Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

Pages: 1 ... 39 40 [41] 42 43 ... 187

Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 881014 times)

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼Meph Tileset☼ V2 - 32x - 44.03 - Win/Mac/Linux - Updated 9th January
« Reply #600 on: January 09, 2018, 10:05:43 am »

dfhack.init, at the very top. or just in the dfhack window.

EDIT: Mh... I just had the same. Game crashed, no reason, no log. Happened when I placed a farmplot.
« Last Edit: January 09, 2018, 10:11:11 am by Meph »
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Novaris

  • Bay Watcher
    • View Profile
Re: ☼Meph Tileset☼ V2 - 32x - 44.03 - Win/Mac/Linux - Updated 9th January
« Reply #601 on: January 09, 2018, 10:12:16 am »

Farm plots tend to do this. The game seems to survey all possible seeds and then crashes occasionally. Happens more often if more or larger caverns are generated.

This season-palette line is commented out as I normally use a colorset created by DASTactics, just modified to have a true black. My question was which of the four season-palettes  you deem as 'default'
« Last Edit: January 09, 2018, 10:15:41 am by Novaris »
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼Meph Tileset☼ V2 - 32x - 44.03 - Win/Mac/Linux - Updated 9th January
« Reply #602 on: January 09, 2018, 10:17:15 am »

If you go into the "seasonal colors" folder, you see 4 subfolder. First one should be "DragonDePlatino (subtle) - This is the default set". ;)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Mrok Girl

  • Bay Watcher
    • View Profile
Re: ☼Meph Tileset☼ V2 - 32x - 44.03 - Win/Mac/Linux - Updated 9th January
« Reply #603 on: January 09, 2018, 10:18:52 am »

I didn't put a farm plot when it crashed, was just pressing arrow keys, I think :/

And I now modified the game by deleting the standard_dwarves.txt and now all the dwarves look the same! I think I did something wrong :O

Ah wait, that's probably there is no 'standard_vodrak_dwarves.txt' in my folder as it was generated before Meph added Vodrak's dorfs. Does this mean I need to copy everything else to my save folder too? All the raw graphics?
Logged
Newcastle 5 Chambers megaproject.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼Meph Tileset☼ V2 - 32x - 44.03 - Win/Mac/Linux - Updated 9th January
« Reply #604 on: January 09, 2018, 10:19:56 am »

... yes. If you update the save, you need to update all the files in it, raw/graphics and raw/objects. that includes all the images and text files.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Mrok Girl

  • Bay Watcher
    • View Profile
Re: ☼Meph Tileset☼ V2 - 32x - 44.03 - Win/Mac/Linux - Updated 9th January
« Reply #605 on: January 09, 2018, 10:28:47 am »

Doh.. I feel so silly. Anyway that's done now and working properly, and multilevel view is at 5 now so hopefully that will stop the crashes.
Logged
Newcastle 5 Chambers megaproject.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼Meph Tileset☼ V2 - 32x - 44.03 - Win/Mac/Linux - Updated 9th January
« Reply #606 on: January 09, 2018, 10:49:47 am »

remember, "quicksave" is a very handy command.

The only other dfhack change I made is "twbt redraw_all 1", which is more processor heavy. If you still have crashes, enter "twbt redraw_all 0" into dfhack, that disables it.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Mrok Girl

  • Bay Watcher
    • View Profile
Re: ☼Meph Tileset☼ V2 - 32x - 44.03 - Win/Mac/Linux - Updated 9th January
« Reply #607 on: January 09, 2018, 11:10:37 am »

remember, "quicksave" is a very handy command.

... there is a quicksave in the game? I've been out of the loop for too long! How do I use it? Or do you just mean saving the regular way early and often? :)
Logged
Newcastle 5 Chambers megaproject.

jecowa

  • Bay Watcher
    • View Profile
Re: ☼Meph Tileset☼ V2 - 32x - 44.03 - Win/Mac/Linux - Updated 9th January
« Reply #608 on: January 09, 2018, 11:27:00 am »

Type quicksave into the Terminal window to save without quitting.
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼Meph Tileset☼ V2 - 32x - 44.03 - Win/Mac/Linux - Updated 9th January
« Reply #609 on: January 09, 2018, 11:27:19 am »

you just type "quicksave" into dfhack.

Default hotkey for it is "Ctrl-Alt-S". It's been there for a couple of years... ;)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

somebears

  • Bay Watcher
    • View Profile
Re: ☼Meph Tileset☼ V2 - 32x - 44.03 - Win/Mac/Linux - Updated 9th January
« Reply #610 on: January 09, 2018, 01:29:43 pm »

Very nice!
There might be a tiny of regression in \raw\objects\plant_new_trees.txt Line 3047

it was changed into
Code: [Select]
[STATE_COLOR:ALL_SOLID:DARK_TAN] *** https://www.woodworkerssource.com/shop/category/Walnut.htmlin some patch (.44?), but in the pack it's back to

Code: [Select]
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA] *** not yet searched
not that it changes much but it may cause merge problems at some point
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼Meph Tileset☼ V2 - 32x - 44.03 - Win/Mac/Linux - Updated 9th January
« Reply #611 on: January 09, 2018, 02:28:18 pm »

Ups, just found a little oversight... the page dimension of large_temperate is off... should be:

Code: [Select]
graphics_large_temperate

[OBJECT:GRAPHICS]

[TILE_PAGE:LARGE_TEMPERATE]
[FILE:large_temperate.png]
[TILE_DIM:32:32]
[PAGE_DIM:18:6]
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Novaris

  • Bay Watcher
    • View Profile
Re: ☼Meph Tileset☼ V2 - 32x - 44.03 - Win/Mac/Linux - Updated 9th January
« Reply #612 on: January 09, 2018, 02:36:07 pm »

Quick question: your tileset can distinguish between constructed walls and smoothed / carved ones. And you managed to defined special walls for ice and obsidian. would it also be possible to have tiles for constructed walls out of rock and different ones for metal and wood? like scaffolding for wodden walls and stairs, the carved wall tiles for walls errected with metal blocks and the wc2 tiles for constructed walls out of rock?

EDIT: also, I just noticed that the siege engine workshop has six black tiles in it, is this intended?
« Last Edit: January 09, 2018, 02:42:15 pm by Novaris »
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼Meph Tileset☼ V2 - 32x - 44.03 - Win/Mac/Linux - Updated 9th January
« Reply #613 on: January 09, 2018, 02:46:28 pm »

They shouldnt be black. They are transparent. Did you disable workshop transparency?

No, sadly I can't do constructed walls of different materials have different sprites. I wish. ^^
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Novaris

  • Bay Watcher
    • View Profile
Re: ☼Meph Tileset☼ V2 - 32x - 44.03 - Win/Mac/Linux - Updated 9th January
« Reply #614 on: January 09, 2018, 02:47:40 pm »

not intentionally, but now its correct. hm, have to check my dfhack.init

Another question: it seems transparency only works for the current z-level but lower levels show black background in twbt. Am I using an old version or is this currently the behavior?
« Last Edit: January 09, 2018, 03:06:16 pm by Novaris »
Logged
Pages: 1 ... 39 40 [41] 42 43 ... 187