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Author Topic: Pastblasters - Adventures in Wizardry (Turn 55)  (Read 85807 times)

_DivideByZero_

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Re: Pastblasters - Adventures in Wizardry (Turn 52)
« Reply #570 on: November 16, 2015, 02:37:44 pm »

Roll 53



ASk him for some humble accomodations. Then go to the market and see how much this axe and mace sells for, and if they sell something that can give my punches some more..eh..punch.

The bishop tells you that you are welcome to stay at his manor just across the street for as long as you want.

...

[1][1] A cloaked dwarf mage tips you off that the axe and mace are memories. You can try to sell them, but there are laws forbidding the sale of weapons duplicated by thoughtform.

On the other hand, there are a variety of fist-based weapons and fist-enhancements available:

>A pair of iron knuckles, spiked. They cost 25 Hours. (Attack power: 3)
>A pair of steel gauntlets worth 50 Hours. They provide +1 Defense on the turn you attack with them, but only have 2 Attack power.
>A spring-loaded knife that trips when you pull a string, worth 30 Hours. The serrated blade contains a poison reservoir, but the weapon itself only has 1 Attack power, +2 when attacking from stealth.

>A tome titled "Fist of Bear," sold by a Borian scribe for 40 Hours. It enlarges the wearer's fists to three times their size, but they reduce in size with every punch.
>A tome titled "Scattering Inferno," sold for 25 Hours. It supposedly
All tome sales normally come with a receipt sealed by the Church. This one doesn't, however. There is a chance it is a scam.

...

You have a schematic of an iron arrow trap

You have a steel axe (Attack power: 1) (Deals piercing damage if the attack connects but fails to pierce)
You have an iron mace (Attack power: 2) (If the target has less than 2 damage, deals piercing damage)

You have a charged large greatbow (Attack power: 3 (charged), 1 (uncharged)) (charging takes one turn of preparation)
You have an uncharged Quickbow (Attack power: 1. Can fire twice per turn. Charging it allows you to fire two arrows per attack, four in one turn)
You have 11 arrows in your quiver (Attack power: 1)
You have about one hundred Hours



That dirty, bread-baking Baguette! This is why the non-Ost Arinthians have to prove their loyalties! "Er, that price will suffice. Good day, I must be off!"

Don't try to barter. Dump 15 hours alongside the goblet, watch and jewelry on the table, grab the Halberd then run off after the thieving loaf.

[6][5] "But wait, sir--!"
You take off with the new weapon in hand. There are still price tags attached, but seeing as the man didn't shout "Thief!," you should be good. For now, at least.

You catch up to the thief as you are considerably faster than he is. When confronted on the sidewalk, he turns around and brandishes a knife to your halberd and javelin.
The expression on his face is priceless as he drops your tome and sprints away as fast as he can. Good riddance.

You passed Wilhelm on your way out of the market. You also think you saw Efa's robe at one corner. You can meet up with either of them.

...

Your whole body is protected by some sort of green glow, visible in the dark (-1)

...

You have a stack of spell tome pages and a black cover

You have a bloodied ceremonial dagger (Attack power: 3) (attaches to target and Drains it, suppressing it) (remembering a memory teleports this weapon to your hand)

You have a Beech Javelin (Attack power: 3 (thrown), 1 (stab))
You have a Steel Halberd (Attack Power: 3) (+2 Attack power if you roll above a 10 on your attack roll) (Enemies get a negative die on their defense roll)
You have 10 Javelin memories (lucid)
You have about 15 Hours

You remember the Lady of Winter
You remember many eyes
You remember many pixies
You remember a band of Arinthian soldiers and some bandits
You remember a bandit sinking into the ground



Maryam is shocked by the woman's performance, and then goes to help negotiate a deal.

[2][6] As the nobleman keeps praising the singer, you manage to convince him that you are her contractor. He responds that he has never heard of such a practice, but you claim it is very popular in the far reaches of the empire, where singers lead busy lives and can't be bothered with the stress of searching out contracts.

He says you are free to come as you like. There is plenty of space on his clipper. "The more the merrier."

...

You have seventy-five Hours
You have an iron dagger



"Yes, it's certainly a start. I arranged for professional escorts in case of trouble." Leonhard replies, petting Klein for a while before putting the cat inside his backpack. After the nobleman asks Efa whether he's her husband, the mercenary turns his gaze to the sporeborn non-human and stares at her like it's the first time he's seeing her as a woman. "We should get the others then, Efa."

"Aye! I believe I saw Zikal head that way chasing someone."
She points down the road and turns to take off.
"You can follow me if you like. Wilhelm must be at a church to deliver his message, do you wish to check?"

You hear the voice of the Lady of [season].
Willhelm is not at the church. He is in the marketplace nearby you. I can tell you this because he has one of the crystals I gave you. His is defective, so I cannot talk to him directly. You will have to go get him.

...

You have a wet black Cloak of Ash (protects against Ashlight and fire)
You have a signature from the Tarca Rifle Corp. agent at Tyron

You have a Zweihänder slung on your shoulder (Attack power: 4) (can only be used offensively every other turn)
You have a Katzbalger (Attack power: 2)
You have an arquebus (Attack power: 3) (Your opponent gets an extra positive die to dodge)
You are wearing light plate armor (incoming attacks lose 1 attack power if over 1)
You have 161 Hours



No action

It seems that you will have two guests along with the four accompanying you on the boat: a singer and her 'contractor'.



It is the 7th hour after noon. The skies are cloudy and it is hailing rapidly.
(Next hour: Turn 58)
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

Lenglon

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Re: Pastblasters - Adventures in Wizardry (Turn 53)
« Reply #571 on: November 16, 2015, 06:35:09 pm »

No comment, No action.
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Caellath

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Re: Pastblasters - Adventures in Wizardry (Turn 51)
« Reply #572 on: November 17, 2015, 06:48:17 pm »

"Willhelm is not at the church. He is in the marketplace, according to the Lady. I'll look for him, get Zikal." Leonhard replies before heading to the nearby marketplace.

Search for Will.
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

HighEndNoob

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Re: Pastblasters - Adventures in Wizardry (Turn 53)
« Reply #573 on: November 18, 2015, 02:24:28 am »

Zikal grabbed the discarded tome and returned it to his bag. "Petty thieves. When will they learn not to rob heavily armed travelers in broad daylight?" I should apologize to the merchant. Shouldn't leave a bad impression on the market dwellers.

Walk back to the market stall, looking for Efa or Wilhelm along the way.
« Last Edit: November 18, 2015, 02:27:22 am by HighEndNoob »
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

_DivideByZero_

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Re: Pastblasters - Adventures in Wizardry (Turn 51)
« Reply #574 on: November 18, 2015, 03:04:13 am »

"Willhelm is not at the church. He is in the marketplace, according to the Lady. I'll look for him, get Zikal." Leonhard replies before heading to the nearby marketplace.

Search for Will.

"I know!" She starts whispering. "That crystal works as a communication channel for all of us."
I can use it too.

Maryam is shocked by the woman's performance, and then goes to help negotiate a deal.

The red robed woman, after talking to her husband, walks back and notices you. She waves innocently.
« Last Edit: November 18, 2015, 03:07:24 am by _DivideByZero_ »
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Lenglon

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Re: Pastblasters - Adventures in Wizardry (Turn 53)
« Reply #575 on: November 21, 2015, 04:11:29 pm »

((Bump, would post content but Val is pitching a fit right now and is refusing.))
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Pancaek

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Re: Pastblasters - Adventures in Wizardry (Turn 53)
« Reply #576 on: November 22, 2015, 07:15:04 am »

Buy the spiked knuckles for 25 hours. Then go and look at the selection of arrows. Also, armour that doesn't restrict movement much.
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_DivideByZero_

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Pastblasters - Adventures in Wizardry (Turn 54)
« Reply #577 on: November 22, 2015, 06:27:44 pm »

Roll 54



Buy the spiked knuckles for 25 hours. Then go and look at the selection of arrows. Also, armour that doesn't restrict movement much.

You find multiple armorers. Unfortunately, armor requires some time to fit, so you won't be able to buy any sort of plate. That leaves leather or chainmail, both of which can be fitted rather quickly (thirty minutes or so).
Cost of chainmail armor: 80 Hours (+2 Defense die)
Cost of leather armor: 40 Hours (+1 Defense die)

Arrow types:
>15 armor-piercing, 20 Hours (+1 positive dice on your attack vs Armor)
>20 regular, 10 Hours (Attack power: 1)
>15 bodkin, 15 Hours (Attack power: 2)

((See message at bottom))

...

You have a schematic of an iron arrow trap

You have a steel axe (Attack power: 1) (Deals piercing damage if the attack connects but fails to pierce)
You have an iron mace (Attack power: 2) (If the target has less than 2 damage, deals piercing damage)
You have a pair of iron knuckles, spiked. (Attack power: 3)

You have a charged large greatbow (Attack power: 3 (charged), 1 (uncharged)) (charging takes one turn of preparation)
You have an uncharged Quickbow (Attack power: 1. Can fire twice per turn. Charging it allows you to fire two arrows per attack, four in one turn)
You have 11 arrows in your quiver (Attack power: 1)
You have 75 Hours



Zikal grabbed the discarded tome and returned it to his bag. "Petty thieves. When will they learn not to rob heavily armed travelers in broad daylight?" I should apologize to the merchant. Shouldn't leave a bad impression on the market dwellers.

Walk back to the market stall, looking for Efa or Wilhelm along the way.

To be fair, he did use disorienting magic.

You find Willhelm buying stuff. He is wearing some new weapons that he found. You also run into Leonahrd, who seems to have been looking for him as well.

((See message at bottom))

...

Your whole body is protected by some sort of green glow, visible in the dark (-1)

...

You have a stack of spell tome pages and a black cover

You have a bloodied ceremonial dagger (Attack power: 3) (attaches to target and Drains it, suppressing it) (remembering a memory teleports this weapon to your hand)

You have a Beech Javelin (Attack power: 3 (thrown), 1 (stab))
You have a Steel Halberd (Attack Power: 3) (+2 Attack power if you roll above a 10 on your attack roll) (Enemies get a negative die on their defense roll)
You have 10 Javelin memories (lucid)
You have about 15 Hours

You remember the Lady of Winter
You remember many eyes
You remember many pixies
You remember a band of Arinthian soldiers and some bandits
You remember a bandit sinking into the ground



[2][6] As the nobleman keeps praising the singer, you manage to convince him that you are her contractor. He responds that he has never heard of such a practice, but you claim it is very popular in the far reaches of the empire, where singers lead busy lives and can't be bothered with the stress of searching out contracts.

He says you are free to come as you like. There is plenty of space on his clipper. "The more the merrier."

((See message at bottom))

...

You have seventy-five Hours
You have an iron dagger



"Willhelm is not at the church. He is in the marketplace, according to the Lady. I'll look for him, get Zikal." Leonhard replies before heading to the nearby marketplace.

Search for Will.

You find Willhelm in the marketplace. He is currently shopping for items. You see him wearing some steel knuckles that he wasn't wearing before.

((See message at bottom))

...

You have a wet black Cloak of Ash (protects against Ashlight and fire)
You have a signature from the Tarca Rifle Corp. agent at Tyron. 6 Hours per hour for escort.

You have a Zweihänder slung on your shoulder (Attack power: 4) (can only be used offensively every other turn)
You have a Katzbalger (Attack power: 2)
You have an arquebus (Attack power: 3) (Your opponent gets an extra positive die to dodge)
You are wearing light plate armor (incoming attacks lose 1 attack power if over 1)
You have 161 Hours



No comment, No action.

((See message at bottom))



It is the 7th hour after noon. The skies are cloudy and it is hailing rapidly.
(Next hour: Turn 58)



If everyone agrees, we will timeskip to the Nobleman's estate once everyone is finished. It will be the 5th Hour of the next day.
« Last Edit: November 22, 2015, 06:30:08 pm by _DivideByZero_ »
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Have I now become your enemy by telling you the truth? (Gal 4:16)

Lenglon

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Re: Pastblasters - Adventures in Wizardry (Turn 54)
« Reply #578 on: November 22, 2015, 08:49:55 pm »

Agree to timeskip
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Caellath

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Re: Pastblasters - Adventures in Wizardry (Turn 54)
« Reply #579 on: November 24, 2015, 11:41:01 am »

Agreed.
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Pancaek

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Re: Pastblasters - Adventures in Wizardry (Turn 54)
« Reply #580 on: November 24, 2015, 01:17:44 pm »

Buy the normal arrows and the leather armour, get that fitted. Then timeskip, yes.
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HighEndNoob

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Re: Pastblasters - Adventures in Wizardry (Turn 54)
« Reply #581 on: November 25, 2015, 11:44:13 pm »

Apologize to the merchant for rudely fleeing the scene, then time skip.
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

wipeout1024

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Re: Pastblasters - Adventures in Wizardry (Turn 54)
« Reply #582 on: November 26, 2015, 06:01:59 am »

Follow them, agree to timeskip.
Logged
Ain't nobody got time for that.

_DivideByZero_

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Re: Pastblasters - Adventures in Wizardry (Turn 54)
« Reply #583 on: November 29, 2015, 10:38:44 pm »

Sorry for the huge wait. I hit a bit of a creative slump. That, and happy late Thanksgiving!

The nobleman's name is Aurijan van Sparrow

Roll 55



The nobleman owns a rather large riverboat known as the Artemy. She was pulled by horses from the night, for the lower oar decks were empty this time around; she carried little cargo to require additional power.

You arrive by boat to the Marianas Estate, which is located just along the Ranj neighboring a large port. The post-Ashstorm hails have subsided, but over the past night there was a windstorm that damaged many trees in the region and caused some dikes downriver to overflow. As a result, there are men working as contractors all over the port, offering repair services to disgruntled noblemen who've come looking for professionals.
Willem's Guild in particular has taken to advertising their speed and craftsmanship all across the streets, even paying beggars to flaunt signs and spread the word. Many a local craftsman have been angered by this, and a small mob is gaining traction. So far, three Willem's officials have been tarred and feathered.

The estate itself is located on a hill overlooking the port on the west side. The southern wing not only has a grandoise balcony overlooking the water, but a set of winding stairs lead to a small boatyard with three small vessels and a large space for the Artemy.

The nobleman himself was greeted by dozens of servants, who knelt at the shoreine as the Artemy passed and came up the hill afterward.

((Repeated to everyone for visibility))
...

At the estate, it seems there is a man called Von Riffbach selling hydroguitars like those in the marketplace at Tyron. He has a large following about him, eager to hear him play the instrument. When he plays it, however, a group of peasants toward the edge of a crowd, near a building, begin to go on a rampage, wailing incoherently, and only cease when they are subdued.

...

You have a schematic of an iron arrow trap

You have a steel axe (Attack power: 1) (Deals piercing damage if the attack connects but fails to pierce)
You have an iron mace (Attack power: 2) (If the target has less than 2 damage, deals piercing damage)
You have a pair of iron knuckles, spiked. (Attack power: 3)

You have a charged large greatbow (Attack power: 3 (charged), 1 (uncharged)) (charging takes one turn of preparation)
You have an uncharged Quickbow (Attack power: 1. Can fire twice per turn. Charging it allows you to fire two arrows per attack, four in one turn)
You have 31 arrows in your quiver (Attack power: 1)
You have 25 Hours

You wear leather armor (+1 defense die)



The nobleman owns a rather large riverboat known as the Artemy. She was pulled by horses from the night, for the lower oar decks were empty this time around; she carried little cargo to require additional power.

You arrive by boat to the Marianas Estate, which is located just along the Ranj neighboring a large port. The post-Ashstorm hails have subsided, but over the past night there was a windstorm that damaged many trees in the region and caused some dikes downriver to overflow. As a result, there are men working as contractors all over the port, offering repair services to disgruntled noblemen who've come looking for professionals.
Willem's Guild in particular has taken to advertising their speed and craftsmanship all across the streets, even paying beggars to flaunt signs and spread the word. Many a local craftsman have been angered by this, and a small mob is gaining traction. So far, three Willem's officials have been tarred and feathered.

The estate itself is located on a hill overlooking the port on the west side. The southern wing not only has a grandoise balcony overlooking the water, but a set of winding stairs lead to a small boatyard with three small vessels and a large space for the Artemy.

The nobleman himself was greeted by dozens of servants, who knelt at the shoreine as the Artemy passed and came up the hill afterward.

((Repeated to everyone for visibility))
...

There are merchants all around, this being a trade hub. Most of them are from the outer reaches of the empire, especially downriver. It seems a lot of their wares are random loot from underground dungeons.
For some reason, there seems to be a shortage of underground dungeons in the Ostlands, and the Ostlands only. They must have been cleared out a long time ago.

There is, in fact, a dungeon nearby! A state dungeon, to be exact, according to the peasants. These prisons are funded by the crown and staffed by the church, whose thoughtform specialists are more than capable of subduing even the most heretical of heretics.

...

Your whole body is protected by some sort of green glow, visible in the dark (-1)

...

You have a stack of spell tome pages and a black cover

You have a bloodied ceremonial dagger (Attack power: 3) (attaches to target and Drains it, suppressing it) (remembering a memory teleports this weapon to your hand)

You have a Beech Javelin (Attack power: 3 (thrown), 1 (stab))
You have a Steel Halberd (Attack Power: 3) (+2 Attack power if you roll above a 10 on your attack roll) (Enemies get a negative die on their defense roll)
You have 10 Javelin memories (lucid)
You have about 15 Hours

You remember the Lady of Winter
You remember many eyes
You remember many pixies
You remember a band of Arinthian soldiers and some bandits
You remember a bandit sinking into the ground



The nobleman owns a rather large riverboat known as the Artemy. She was pulled by horses from the night, for the lower oar decks were empty this time around; she carried little cargo to require additional power.

You arrive by boat to the Marianas Estate, which is located just along the Ranj neighboring a large port. The post-Ashstorm hails have subsided, but over the past night there was a windstorm that damaged many trees in the region and caused some dikes downriver to overflow. As a result, there are men working as contractors all over the port, offering repair services to disgruntled noblemen who've come looking for professionals.
Willem's Guild in particular has taken to advertising their speed and craftsmanship all across the streets, even paying beggars to flaunt signs and spread the word. Many a local craftsman have been angered by this, and a small mob is gaining traction. So far, three Willem's officials have been tarred and feathered.

The estate itself is located on a hill overlooking the port on the west side. The southern wing not only has a grandoise balcony overlooking the water, but a set of winding stairs lead to a small boatyard with three small vessels and a large space for the Artemy.

The nobleman himself was greeted by dozens of servants, who knelt at the shoreine as the Artemy passed and came up the hill afterward.

((Repeated to everyone for visibility))
...

The group you weaseled your way into travelling with seems to have other things on their minds. You can tell by where their focus is.

The estate itself is very large, almost befitting a duke. But alas, this nobleman is hardly a count. You are able to discover that he is the third son of the duke of Helmholtz, whose misdeeds are told of from Zinsky to Yohan. He has tried to distance himself quite a bit, even adopting a new family name (House Sparrow, rather than house Jackalope). There are many members of house Jackalope present, however, living at Marianas in exile.

...

You have seventy-five Hours
You have an iron dagger



The nobleman owns a rather large riverboat known as the Artemy. She was pulled by horses from the night, for the lower oar decks were empty this time around; she carried little cargo to require additional power.

You arrive by boat to the Marianas Estate, which is located just along the Ranj neighboring a large port. The post-Ashstorm hails have subsided, but over the past night there was a windstorm that damaged many trees in the region and caused some dikes downriver to overflow. As a result, there are men working as contractors all over the port, offering repair services to disgruntled noblemen who've come looking for professionals.
Willem's Guild in particular has taken to advertising their speed and craftsmanship all across the streets, even paying beggars to flaunt signs and spread the word. Many a local craftsman have been angered by this, and a small mob is gaining traction. So far, three Willem's officials have been tarred and feathered.

The estate itself is located on a hill overlooking the port on the west side. The southern wing not only has a grandoise balcony overlooking the water, but a set of winding stairs lead to a small boatyard with three small vessels and a large space for the Artemy.

The nobleman himself was greeted by dozens of servants, who knelt at the shoreine as the Artemy passed and came up the hill afterward.

((Repeated to everyone for visibility))
...

It is snowing, hard.
The Tarca Riflemen are here. They actually have a post located inland, and a small barracks at Kilbis houses about thirty who typically perform this kind of escort work.

Some of the locals give you this strange, revering look. It's almost like they recognize you. One townsperson in typical garb walks up to you and asks you if you are Leonhard Amsel.

...

You have a wet black Cloak of Ash (protects against Ashlight and fire)
You have a signature from the Tarca Rifle Corp. agent at Tyron. 6 Hours per hour for escort.

You have a Zweihänder slung on your shoulder (Attack power: 4) (can only be used offensively every other turn)
You have a Katzbalger (Attack power: 2)
You have an arquebus (Attack power: 3) (Your opponent gets an extra positive die to dodge)
You are wearing light plate armor (incoming attacks lose 1 attack power if over 1)
You have 161 Hours



The nobleman owns a rather large riverboat known as the Artemy. She was pulled by horses from the night, for the lower oar decks were empty this time around; she carried little cargo to require additional power.

You arrive by boat to the Marianas Estate, which is located just along the Ranj neighboring a large port. The post-Ashstorm hails have subsided, but over the past night there was a windstorm that damaged many trees in the region and caused some dikes downriver to overflow. As a result, there are men working as contractors all over the port, offering repair services to disgruntled noblemen who've come looking for professionals.
Willem's Guild in particular has taken to advertising their speed and craftsmanship all across the streets, even paying beggars to flaunt signs and spread the word. Many a local craftsman have been angered by this, and a small mob is gaining traction. So far, three Willem's officials have been tarred and feathered.

The estate itself is located on a hill overlooking the port on the west side. The southern wing not only has a grandoise balcony overlooking the water, but a set of winding stairs lead to a small boatyard with three small vessels and a large space for the Artemy.

The nobleman himself was greeted by dozens of servants, who knelt at the shoreine as the Artemy passed and came up the hill afterward.

((Repeated to everyone for visibility))
...

Efa much preferred to be downlevel inside the ship's hull, despite the nobleman's pleading. He agreed, but only after "cleaning things up" for about thirty minutes.

When she finally left the ship, there was a small burst of flame in the ship's cargo hold, which did not damage the ship much but created an audible blast. The nobleman seemed shocked, and appeared relieved when he saw Efa milling about, but he still seemed worried even after.



It is the 5th hour after noon. The sky is filled with clouds and it is snowing heavily.
(Next hour: Turn 65)
« Last Edit: December 07, 2015, 09:11:56 pm by _DivideByZero_ »
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Have I now become your enemy by telling you the truth? (Gal 4:16)

Caellath

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Re: Pastblasters - Adventures in Wizardry (Turn 51)
« Reply #584 on: December 07, 2015, 05:05:47 pm »

"Why, yes I am. I hope this is not an old grudge to be settled." Leonhard replies humorously upon being addressed by the townsman. He isn't sure what it's about; he doesn't remember anything about what he might have done to the people who've been giving him revering looks. While at first he thought it might have been a simple mistake, the fact one of them is talking to him and has mentioned his name eliminates that possibility quite efficiently.
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.
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