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Voting closed: October 08, 2015, 10:25:56 pm


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Author Topic: Breadbowl: a Succession Farm [42.06] - Breadbowl Ends  (Read 421612 times)

Imic

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #615 on: March 08, 2016, 02:49:56 am »

facepalm
Armok save me
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Sanctume

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #616 on: March 08, 2016, 10:08:45 am »

"Fear not brave Imic, Breadbowl saves you.  I say the omens favors you in your present predicament, don't you agree?  The monarch chooses to reside amongst us, and with you to wield his hammer of dwarven justice... well, the criminal citizens of Breadbowl need beware!"

Dolwin

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #617 on: March 08, 2016, 10:52:37 am »

As the closest thing we have had to a dwarf committing a crime, don't hammer me bro.  It was for the advancement of science, and he was just a novice fisherdwarf.
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Imic

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #618 on: March 08, 2016, 12:01:38 pm »

must... Resist... Urge... To... Hammer...

*crashing noise*

Actually, that let off a lot of steam!
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Zuglarkun

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #619 on: March 08, 2016, 12:51:46 pm »

5th slate 243

Kol is busy working on something in the carpenter's workshop, we shall see what comes of it.
Spoiler: I like surprises (click to show/hide)

Meanwhile we found Nokor lurking in the waters in the southeast quadrant of the underground lake. We followed Captain Vortex's lead and stationed ourselves nearby the bubbling murk in order to lure the thing out of the water.

Then we waited.

Zulban and Vortex were the first to engage the giant stag beetle in battle as it lunged out of the water at us. Somehow, Zulban managed to end up below the beast as it skittered toward us and Zulban took a took a bite of the beasts soft underbelly, hanging on for dear life as it skittered toward us. Meanwhile Techno and Vortex encircled the beast, taking turns to chip away at its chitin as it sputtered poisonous fumes all over the place. A shot to its leg brought the beast down, and Zulban, Vortex and Techno took turns chopping away at it as if it were a felled tree until all sign of life was extinguished from the great stag beetle.

Spoiler: The end of Nokor (click to show/hide)
In their eagerness for battle, Vortex and Zulban were splashed with a coating of the forgotten beasts extract and seem to have contracted a fever.

As we moved off, Vortex stumbles to the ground in a fit of dizziness. Before we knew what was happening, Zulban lost his footing as well as his vision.

Spoiler: Things don't look good (click to show/hide)

A rescue team was dispatched to retrieve them for further observation while the rest of us assumed our normal tour of duties.



First impressions are everything.

This was especially true for Sibrek Logemtad, also known by his moniker Paintmatch the lofty, or these days, his Highness, King of The Old Nets. He was concerned with the inconsistent offerings from Breadbowl and had come personally to oversee the operations here to ensure that they met the quotas set for this calendar year.

Now that he had seem first hand what Breadbowl was like, he was less than impressed.

"What is this goblin corpse doing here lying about in the open? Don't you folks have any hygiene standards to adhere to? What if the food gets contaminated?" spoke Sibrek in an even manner as he questioned one of the commoners.

Spoiler: Your King (click to show/hide)
Sibrek had entertained the thought of using his position as King to indulge himself and do nothing for the rest of his days, but it seemed that he would have to put these thoughts aside. Breadbowl was far from the supply hub that he had envisioned, and changes would have to be made. He was King after all, and his burden was that he had a kingdom to feed.

As he made a tour of the premises, he learnt of the recent death of Shul-nak, one of his distant cousins and more importantly, a legendary weaponsmith; a most invaluable asset to the kingdom. He was somewhat aggrieved, though he did not let it upset him overmuch. He was well aware that ol' Shul-nak had been getting on in years, so it did not surprise him in the least. Shul-nak lived til a ripe old age of 155 after all. Besides, he couldn't care less about the troubles of other folks.

A crowd had begun to gather around them, and Sibrek made a beckoning motion towards his herald. He wasn't comfortable with large numbers of folks and preferred to avoid addressing the crowd if at all possible.

"In celebration of the King's arrival, you are all to be hammered!" Proclaimed Fath Inkedwinds, outpost liaison of The Old Nets, and now herald of the King.

The crowd that had gathered around looked around uneasily and a murmur of worried words stirred up among them.

"Yes! You are all to get hammered! Are there any questions?" repeated Fath with a generous smile on his face which soon turned to a look of worry as he observed the growing unease of the crowd that had gathered around them.

"Step aside Fath, evidently something is being lost in translation. What the herald means to say is that you are all to get hammered, which is to say you will all get drunk off your asses as we will be holding a feast to celebrate the King's arrival to Breadbowl. Is that clear to you folks now?" Spoke Melbil Starsword,

Melbil turned towards Fath.
"You should use the traditional terms Fath, not the new found slang you've picked up from the humans. How many times has it been now?" Melbil pointed out with a bemused look on her face as she exhaled sharply.

"I am sorry your Majesty, I was not aware-"

"Just don't make it a habit."

Fath turned towards one of the peasants, "Order some livestock to be slaughtered, I want some fresh meat for the banquet we are about to throw. By the way do you dregs have any white-spotted pufferfish?"

The peasant shook his head.

"Sunshine?"

The peasant shook his head.

"You've got to have at least some store of hard wheat beer perhaps?"

The peasant shook his head.

"I don't suppose you have some sorghum flour then?"

The peasant shook his head, more vigorously this time.

"Right. Well then let's see what you've got then." Fath made a rounds of the farms and pastures before giving the peasants a list of ingredients to procure for the feast, taking note of the two-humped camel and giant grey parrot that were to be preserved for further breeding stock as one of the preferred morsels of choice that would satisfy the King and Queen consort's regal palates.

Meanwhile, the personal guard of the King escorted him to the Duke's quarters to discuss matters.
Spoiler: Ast Virgindiamonds (click to show/hide)
Spoiler: Solon Floorsound (click to show/hide)
Spoiler: Geshud Tombsrhymes (click to show/hide)

A pair of dwarves followed closely behind the entourage. They seemed to be the personal retinue of the King.
Spoiler: Bim Salvenobles (click to show/hide)
Spoiler: Zulban Spunceling (click to show/hide)


Meanwhile...

6th slate 243

The elves have departed with blessings from the King.

Though he had been recovered by Dodok the miner for treatment, Zulban may not have long to live. On the flip side, we have procured 3 incredibly deadly weapons, one on Techno, the other 2 remaining in the possession of Zulban and Vortex.
Spoiler: Deadly weapon (click to show/hide)

Looks like Angus got some extract splashed on his boots, I'll get him to try to wash it off in the caverns, lest any of it tracks into the fortress.
Spoiler: Decontamination (click to show/hide)

Oh no! I just learnt that Zulban has died in the arms of Dodok Keskalkemsor who was transporting Zulban to the hospital for treatment. Dodok is still in shock.

I've forbidden the broken remnants of Nokor's corpse as well as the gear and corpse of Zulban, those contaminants are deadlier than I thought!


7th Slate 243

Kol Gusiladril has created Abanidashdoren - The Constructive Moist Diamonds, a glumprong door! Very regal looking, this will be a find addition in the King's chambers which are being built at the moment.


15th Slate 243

Vortex has been missing from training for some time now, I hope nothing has happ- oh no.
Spoiler: Vortex where art thou? (click to show/hide)

I sent someone down to the caverns to check, and indeed, Vortex's corpse has been found by Urdim fenceshaken.
Spoiler: Poor Vortex (click to show/hide)
Mason Capt is shocked at the news, but the rest of the military is taking it in stride. I pray this is the last life that Nokor manages to claim. Meanwhile, an out of control reacher and bonecarver Likot are duking it out in the pastures, frightening the animals. Onul the miner and Uzol the cheesemaker join in the fray and eventually the beast is subdued.
Spoiler: Reacher troubles (click to show/hide)


19th Slate 243

Those damned nobles are so difficult to please! Right after Gwolfski mandates the production of axes, the king mandates production of scepters.


9th Felsite 243

Spoiler: Decontamination part 2 (click to show/hide)
My attempts at decontamination of Zulban and Vortex's corpses are somewhat successful. The items they possessed have been cleansed of all traces of Nokor's contaminating extract. But despite weeks of splashing water in an attempt to decontaminate their bodies, their corpses still retained a coating of the poisonous extract on them.
Spoiler: Urgh not touching that (click to show/hide)
I think I'll risk it and order their corpses retrieved and buried.
Spoiler: Well here goes nothing (click to show/hide)

Good it seems the covering of water did the trick. After their bodies were interred, the Earthen Assaults gathered and we took turns pouring a libation of booze in front of their coffins in memory of their bravery and noble sacrifice. It may be a tad wasteful but may it speed their way to Armok's halls. Rest in peace brave defenders of Breadbowl.
Spoiler: R.I.P (click to show/hide)

14th Felsite 243

We need to expand storage capacity to keep with with the constant pot turnover as well as the increasing plant supplies, so I ordered an area to be excavated to the right of the farms.


17th Felsite 243

Olin Thaderal Axe Lord has bestowed the name Iden Nanir - the Paddles of Rhyming upon his steel battle axe!

Spoiler: Coati attack! (click to show/hide)

To arms! To arms!
Spoiler: A competent militia (click to show/hide)
Oh wait- Seems the farmers really know how to take care of themselves. Back to training!


25th Felsite 243

Crazy blades has bestowed the name of Ilirostath - Joyous Esteems upon his steel short sword.

27th Felsite 243

Now that the corpses and debris are cleared from the moat, we can cease the moat maintenance and fill the moat up once again.


Summer has arrived on the calendar
« Last Edit: March 12, 2016, 09:18:31 pm by Zuglarkun »
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Bearskie

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #620 on: March 08, 2016, 08:49:31 pm »

Though he had been recovered by Dodok the miner for treatment, Zulban may not have long to live. On the flip side, we have procured 3 incredibly deadly weapons, one on Techno, the other 2 remaining in the possession of Zulban and Vortex.
Spoiler: Deadly weapon (click to show/hide)

Holy crap, please tell me we still have that. Lethal bioweapons made from the vapors of ancient stag beetles are the stuff that legends are made of.

DDDragoni

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #621 on: March 08, 2016, 09:34:16 pm »

Though he had been recovered by Dodok the miner for treatment, Zulban may not have long to live. On the flip side, we have procured 3 incredibly deadly weapons, one on Techno, the other 2 remaining in the possession of Zulban and Vortex.
Spoiler: Deadly weapon (click to show/hide)

Holy crap, please tell me we still have that. Lethal bioweapons made from the vapors of ancient stag beetles are the stuff that legends are made of.

Let's just hope whoever picks it up has gloves.
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Stuff I run:
Icehold(Second Thread)
Stuff I was/am involved with:
The Succession Tower, ConstructIvory
Bonepillar                    Thunderdoom
Parallel Fortresses

Zuglarkun

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #622 on: March 09, 2016, 06:17:26 am »

Though he had been recovered by Dodok the miner for treatment, Zulban may not have long to live. On the flip side, we have procured 3 incredibly deadly weapons, one on Techno, the other 2 remaining in the possession of Zulban and Vortex.
Spoiler: Deadly weapon (click to show/hide)

Holy crap, please tell me we still have that. Lethal bioweapons made from the vapors of ancient stag beetles are the stuff that legends are made of.

Let's just hope whoever picks it up has gloves.

They indeed are much coveted. Unfortunately *sigh* Breadbowl does not enjoy the luck of these legendary forts. For one, its structures are above ground, and secondly it rains all year round. Both of which contribute to the extract coating on Techno's axe washing off somewhere before I had noticed it. If I had known, I would not have bothered with decontaminating Vortex and Zulban's gear. Alas what's done is done.

Would you like a new dorf Vortex?

Also...

Imic

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #623 on: March 09, 2016, 07:27:16 am »

Im not exactly wild, so at some point our hammerer needs to be struck by lightning. Not yet though. Please not yet.
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Sanctume

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #624 on: March 09, 2016, 10:45:57 am »

Also...

Upon Imic's appointment to the office of Hammerer, The Captain of the Guard's office is quietly vacated.

Sanctume drinks his ration of booze in the Fisher's bar, scratching the back of his neck with a shiny silver mace, and proposes a toast to no one in particular, "here's to the arrival of the monarch, making bureaucratic confusion, and successful untangling of me self from the schemes of politics!"

Imic

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #625 on: March 09, 2016, 11:36:53 am »

As the new hammerer, i mandate the cration of a new Paladinial law enforcement squad. All members must wear plate armour, the type of plate dosn't matter, and weild silver warhammers. Anyone who objects can send their complaints to the king, from whom we are directly recieving our orders.

Or, y'know, don't...

LONG LIVE JUSTICE
LONG LIVE FOOD PRODUCTION
LONG LIVE THE KING
And breadbowl too, i guess...
« Last Edit: March 12, 2016, 12:32:27 am by Imic »
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Bearskie

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #626 on: March 10, 2016, 05:23:57 am »

They indeed are much coveted. Unfortunately *sigh* Breadbowl does not enjoy the luck of these legendary forts.

Alas, we of Breadbowl are cursed with the burden of normality and realism. No matter, like a brief escapade from banality, t'was FUN while it lasted.

Imic

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #627 on: March 10, 2016, 05:28:53 am »

Oh yeah, also, put me on the turn list.

RIGHT NOW
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Zuglarkun

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #628 on: March 12, 2016, 04:24:08 am »

Just an OOC update (proper writeup to follow):

We now have a breeding pair of GCS (at least I hope its a breeding pair. Caught a male to go along with the female one we already have). I'm in the midst of building a tower to house the outpost liaison and King's quarters. Does anyone have any pointers as to how to get the minecarts to fill with magma and transport them aboveground where I need them to be? I can't quite figure out how to get the minecarts to the magma cistern for refilling nor how to get said filled minecarts onto the track stops. I hope to expand our magma forge and glass making operations if possible. I would be grateful and it would save me some research time to figure out how minecarts work.

However, I don't think I can finish the rest of the my turn within 2 weeks, still in early summer though I have some free time later today and tomorrow to slog through the rest of the year. I was in military reservist training the previous 2 weeks or so, so I had precious little time for DF. I can continue to forge on if there are no objections, if not I can post up the save at the half year point.

Bearskie

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #629 on: March 12, 2016, 05:04:47 am »

I believe that's Dolowin's design. Dump magma-safe minecarts into the magma chamber, let magma flood the chamber, then drain the magma through the fortifications. Build a track stop to dump the magma somewhere, place the minecarts on said track stop, and the magma will be dumped onto the tile beside it.

Or, you know, you could make another 100 z-level pump stack.

I have no issues with you taking your time. Make it a good turn. :)
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