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Author Topic: Mod revival group needed!  (Read 8498 times)

Asin

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Mod revival group needed!
« on: October 09, 2016, 05:03:41 pm »

We need a group of experienced modders to update some of the older mods.
Such mods like:
Dawn Of The Mountainhomes by Dasleah (taken by overseer05-15): http://www.bay12forums.com/smf/index.php?topic=18803.msg185492#msg185492

Cthulu Mythos Mod by Lovechild (Taken by skelepound): http://www.bay12forums.com/smf/index.php?topic=84348.0

Reichgrad by Vherid: http://www.bay12forums.com/smf/index.php?topic=138235.0

Legends of Forlorn Realms by narhiril: http://www.bay12forums.com/smf/index.php?topic=84186.0 (Was updated by Putnam)

(Not sure if this qualifies) Civilization Forge by Mephansteras: http://www.bay12forums.com/smf/index.php?topic=31157.0

Malecus' Mad Medical Mod by Malecus: http://www.bay12forums.com/smf/index.php?topic=132736.0 (Taken by Meph)

And finally:
Dwarf Chocolate by SethCreiyd: http://www.bay12forums.com/smf/index.php?topic=104833.msg3101375#msg3101375


Me and probably a few others want to see these mods come back and become better than ever!
So, what do you say, Bay 12 Forums?

(Also, I was gonna include Chaos Reigns by Deathbane: http://dwarffortresswiki.org/index.php/Modification:Chaos_Reigns and http://dffd.bay12games.com/file.php?id=491. Why didn't I? Well, the original thread went down a long time ago. But maybe, just maybe, this is enough to revive the mod. So, think of this as a bonus mod.)
« Last Edit: January 25, 2017, 12:16:38 am by Asin »
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Meph

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Re: Mod revival group needed!
« Reply #1 on: October 09, 2016, 06:26:55 pm »

I take dips on the Malecus Mad Medical Mod. I'll use dfhack for the transformations, because the old system with boiling stones is unreliable. I'd update and expand it a bit.

That ok?
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Teneb

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Re: Mod revival group needed!
« Reply #2 on: October 09, 2016, 06:30:01 pm »

I'm pretty sure Putnam updated Forlorn Realms. Can't seem to find the post though.

Mephansteras is still around (mostly in the Mafia board), so those interested might be better served getting permission from him first.
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Thuellai

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Re: Mod revival group needed!
« Reply #3 on: October 09, 2016, 06:33:25 pm »

Putnam did update LFR, but last I checked (and played with it myself) it still had an occasional crash bug, something to do with the Voidwalkers entity.  Possibly a language bug?  Don't know if he ever fixed it.
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Meph

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Re: Mod revival group needed!
« Reply #4 on: October 09, 2016, 07:18:01 pm »

Entity and crash sounds like outdated symbols/spheres.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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Asin

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Re: Mod revival group needed!
« Reply #5 on: October 09, 2016, 07:40:43 pm »

I take dips on the Malecus Mad Medical Mod. I'll use dfhack for the transformations, because the old system with boiling stones is unreliable. I'd update and expand it a bit.

That ok?
Perfect, Meph.

Enemy post

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Re: Mod revival group needed!
« Reply #6 on: October 09, 2016, 10:12:08 pm »

I'd like to see Cthulhu updated someday.
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Asin

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Re: Mod revival group needed!
« Reply #7 on: October 09, 2016, 10:30:46 pm »

Could you provide a link to the mod?

Enemy post

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Re: Mod revival group needed!
« Reply #8 on: October 09, 2016, 10:39:00 pm »

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Asin

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Re: Mod revival group needed!
« Reply #9 on: October 09, 2016, 11:15:46 pm »

I approve.

Putnam

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Re: Mod revival group needed!
« Reply #10 on: October 10, 2016, 01:45:04 am »

Putnam did update LFR, but last I checked (and played with it myself) it still had an occasional crash bug, something to do with the Voidwalkers entity.  Possibly a language bug?  Don't know if he ever fixed it.

You're welcome to make a pull request if you find that, I can't really bring myself to continue with that.

Asin

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Re: Mod revival group needed!
« Reply #11 on: October 10, 2016, 07:35:12 am »

A pull request? Never heard of that. (I don't tend to use Github.)

Asin

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Re: Mod revival group needed!
« Reply #12 on: October 10, 2016, 10:17:56 am »

Also I asked Mephansteras and he said it's okay to update it.

Asin

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Re: Mod revival group needed!
« Reply #13 on: December 03, 2016, 05:39:44 pm »

Sorry for semi-necroing AND triple-posting, but...
How is progress going on the mods that were picked?

azrael300

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Re: Mod revival group needed!
« Reply #14 on: December 05, 2016, 12:57:26 am »

what about that old utility that could change attributes and stuff from a live game directly and other stuff? OWO
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