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Author Topic: Fallout 4: It Just Works  (Read 811161 times)

forsaken1111

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #600 on: June 15, 2015, 12:26:12 pm »

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scriver

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #601 on: June 15, 2015, 12:30:19 pm »

So it seems likely F4 will not have any skills:
Spoiler (click to show/hide)
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TempAcc

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #602 on: June 15, 2015, 12:33:00 pm »

I rewatched that gameplay trailer, now with the luxury of pausing and going back, and picked out a few interesting bits:

-Showing off the armor at the beginning - is that third one some kind of air force flightsuit?


There's a picture doing the rounds somewhere (I think it was on PC Gamer) of the character in jetpack (working) power armour - so it could well be!

The trailer does include a power armored player using a jetpack, so this has been pretty much confirmed.
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nenjin

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #603 on: June 15, 2015, 12:34:22 pm »

Color me not surprised at all. If true that would be exactly what I expected: it can't be a Bethesda sequel if it doesn't include less mechanics than the previous game.

Anyways, since I haven't been following any of the FO4 news, did they announce paid mods for FO4?
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Krevsin

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #604 on: June 15, 2015, 12:35:50 pm »

No, but they announced that the Xbone users will get to use mods. for free.

Edit: Apparently skills will be in the game in one form or another.
Spoiler (click to show/hide)
« Last Edit: June 15, 2015, 12:47:06 pm by Krevsin »
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SealyStar

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #605 on: June 15, 2015, 12:46:27 pm »

I seriously doubt a Bethesda game would work completely without skills. I wouldn't be surprised if they've simplified the system yet again, but I'm willing to bet skills are just folded under the SPECIAL or perk tabs now.
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nenjin

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #606 on: June 15, 2015, 12:48:31 pm »

I seriously doubt a Bethesda game would work completely without skills. I wouldn't be surprised if they've simplified the system yet again, but I'm willing to bet skills are just folded under the SPECIAL or perk tabs now.

If all skills relate to a core stat in some way, I can totally see someone at Bethesda going "Well then there's no need for skills anymore is there, just use the stat."
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Krevsin

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #607 on: June 15, 2015, 12:49:49 pm »

I seriously doubt a Bethesda game would work completely without skills. I wouldn't be surprised if they've simplified the system yet again, but I'm willing to bet skills are just folded under the SPECIAL or perk tabs now.

If all skills relate to a core stat in some way, I can totally see someone at Bethesda going "Well then there's no need for skills anymore is there, just use the stat."
Edit: Apparently skills will be in the game in one form or another.
Spoiler (click to show/hide)
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Sergius

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #608 on: June 15, 2015, 12:51:58 pm »

Several of the skills only seem to work in increments of 25 anyway. Except for recipes and perk checks, which are generally in increments of 15. I wouldn't mind that much if they just give you 4-5 ranks instead of raising 1 point at a time. But maybe there'll be more ranks, like 10 or so.
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Zangi

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #609 on: June 15, 2015, 02:22:42 pm »

Oh jah...  saw this picture in some Ars article on Bethseda E3.
Spoiler (click to show/hide)

Downloading that iThing app for it now.
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scriver

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #610 on: June 15, 2015, 02:30:23 pm »

No, but they announced that the Xbone users will get to use mods. for free.

Edit: Apparently skills will be in the game in one form or another.
Spoiler (click to show/hide)

Yeah, it seems likely they will just have a "Science" perk in four ranks or something.


Several of the skills only seem to work in increments of 25 anyway. Except for recipes and perk checks, which are generally in increments of 15. I wouldn't mind that much if they just give you 4-5 ranks instead of raising 1 point at a time. But maybe there'll be more ranks, like 10 or so.

Originally, if I recall correctly, the skills was in 1-100 because it was a percentile.

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jocan2003

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #611 on: June 15, 2015, 02:50:09 pm »

Am i the only one who saw massive reference to Real Time settler mod? I mean real time settler mod allowed you to build a outpost-ish and get villager, make brahmin caravan between your settlement and even other towns, nice to finaly see something like that but official, now with modding open they will be able to expand on that system and the crafting... god te crafting, start with a pistol and end up with a big full automatic assault rifle haha.
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Putnam

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #612 on: June 15, 2015, 02:57:18 pm »

a page ago

forsaken1111

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #613 on: June 15, 2015, 03:07:01 pm »

Am i the only one who saw massive reference to Real Time settler mod? I mean real time settler mod allowed you to build a outpost-ish and get villager, make brahmin caravan between your settlement and even other towns, nice to finaly see something like that but official, now with modding open they will be able to expand on that system and the crafting... god te crafting, start with a pistol and end up with a big full automatic assault rifle haha.
I thought it was obvious enough not to comment on. Those mods have been some of the most popular for EVERY ONE of their games so yes they finally wised up and took notice.
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Metalax

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #614 on: June 15, 2015, 03:12:41 pm »

start with a pistol and end up with a big full automatic assault rifle haha.

So this? :P
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