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Author Topic: Bloodyhells - Succession: Battlefailed #5 (42.06)  (Read 132727 times)

Zuglarkun

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Zuglarkun was pleased recently with her new teaching responsibilities, teaching the art of mace wielding to Puzzlebark, though inwardly she longed to put her skills as a talented musician (even though she had little natural talent at music) to use someday.

Zuglarkun shamelessly points out that Sanctume's definition of 'iron clad warriors' is rather odd, since they are not entirely clad in iron. As such, she demands to be equipped with an iron shield intead of a wooden shield, so that she can be properly deemed as 'dwarfy'.

Deus Asmoth

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Well, this turned very fun very quickly.
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Look elsewhere, reader. There is nothing for you here.

Sanctume

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You poor thing. Do you have any idea what you signed up for? :P
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

At any rate, I'll see if I can set aside some time for a year, and probably work on breaching that aquifer.

I already breached the aquifer.  :)  The last image, where the stone workshop is just above the drain, and the "Rest Stop" is 10z below the stone workshops.  It is primed to put another bridge lock, food drinks stockpile, and dine/bed, so you can dig deeper because we need wood.

Are you supposed to do that much in a first year? Because this looks like a lot of projects...

I breached the aquifer.  It is easier because I am used to using double pump stacks, and I did not have to mess with making side block walls because the conglomerate can be smoothed sealed. 

I did have to use 2 sets of iron screw pumps (in the last aquifer layer) because I was down to 3 logs, and have some excess charcoal and iron bars already.

The 2 additional FB traps are not complete, the levers need to be linked still.  I used pairing of Notes with matching symbols.
« Last Edit: April 27, 2016, 07:05:43 am by Sanctume »
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Sanctume

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Zuglarkun was pleased recently with her new teaching responsibilities, teaching the art of mace wielding to Puzzlebark, though inwardly she longed to put her skills as a talented musician (even though she had little natural talent at music) to use someday.

Zuglarkun shamelessly points out that Sanctume's definition of 'iron clad warriors' is rather odd, since they are not entirely clad in iron. As such, she demands to be equipped with an iron shield intead of a wooden shield, so that she can be properly deemed as 'dwarfy'.

Sanctume feels ashamed of this wooden shield oversight, and did not feel merrymaking is a priority so nothing was done terms of making taverns, library, or temples.

Well, this turned very fun very quickly.

I was done yesterday and had the save compressed so I was not able to dorf more.

The Pending Dorf List:
Archereon, Elf
Balnash, Brewer/Speardwarf - Militia Theory: "Keep 'em at the end of your spear, an' they can't get at ye."
Deus Asmoth, Scholar
Gwolfski, Mechanic

We have a speardwarf, plenty of mason/mechanics to handle all those levers. 

Sadly, I have little experience in making libraries and too ocd to make a haphazard tavern.  So we have none of these new social facilities.  Not even temples.

Spish

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How the actual bleeding hell did you manage to get this much done in the first year? Gosh it's been so long since I played a proper fortress, haven't unpaused yet, I don't even know where to begin with all this.

Yeah I'm probably going to screw things up.
« Last Edit: April 27, 2016, 09:25:42 pm by Spish »
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Ah, yes, I thought something was amiss. Now I see. There's not enough terrible things in the lakes.

Sanctume

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Digging the tunnels in dirt is fast.

Lucky find on conglomerate and hematite in non aquifers early on. 

So lots of mechanism access for a pump stack aquifer breaching.

But notice there are damp stones in the area also, which I smoothed like below the archery room.

I would think digging for magma sooner and securing wood or at least underground tree farm would be beneficial sooner.

I did make 4 iron minecarts which should be good for a 1 magma smelter and 1 magma forge.

In the Sabotage fortress, when I made a library open to all, visitors come despite an ongoing siege which add more zombies on the surface.
So if open a location, just make it citizens only. :)

Spish

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I'll try to get an update out relatively soon, getting back into DF after 3-4 years is not as easy as I thought it would be :P

Edit: Oy, you know what, I'll post it tomorrow. Too tired to finish up the journal right now ::)
« Last Edit: May 04, 2016, 01:48:44 am by Spish »
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Ah, yes, I thought something was amiss. Now I see. There's not enough terrible things in the lakes.

Archereon

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I'll try to get an update out relatively soon, getting back into DF after 3-4 years is not as easy as I thought it would be :P

Edit: Oy, you know what, I'll post it tomorrow. Too tired to finish up the journal right now ::)

*cough* *cough*
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I want to tell you they were bad men, cephalo.  I want to tell you that with a better overseer the Fortress never would've gotten so bad someone would get offed in a pointless fisticuffs.
But the sad truth charlie?
It was inevitable.

Spish

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Excerpts from the Journal of Spish "Splashoil" Rulushuzol, Sheriff of Bloodyhells

1st of Granite, 301
So... I've reluctantly taken it upon myself to run this Armok-forsaken hellhole. Sanctume stepped down, no one else with the stones to run the place. But someone's gotta do it, and the way I see it, if there's anyone with the good-old fashioned dwarfgrit to keep the order throughout this mess, it's yours truly. 

This crew is getting too soft, too complacent. You're gonna need more than that dinky little hammer if one of those shambling horrors gets ye in a corner. Someone has to make it clear that they're not going to survive with that kinda attitude.

In meantime, I scrape together a militia. All of our woodcutters are enlisted into the new axedwarf squad, the Dead Planks, and the speardwarves of the Rough Medicine are led by Balnash "Earthroars" Berrorun. We're going to need every able-bodied fighter trained and ready in the coming months. As an additional safety measure, each citizen is to be given their own axe or pick once we have the means to make them.


12th of Granite, 301
First things first, we need to dig deep. I draw up the plans for a circular ramp leading all the way down to the magma sea, and it isn't long before we breach the first cavern layer. The place is completely barren, and not much use to us.


21st of Granite, 301
As Oddom Likotlocun, the goblin liaison, prepares to leave through the freshly opened caverns. He informs me that he'll be needing us to deal with that blockade that the necromancers have set up around the area. Dozens of shambling corpses, led by a group of powerful, soulless husks. I ask him what the hell we're supposed to do about those things, he just smirks and makes his way out.

Goblins... I tell you what, it's a goblins world these days. Sanctume is optimistic... too optimistic. He doesn't question the king's orders, he foresees this place becoming a great bastion of wealth for the empire. Well, in my expert opinion, that whole "wealth and glory spiel?" It's all bullshit. Come on, why do you think they picked us of all people for the task? I bet this is all just some perverse goblin experiment, I doubt they expect us to last five years out here! They're waiting for us to die, and when that happens I have no doubt they'll try to weaponize our findings for their own purposes.

The others may think me paranoid, but I sure as hell don't plan on letting that happen, oh no. Let's just say there's going to be a little surprise in store for the bastards if they try anything funny.


27th of Granite, 301
The second cavern layer is breached, releasing spores into the fortress. Plenty of wood to boot.


15th of Felsite, 301
We make our way down to a third cavern system. The glimmer of gold caught my eye, and as I went to investigate the numerous veins, I spotted a massive spire of adamantine. And then a second one right off the bat! Well, I never said this place wasn't a treasure trove.



5th of Hematite, 301
After three months of rigorous training, our ragtag militia is ready for war. We're not just going to sit and cower in the mud while they wait us out. No, we're going to make a stand and show these necromancer bastards what we're made of. The Armored Kings bring their hammers, the Hollow Basements their maces, the Dead Planks their axes, and the Rough Medicine their spears. Imic Bermes and Andreus lend their picks to the coming battle.

Andreus digs an opening through the west-side tunnel, but is unable to make it back to safety before an undead sieger bolts after him with terrifying speed. I would've thought him done
for...
Spoiler (click to show/hide)
But Andreus mans up and effortlessly dismembers his pursuer. Nobody screws with my miners.


6th of Hematite, 301
With Ryukan operating the gates, we manage to split the undead forces, isolating a lone hammerman husk and a group of zombies in the west tunnel. If we're going to test our militia, it might as well be now.

Our titan problem is unsettling, but as long as I can still hear it banging on the front door, we know where it is.

The gate is lowered, and our forces charge into the fray.
Zuglarkun is the first to engage the husk, losing an eye in the process. She doesn't even stand a chance.
Spoiler (click to show/hide)

Balnash gives it everything he's got...
Spoiler (click to show/hide)
He is terrified to discover that his spear is entirely ineffective. No matter what he does to it, the creature doesn't even slow down!

Sanctume, Niner, and Puzzlebark join him in bashing away at the husk. Try as they might, they cannot seem to take it down either.
Spoiler (click to show/hide)

Zuglarkun is swarmed by zombies. One of them lays her out with a sick haymaker.
Spoiler (click to show/hide)

Dr. Flame holds back the onslaught of shambling corpses.
Spoiler (click to show/hide)
A peasant corpse bites and latches onto the doctor's eye. It looks quite painful...

Balnash finds himself unable to keep the hammerhusk at the end of his spear. He gets got alright.
Spoiler (click to show/hide)
The fight continues until Taupe decides he's had enough of this shit and swiftly beheads the fiend with a single swing of his axe.

While it is a decisive victory, our troops are a bit shaken up. Zuglarkun and Balnash, while alive, are gravely wounded. We'll still need to deal with the rest of them if we are to recieve any reinforcements from the Mountainhome.


10th of Hematite, 301
It's a risky endeavor, yes, but how can we expect to survive in this place if we can't even take care of a few shambling horrors? After a four day rest, the gate is once again lowered, and the real battle begins. The troops wait anxiously, until zombies and husks begin to pour into the west tunnel. Niner foolishly bravely charges ahead, disappearing into a cloud of miasma followed closely by a speardwarf named Mafol Socketstockade.

Niner avoids the crossbow-wielding husk's flurry of bolts, but her redshirt comrade is not so lucky
Spoiler (click to show/hide)
Niner skillfully engages the crossbowhusk and the spearhusk, but is overwhelmed by their unnatural strength and struggles to find her footing. The tide quickly turns when the disarmed crossbowhusk latches onto her, pinning her down while the spearhusk knocks the wind out of her.
Spoiler (click to show/hide)
Taupe sprints down the corridor to save his beloved commander, but it is too little, too late.
Spoiler (click to show/hide)
The Karate Crossbowman puts Niner down with a brutal kick to the throat

Taupe confronts the two husks, his axe thirsting for revenge. The macedwarf Puzzlebark and the hammerdwarf Sanctume are not far behind.
Spoiler (click to show/hide)
Taupe's evasion prowess is unmatched, he ducks and weaves, dodging blows like a dwarf possessed. He attempts to carve the crossbowhusk into a thousand bloody pieces, and does a pretty good job of this. The crossbowman, channeling their inner Black Knight, moves to bite his limbs off in return. The spearhusk once again uses this opportunity to cripple its adversary.
Spoiler (click to show/hide)

Sanctume and Puzzlebark rush to the commander's side and battle back the onslaught of zombies. A third, hammer-wielding husk, moves in to finish off Niner, but Puzzlebark saves the day by stopping the attack. With his face.
Spoiler (click to show/hide)
Puzzlebark just gets the shit kicked out of him. Thanks to his heavy suit of armor (armor which, I might add, was clearly meant for OUR COMMANDER), he manages to hold out for a surprisingly long time. While the hammerhusk is distracted trying to split his head open, Imic creeps up from behind and swiftly beheads it.

Just when things are looking grim for Taupe, Dr. Flame chops off the spearhusks arm at the elbow with surgical precision, leaving a spear is embedded in Taupe's stomach.
Spoiler (click to show/hide)

The rest of the Dead Planks make their presence known... the military miner Imic Bermes, Dr. Flame, and the veteran axedwarf Shem Youthpainted. They put their axe and pick together to bring down the other two husks. It is a glorious whirlwind of blade and limb.
Spoiler (click to show/hide)
Andreus was also there, but for some bloody reason he tossed his pick aside and only brought his fists to the fight. The last husk is slain by Flame. They make short work of the other zombies

The siege is broken, and the necromancers' remaining forces go into full retreat. Four dwarves are left with gruesome injuries, and two left dead. I expected more of a fight, but perhaps the undead husks' rotted brains robbed them of their fighting prowess. I feel the worst is yet to come.

Well... that's a mouthful...

..but wait, Niner is still clinging to life!
Spoiler (click to show/hide)


Taupe spends the next few days crying in a pile of his own vomit.
Spoiler (click to show/hide)

14th of Hematite, 301

A human caravan tried to approach us from the North. They were likely holed up just outside of the perimeter waiting for a safe opportunity to enter the area. How do I know this, you ask? Well, let's just say I have very good hearing...
Spoiler (click to show/hide)
Suffice it to say, they didn't make it. Before they reach the open tunnel, a massive undead ogre charges the group, toppling one of the wagons, and ripping a merchant's head off and eating it.
Spoiler (click to show/hide)

It takes all of their bodyguards to hold it back from toppling the other wagon.
Spoiler (click to show/hide)
I reckon you've got more than a few parts to worry about there...


...that's odd, the south gate has gone silent for the first time in months. Could something have drawn our titan's attention away from the front door?

Then that means... oh... oh bloody hell. The thing is loose.




Brace yourselves, things are going to get silly.

Yeah, that took a while. I picked a really bad time to play a turn, but as thread curator I feel extremely obligated to play anyway. Wanted to do something wittier, but oy.
« Last Edit: June 09, 2016, 07:49:00 pm by Spish »
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Ah, yes, I thought something was amiss. Now I see. There's not enough terrible things in the lakes.

Imic

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Stabilize me a turn near the end.
I am (sort of) ready.
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Imic's no longer allowed to vote.
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Sanctume

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Holy crap, those husks are like the un-nerfed zombies of v40.24. 
And those are human sized corpses, so size matters when zombies charge. 

Now ogres corpses, yet to be husked!

Oh, heh, it had to be a damned cat to mess with the titan and lure it inside.

TheFlame52

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I DIDN'T NEED THAT EYE

It looks like axes are the only thing that actually work on the undead. Notice how our two axedwarves are the only ones not dead/seriously wounded?

Sanctume

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Yeah, axe looks like the weapon vs husks, with maybe swords as second.

Bone crushing pain is not in play with hammers or maces until you need to crush animating skin or hair.

TheFlame52

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So we need a primary force of axedwarves, plus a reserve force of hammerdwarves to mop things up once the axedwarves have dismantled everything.

kleanea

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I think we need adamantine axes.
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