Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Poll

Yes. It is
- 0 (0%)
Nope
- 0 (0%)

Total Members Voted: 0

Voting closed: October 08, 2015, 10:25:56 pm


Pages: 1 ... 48 49 [50] 51 52 ... 105

Author Topic: Breadbowl: a Succession Farm [42.06] - Breadbowl Ends  (Read 425023 times)

Bearskie

  • Bay Watcher
  • Nyam nyam
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #735 on: April 08, 2016, 08:18:07 pm »

Yeah, the 30k/60k target isnt going to be met through conventional means. It's going to require a complete restructuring of the fortress into an industrial food machine.

One thing, how about we keep a sizable stock of wood aside for fertilizer? While its effectiveness is nowhere near enough to warrant continued and sustained fertilization, it would help as a short-time boost of production as we near the end (about 5-10k), though this boost will only be able to be sustained for 2/3 years tops.

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #736 on: April 08, 2016, 11:01:23 pm »

Yeah, the 30k/60k target isnt going to be met through conventional means. It's going to require a complete restructuring of the fortress into an industrial food machine.

One thing, how about we keep a sizable stock of wood aside for fertilizer? While its effectiveness is nowhere near enough to warrant continued and sustained fertilization, it would help as a short-time boost of production as we near the end (about 5-10k), though this boost will only be able to be sustained for 2/3 years tops.
Wjhat we need is a multi-level map-spawning tree farm with legendary woodcutters, a minecart system for fast and efficient delivery, and a high-profile team of potasheers and woodburners.

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Logged
Eventually when you go far enough the insane start becoming the sane

DDDragoni

  • Bay Watcher
  • More than just an average drunken axe-crazy nutjob
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #738 on: April 11, 2016, 10:00:41 pm »

I can take this now, if that would be good.
Logged
Stuff I run:
Icehold(Second Thread)
Stuff I was/am involved with:
The Succession Tower, ConstructIvory
Bonepillar                    Thunderdoom
Parallel Fortresses

Zuglarkun

  • Bay Watcher
  • [ETHIC:MAKE_MEGA CONSTRUCTION:REQUIRED]
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #739 on: April 11, 2016, 11:40:34 pm »

I can take this now, if that would be good.

Yes, please do so.

DDDragoni

  • Bay Watcher
  • More than just an average drunken axe-crazy nutjob
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #740 on: April 14, 2016, 01:55:09 am »

When the clock struck midnight at the turn of the year, the king's advisor dropped dead. That's a bad sign. A year that starts with death is sure to bring much more of it. Then again, it might also be a good sign- Giant Hamsters have never been friendly to Breadbowl, so the death of an enemy may signify a year of prosperity. But it was the king's advisor, and the death of an important figure does not bode well for the nation. The future is hazy at best, and often does not mean what you expect.

A few of the king's inner circle passed by me as I mused about what the future might hold. One of them laughed, and told me that if I knew so much about the future, maybe I should try using that to help Breadbowl instead of muttering over food scraps.

I told her that I would be happy to help avert the coming disaster... or help maximize the coming prosperity.

She laughed again, until one of the other dwarves informed her that due to the viscountess's retirement, the date, and an obscure law from the year 43, what had just conspired constituted an official offer of leadership, followed by my oath of acceptance.

The first dwarf turned very pale and walked away quickly. I told her as she left that that was a bad sign- pallid skin signifies a coming illness.

It does appear, however, that the bones of my reindeer meat roast were correct--a great windfall did await me today. Or perhaps I was looking at them sideways, and they showed that death was in my future. Or upside down, and they meant that apples awaited me.

Well, we shall have to wait and see what the future holds.



I can take this now, if that would be good.

Yes, please do so.

Wow. I booted up the save and I am... more than a little intimidated by everything going on. Any advice to help me get situated so I don't screw everything up?
Logged
Stuff I run:
Icehold(Second Thread)
Stuff I was/am involved with:
The Succession Tower, ConstructIvory
Bonepillar                    Thunderdoom
Parallel Fortresses

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: Breadbowl: a Succession Farm [40.24]
« Reply #741 on: April 14, 2016, 02:36:06 am »

Grow strawberries 🍓
Logged
Eventually when you go far enough the insane start becoming the sane

Bearskie

  • Bay Watcher
  • Nyam nyam
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #742 on: April 14, 2016, 03:51:20 am »

The whole fort in general is pretty resistant against fuck-ups. I'd say just hammer it, and haffa' good time.

Zuglarkun

  • Bay Watcher
  • [ETHIC:MAKE_MEGA CONSTRUCTION:REQUIRED]
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #743 on: April 14, 2016, 06:31:06 am »

Wow. I booted up the save and I am... more than a little intimidated by everything going on. Any advice to help me get situated so I don't screw everything up?
The whole fort in general is pretty resistant against fuck-ups. I'd say just hammer it, and haffa' good time.
Pretty much this.

BUT, in case of a siege or a breach in caverns shit hits the fan, there are levers next to the hospital (located at the farming level or hit F7) that control the main draw bridges, there's also a lever that forces invaders through our barracks if you cut off the other bridges. It is located in the main dining hall to the bottom left.

The first caverns are also connected to the second caverns.

That's all really. Go crazy!


We also have some leftover pigtail, cave wheat and sweet pod seeds that you should trade away to avoid getting into trouble. Buy any seeds you see that can be grown above ground in our biome! The King demands more variety! Human traders should bring some so keep a look out. Also keep a look out for the favorite foods of the King and Queen.

Paddywagon Man

  • Bay Watcher
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #744 on: April 15, 2016, 08:25:18 pm »

In my current game, I just made a stack of roasts worth 166944 dwarfbucks, I think I'll join and see if I can top the feat!

Also, looks like giant hamsters are kind of a nuisance in this fort? I'll try to be vigilant let they bring Breadbowl crashing down about my ears.
Logged

QuQuasar

  • Bay Watcher
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #745 on: April 16, 2016, 08:26:53 pm »

Hey can someone help a beleaguered mayor out? I don't have time to track down and tally up ToniK and Zuglarkun's production results for the main page. Could someone compile them for me in the usual format?

ie.
Quote
Traded - 8486 food, 6948 drink - Total
Milestones reached: 6000 food!, 6000 booze!


110 food, 4925 drinks  - Elven Caravan
0 food, 0 drink - Human Caravan - Turned away by Goblins
8376 food, 2023 drink - Dwarven Caravan

Sanctume

  • Bay Watcher
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #746 on: April 16, 2016, 09:53:45 pm »

I'll go check the food and drink tally

ToniK summary:
2125 food, 1663 drinks  - Elven Caravan
1467 food, 336 drinks - Human Caravan
1396 food, 1040 drinks - Dwarven Caravan
4988 food, 3039 drinks - Total Year 7


ToniK source links:

Breadbowl - Year 7 - Spring - Elf caravan
prepared meals: 2543 - (418 red) = 2125
drinks: 1663 - (0 red) = 1663
Spoiler (click to show/hide)

Breadbowl - Year 7 - Summer - Human caravan
prepared meals: 1482 - (15 red) = 1467
drinks: 836 - (500 red) = 336
Spoiler (click to show/hide)

Breadbowl - Year 7 - Autumn - Dwarven caravan
prepared meals: 257 (1396 red) = 1396
drinks: 48 - (1040 red) = 1040
*screen cap looks like it was taken after trade; using red value.
Spoiler (click to show/hide)

***

Zuglarkun summary:
2382 food, 0 drinks  - Elven Caravan
2430 food, 779 drinks - Human Caravan
3308 food, 6309 drinks - Dwarven Caravan
8120 food, 7088 drinks - Total Year 8


--
Zuglarkun source links:
Breadbowl - Year 8 - Spring - Elven caravan
prepared meals: 2382
drinks: 0

Spoiler (click to show/hide)
In total, 2382 meals were sent back to the mountainhome.

Breadbowl - Year 8 - Summer - Human caravan
prepared meals: 2430
drinks: 779

Spoiler: Final trade tally (click to show/hide)

Breadbowl - Year 8 - Autumn - Dwarven caravan
prepared meals: 3308
drinks: 6309


In the aftermath of the former viceroy's incarceration. The Viscountess shall personally take over the viceroy's duties. All the illegal plump helmets, plump helmet spawn and underground crops were incinerated in magma. As for the standing situation regarding the lack of a viceroy, the high council shall screen for a suitable candidate. In the interim, all orders will be conveyed from the high council by the viscountess. Disobedience will not be tolerated. Dissenters will be hammered.

With the food export situation out of the way, we turn our focus to other matters.
« Last Edit: April 16, 2016, 10:35:34 pm by Sanctume »
Logged

DDDragoni

  • Bay Watcher
  • More than just an average drunken axe-crazy nutjob
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #747 on: April 17, 2016, 11:23:15 pm »

I got super busy all of a sudden, and together with Breadbowl's low FPS, I won't have time to play until Thursday at the very earliest, probably later. I only was halfway through Spring, so if someone else want's to grab it in the meantime feel free to roll back.
Logged
Stuff I run:
Icehold(Second Thread)
Stuff I was/am involved with:
The Succession Tower, ConstructIvory
Bonepillar                    Thunderdoom
Parallel Fortresses

Imic

  • Bay Watcher
  • Still sad
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #748 on: April 21, 2016, 10:32:31 am »

*necro necro*
Logged
Imic's no longer allowed to vote.
Quote from: smyttysmyth
Well aren't you cheery
Quote cabinet
Regrets every choice he made and makes, including writing this here.

Sanctume

  • Bay Watcher
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #749 on: April 21, 2016, 10:42:05 am »

I'm curious if the dragon is still asleep in this region of the world.
Pages: 1 ... 48 49 [50] 51 52 ... 105