: October 11, 2015, 05:26:52 pm »

I want a final boss.
Cultists: Find food.
« Last Edit: October 11, 2015, 07:56:17 pm by wipeout1024 »
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Evonix

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1146 on: October 11, 2015, 07:53:12 pm »

Me: Tell death that to my knowledge they were summoned by ritual and not mass destruction, hope it aids in the investigation.Also can you 4 leave if you find nothing?
Moon cultists: summon koshu.(can I ask him to do stuff then you deside if he agrees?
K.I.:I've been ordering you around alot, go do your own thing.
50 trained armoured cultists:Guard
Rest:Get food.
« Last Edit: October 13, 2015, 02:30:12 pm by Evonix »
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FallacyofUrist

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1147 on: October 12, 2015, 09:05:26 am »

((How often do you estimate I'll need to post in order to play in game 4?))
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carp

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1148 on: October 12, 2015, 12:28:49 pm »

fun fact one minecraft character with no mods can carry 44421.17024 metric tons
or one 134440402351723360th the weight of the earth so roughly a 133quintillionth another comparison is that is 2304.00217ish cubic meters of gold
« Last Edit: October 12, 2015, 02:41:32 pm by carp »
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Carp carp carpcarp CAAR-ARP carpity carpcarp CARP CARP
Caaarp car-AARRP carpity carp-arp carppp-aaaarP.

*i'm looking at you biggerfish.

carp

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1149 on: October 13, 2015, 02:58:17 pm »

sorry bout this
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Carp carp carpcarp CAAR-ARP carpity carpcarp CARP CARP
Caaarp car-AARRP carpity carp-arp carppp-aaaarP.

*i'm looking at you biggerfish.

Aslandus

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1150 on: October 13, 2015, 08:17:33 pm »

Ok, my normal computer's not fixed but I have a computer I can use now, so I'll roll these turns while I can... Doesn't even work with my mouse :(

hey does my vote count?
ME: continue search for a rift that leads to this world
cultists: plead to be let through the rift they can quite honestly say that they only did it because their insane god told them to.you know what no what kind of insane eldritch god am I  ATTAIN NUKES


this is my apocalypse I WILL DESTROY THE EARTH DEORBIT THE MOON I WILL PLUNGE THIS WORLD INTO DESTRUCTION I WILL FLOOD THE LAND AND DRAIN THE OCEANS I WILL BURN THE ATMOSPHERE I WILL CRUSH CIVILISATION THIS IS MY AGE AND I WILL DESTROY ALL WHO CARES ABOUT THIS I WILL KILL OFF THE ENTIRE POPULATION THIS WORLD IS AT AN END EXISTENCE WILL BE NO MORE THERE WILL ONLY BE ENTROPY WHEN I'M DONE.

time to make a new horror
Spoiler (click to show/hide)
((Your vote counts, it's the one for everyone dying horribly... not sure what that horror is for unless you plan to summon it somehow))
Search: [6] You seek a portal and stumble through one. It is extremely hot and you feel your flesh searing to a delicious-smelling crisp. (lightly wounded, in a Giant's Oven in the Land of Myth)
Nukes: [3] They manage to find nukes... in a heavily guarded warehouse, behind a locked door, right next to War, who seems to be leering at them. (located unobtainable nukes)

Horsemen:
Death: do nothing
[irrelevant] He sits and watches for signs of apocalypse and is unsettled by the amount of peace and friendship in this apocalypse.
War: Cause a riot among Carp's cult
[5] He uses his power to send Carp's cultists into a frenzy, they start tearing each other apart! Many of them are dead before you get a chance to react, but they continue rioting through next turn. (-25 armed cultists, -100 cultists, cultists rioting)
Pestilence: turn Rosabel's cultists into zombies
[2] They are too healthy to be turned undead! "Good cleaning habits! My only weakness!"
Famine: hide in the back! Your passive ability is too powerful to let yourself be slaughtered on the front line!
[1] he dives directly into TW's cult and hands out some gold coins. There's chocolate inside! (TW gains [1] turn of food, Famine is vulnerable to TW's cult)

I want a final boss.
Cultists: Find food.
Food: [3] They manage to trek out of the desert and collect some apples from a nearby orchard. It won't last long, but it's better than nothing. (gain [3] turns of food)

Inquisitors: Steal the cult's food
[6] They snag all your food, but they are too weighed down to make an escape. Several of them get captured, but the rest escape when they finally decide to leave the food. (50 inquisitors captured, inquisitor's food supply will last twice as long now)

Me: Tell death that to my knowledge they were summoned by ritual and not mass destruction, hope it aids in the investigation.Also can you 4 leave if you find nothing?
Moon cultists: summon koshu.(can I ask him to do stuff then you deside if he agrees?
K.I.:I've been ordering you around alot, go do your own thing.
50 trained armoured cultists:Guard
Rest:Get food.
Talk him down: [4] You manage to convince Death that there is no actual apocalypse, despite what the mad cod says. Unfortunately, he says the only way they can leave is either after the planet is ruined, or in a series of coffins. (Death delayed [2] more turns)
((Sure, I guess I'll make a roll for asking him and a roll for him doing things))
Summon: [6] They also summon a glorious horror by the name of Goshu! Wait, oops... (Goshu summoned, Koshu summoned)
Spoiler (click to show/hide)
KI: [1] They decide to sell their new Death ray to death. He is mildly pleased. (Death now has +1 power for his death ability)
Gourd: [2] They cower in the base and offer no protection to the people inside.
Fud: [3] They gather some wild plants. REmarkably, they manage to find enough for all the hungry mouths of the cult, even those backstabbers in KI selling out to the guys trying to kill everyone. (Gain [3] turns of food)

((How often do you estimate I'll need to post in order to play in game 4?))
((About once a week, if this game is anything to go by.))

Aslandus

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1151 on: October 13, 2015, 08:19:41 pm »

Double posted because this loaner lags like a bastard

carp

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1152 on: October 14, 2015, 03:53:49 pm »

wait in my turn i rolled a six whats the good part i mean i was searching for a rift into this world and just a rift into a land of myth doesn't benefit me in any way.
and i wish people would post twice a week to every day i'm pretty sure everyone can manage.
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Carp carp carpcarp CAAR-ARP carpity carpcarp CARP CARP
Caaarp car-AARRP carpity carp-arp carppp-aaaarP.

*i'm looking at you biggerfish.

FallacyofUrist

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1153 on: October 14, 2015, 04:14:38 pm »

One cultist: order Goshu to kill Koshu.
49 other cultists: research a ritual to turn into avatars of death.

((I guess I'll still be in for game four.))
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Aslandus

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1154 on: October 14, 2015, 06:03:58 pm »

wait in my turn i rolled a six whats the good part i mean i was searching for a rift into this world and just a rift into a land of myth doesn't benefit me in any way.
and i wish people would post twice a week to every day i'm pretty sure everyone can manage.
You wanted a rift, I gave you a rift. Would I be expected to make it beneficial to drink poison if you decided to use a move on it?

One cultist: order Goshu to kill Koshu.
49 other cultists: research a ritual to turn into avatars of death.

((I guess I'll still be in for game four.))
It appears cloud man has awoken from his eternal slumber to order his underlings around a little for the finale
Order: [3] The order goes through, but because Goshu is lazy he won't get around to it until his next turn. (Attack Koshu order given)
Research: [5] They find a chunk of seared flesh from Anthaju that they can invoke to become reapers, even in death Anthaju is more useful than their old master ever was. Very similar to death himself, except they AREN'T necessarily going to murder everyone on earth... Unless you tell them to, of course. (Gain Anthaju's flesh, learned Create Reaper ritual {req Anthaju's flesh})
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