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Yes. It is
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Voting closed: October 08, 2015, 10:25:56 pm


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Author Topic: Breadbowl: a Succession Farm [42.06] - Breadbowl Ends  (Read 424771 times)

HMetal2001

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1260 on: October 08, 2016, 10:33:53 pm »

Or, if possible, musical instruments having a soap frame.
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The giant louse is on the loose and some loser dwarf has blood to lose.

QuQuasar

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1261 on: October 09, 2016, 01:47:29 am »

What we need is a bunker made of rock nut oil soap.
Nope. Rock nuts are an underground crop.

What we need is a bunker made of olive oil soap.

And filled with magma.

Sanctume

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1262 on: October 09, 2016, 02:19:29 am »

Oh yeah, but do we have olive trees?

Thinking of  Last Siege of Y'Ghatan

« Last Edit: October 09, 2016, 02:21:13 am by Sanctume »
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QuQuasar

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1263 on: October 09, 2016, 05:41:23 am »

Oh hey, I just realised with the death of Murky I no longer have a dwarf to my name.

Okay, pick the best available axedwarf, nickname them "Thunk"(after the sound a goblins head makes when it hits the ground) and give them the custom profession "Doombringer".

Anyone else want a dwarf? It appears we've got a surplus of unnamed dwarves again.

HMetal2001

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1264 on: October 09, 2016, 10:55:14 am »

Macadamia nut Cashew oil soap. Don't ask why.
« Last Edit: October 09, 2016, 11:15:22 am by HMetal2001 »
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TheFlame52

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1265 on: October 09, 2016, 11:27:43 am »

I guess what we really need are some legendary smiths. We are seriously lacking on high-quality steel armor and weapons.

HMetal2001

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1266 on: October 09, 2016, 11:30:31 am »

Spoiler: What about this? (click to show/hide)

PS:
Spoiler: Also this (click to show/hide)

PPS:This is from HMetal Spunceiling's previous government, The Ferocoius Attic of Cobaltburn
« Last Edit: October 09, 2016, 02:29:20 pm by HMetal2001 »
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TheFlame52

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1267 on: October 10, 2016, 09:58:07 am »

Quasar, you have been dwarfed as an axelord. Also, we only have about a hundred steel bars. That's nothing.

Kol Copperweaver's Journal

Felsite

I have discovered that we already have a female tiger just sitting in a cage. It's been released. I look forward to our future tiger army!

Steel production has resumed.

I've begun making plans to get rid of the flame blob trying to destroy my door. They involve crossbows.

TheFlame52

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1268 on: October 11, 2016, 04:31:57 pm »

Kol Copperweaver's Journal

Hematite

I discovered that someone left two wide-open, unguarded, ungated passageways from the outside into the heart of the fortress. I have closed these off. I also opened all the gates, since everyone was complaining about having to go all the way to the west gate if they wanted to go anywhere on the surface.

Sanctume rose as a ghost. Apparently we can't get to his tomb, since the old passage is flooded. A new tunnel has been dug to the tombs and Sanctume was put to rest.

The human caravan arrived. We don't need anything, really. Can we place an order for a hundred more citizens? No? I guess we'll take some barrels then. You can never have too many barrels.

Murphy was elected mayor. Okay then. I assigned her some suitable rooms. Who even was the previous mayor?

I fucked up the designations for my little FB surprise and almost got Atir the miner roasted. Good thing she's fast. We'll be walling that little mistake off. Luckily the beast likes my door more than it likes Atir. And since I also found out we have no marksdwarves, I think next I'll just drop a shitload of monitor lizards on it. We've got plenty.

Well, the monitor lizards didn't work, but they did make the flaming asshole move over a few feet! I'm going to drop a floor on him EXCEPT NEVER MIND THE BEASTS ARE FIGHTING... And when the smoke cleared the flaming asshole was the victor. Okay, continue with the previous plan. But first we wait for the asshole to come back and quit wandering the caverns.

I've been pretty close to Sibrek, AKA Big Sibrek, the militia commander, for a while. Lately, though, we've been getting closer than just a commander and subordinate. We've got a lot to bond over. We're both about the same age, though I'm a little older. We both lost a spouse and only daughter to forgotten beasts, though she lost her family a few years before I did. Also, her husband went out better than my wife, killing the very beast that slew him. She's one of the few dwarves who can match me for strength. Both of us are pretty jaded. And she's hot and likes my sweet eye scar!



And... I just want to talk to someone.



Fleeting Frames

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1269 on: October 11, 2016, 11:58:25 pm »

Iirc you can get full coverage for an entire squad from 100 steel bars. What do you have in mind?

Make great deals to get more citizens, I think. I recall only getting performance troupes on an embark after making massive trades - with tiny initial one, couldn't even get human caravan to show up. On that same embark, restarting from scratch, delivering the goods sooner to get the first human caravan too resulted in performance troupes a year sooner.

Too bad dwarves marry for life :v Got to have some morals, unlike those humies.

TheFlame52

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1270 on: October 12, 2016, 09:41:49 am »

Well really I just need workers. Steel is something I do to entertain myself in the mean time. Also, it's something I do pretty much every turn.

Too bad dwarves marry for life :v Got to have some morals, unlike those humies.
shutupshutupshutup

TheFlame52

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1271 on: October 12, 2016, 08:54:43 pm »

Kol Copperweaver's Journal

Malachite

Migrants! A married couple, a hammerdwarf and a garage hauler. Also a kid grew up. His name is also Kol. He is a garbage hauler now.

Galena

There is a vomit titmouse with deadly dust in the first cavern. It can't get in.

The flaming asshole is attacking my door again and is in position to have a floor dropped on him. So that is what is going to happen.

HAHA! It worked! Now we're going to temporarily reclaim the cavern. I'm having a screw pump built next to the water so we can put out my door. After that I'm going to move it into my room! It's my door after all.
« Last Edit: October 12, 2016, 10:28:17 pm by TheFlame52 »
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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1272 on: October 12, 2016, 11:29:11 pm »

Is that an artifact door?

Yay vomit titmouse. Throw cats at it?

TheFlame52

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1273 on: October 13, 2016, 10:01:04 am »

It's an artifact glumprong door that Kol made while possessed before he was my dwarf.

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1274 on: October 13, 2016, 01:59:14 pm »

Marble and rutile cabachons? Somebody cut stone for that?

9 things, pretty high count.
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