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Author Topic: X-Com Chimera Squad  (Read 685905 times)

Aklyon

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Re: X-Com 2: Modding In The Slums [Gone Wrong] [Almost Got Stunned!]
« Reply #5355 on: April 13, 2016, 11:05:51 pm »

Someone has to do a lets play or something with this
Well I could try to do one (It'd also have other mods and tweaks I've been playing with on veteran like Accurate Swords, IESS+, A Better Advent, Psiblade class, Junkrat class, extra loot chances, Bigger squad size fix, clean cinamatic, etc. Maaaybe try commander.) but it'd be screenshots only. I do not have a good enough computer to be confident in non-crap video quality. Someone else doing it in video would probably be more amusing.
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

KingofstarrySkies

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Re: X-Com 2: Modding In The Slums [Gone Wrong] [Almost Got Stunned!]
« Reply #5356 on: April 13, 2016, 11:34:08 pm »

...What's the PsiBlade class? That's the coolest sounding thing I've heard in the last hour.
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Aklyon

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Re: X-Com 2: Modding In The Slums [Gone Wrong] [Almost Got Stunned!]
« Reply #5357 on: April 13, 2016, 11:43:41 pm »

...What's the PsiBlade class? That's the coolest sounding thing I've heard in the last hour.
You have a sword as a primary (the visual is a little buggy and shows them holding nothing in gun-position in the armory) and a psi amp (you lose the amp if you try to change it before you have psi researched). The squaddie ability is Soulfire. Mod (and its dependancy, Primary Weapon Sword) is on the workshop.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Aklyon

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Re: X-Com 2: Modding In The Slums [Gone Wrong] [Almost Got Stunned!]
« Reply #5358 on: April 14, 2016, 09:26:11 am »

Someone has to do a lets play or something with this
Well I could try to do one (It'd also have other mods and tweaks I've been playing with on veteran like Accurate Swords, IESS+, A Better Advent, Psiblade class, Junkrat class, extra loot chances, Bigger squad size fix, clean cinamatic, etc. Maaaybe try commander.) but it'd be screenshots only. I do not have a good enough computer to be confident in non-crap video quality. Someone else doing it in video would probably be more amusing.
Made the post, for the interested.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Sergius

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Re: X-Com 2: Modding In The Slums [Gone Wrong] [Almost Got Stunned!]
« Reply #5359 on: April 18, 2016, 09:49:45 am »

So, in my first playthrough, I got a male soldier with stupid pigtails and he died right after the tutorial mission, before I could change his hairdo. I played for several days, but it always bugged me, so I had to start over. Can't stand having a dead soldier with pigtails in the memorial.
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Egan_BW

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Re: X-Com 2: Modding In The Slums [Gone Wrong] [Almost Got Stunned!]
« Reply #5360 on: April 18, 2016, 12:58:16 pm »

...You'd doom your timeline just so you don't have to look at one man's fashion?
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Lightningfalcon

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Re: X-Com 2: Modding In The Slums [Gone Wrong] [Almost Got Stunned!]
« Reply #5361 on: April 18, 2016, 01:41:53 pm »

...You'd doom your timeline just so you don't have to look at one man's fashion?
Some of use have standards.
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RAM

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Re: X-Com 2: Modding In The Slums [Gone Wrong] [Almost Got Stunned!]
« Reply #5362 on: April 18, 2016, 02:45:23 pm »

And the rest of us rely upon automated spell-checkers...

I am completely comfortable with dooming the timeline. But don't you ever worry that you might be intruding upon your soldier's ability to express themselves? Just think how happy they were when they managed to escape having their personality edited...
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EnigmaticHat

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Re: X-Com 2: Modding In The Slums [Gone Wrong] [Almost Got Stunned!]
« Reply #5363 on: April 18, 2016, 03:40:08 pm »

So, in my first playthrough, I got a male soldier with stupid pigtails and he died right after the tutorial mission, before I could change his hairdo. I played for several days, but it always bugged me, so I had to start over. Can't stand having a dead soldier with pigtails in the memorial.
What's the matter with a guy with pig tails?  :P
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Aklyon

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Re: X-Com 2: Modding In The Slums [Gone Wrong] [Almost Got Stunned!]
« Reply #5364 on: April 18, 2016, 03:41:41 pm »

I actually have a guy with pig tails in my lp. But he's a. wearing a helmet., and b. not in the main team.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Egan_BW

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Re: X-Com 2: Modding In The Slums [Gone Wrong] [Almost Got Stunned!]
« Reply #5365 on: April 18, 2016, 03:42:20 pm »

...You'd doom your timeline just so you don't have to look at one man's fashion?
Some of use have standards.
What, like not surrendering to the ayy lmaos like a coward?
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Down at the bottom of the ocean. Beneath tons of brine which would crush you down. Not into broken and splintered flesh, but into thin soup. Into just more of the sea water. Where things live that aren't so different from you, but you will never live to touch them and they will never live to touch you.

Sergius

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Re: X-Com 2: Modding In The Slums [Gone Wrong] [Almost Got Stunned!]
« Reply #5366 on: April 19, 2016, 09:36:05 am »

...You'd doom your timeline just so you don't have to look at one man's fashion?
Some of use have standards.
What, like not surrendering to the ayy lmaos like a coward?

Nobody surrendered to anything. ::)
The timeline is either frozen forever in my hard drive, or it ran its course with a commander that wasn't being mind controlled by an external force.
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Sergius

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Re: X-Com 2: Modding In The Slums [Gone Wrong] [Almost Got Stunned!]
« Reply #5367 on: April 23, 2016, 08:59:05 pm »

Hm, somehow I missed this one: https://www.youtube.com/watch?v=qehLhqLx6Ak

Video is fairly recent tho. It's for the old game but posting here to avoid necroing.
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MaximumZero

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Re: X-Com 2: Modding In The Slums [Gone Wrong] [Almost Got Stunned!]
« Reply #5368 on: April 24, 2016, 09:24:19 pm »

So, in my first playthrough, I got a male soldier with stupid pigtails and he died right after the tutorial mission, before I could change his hairdo. I played for several days, but it always bugged me, so I had to start over. Can't stand having a dead soldier with pigtails in the memorial.
What's the matter with a guy with pig tails?  :P
I'm now tempted to post a badass picture with pigtails and gloves on now. Veeeeery tempting.
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Mephansteras

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Re: X-Com 2: Modding In The Slums [Gone Wrong] [Almost Got Stunned!]
« Reply #5369 on: April 24, 2016, 09:31:00 pm »

Bonus points if you wear a t-shirt with the XCOM logo on it.
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