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Poll

Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

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Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 878420 times)

Isher

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Re: ☼Meph Tileset☼ V2.2 - 32x - 44.03 - Updated 16th January
« Reply #735 on: January 17, 2018, 12:45:47 pm »

Do creatures take up the same tiles as walls when climbing over the top, or are they technically above them then (or do they just climb across them in one go?)
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Meph

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Re: ☼Meph Tileset☼ V2.2 - 32x - 44.03 - Updated 16th January
« Reply #736 on: January 17, 2018, 12:51:15 pm »

When they are climbing over the top, they are on top of the wall. The top of the wall is a floor sprite, not a wall sprite. Not a problem. ;)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Novaris

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Re: ☼Meph Tileset☼ V2.2 - 32x - 44.03 - Updated 16th January
« Reply #737 on: January 17, 2018, 04:17:56 pm »

Really sounds good and since twbt got updated I'm really looking forward to your update to 0.44.05
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tagtag

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Re: ☼Meph Tileset☼ V2.2 - 32x - 44.03 - Updated 16th January
« Reply #738 on: January 17, 2018, 04:35:08 pm »


In my old save bunch of wall tiles are randomly wrong. Those are orthoclase instead of the ground.
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Meph

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Re: ☼Meph Tileset☼ V2.2 - 32x - 44.03 - Updated 16th January
« Reply #739 on: January 17, 2018, 04:47:26 pm »

Did you update the save? Like the raws in data/save/regionX ? Because the walls themselves look wrong too.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

jecowa

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Re: ☼Meph Tileset☼ V2.2 - 32x - 44.03 - Updated 16th January
« Reply #740 on: January 17, 2018, 04:50:02 pm »

Oh yeah, some tiles changed in stone layer and stone soil between versions 2.1 and 2.2.
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Meph

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Re: ☼Meph Tileset☼ V2.2 - 32x - 44.03 - Updated 16th January
« Reply #741 on: January 17, 2018, 05:12:38 pm »

They shouldnt. I changed item_symbols on them, not the tile numbers.

Edit: to clarify: Yes, the items on the ground look wrong because of the changes and he didnt update the save, but the walls themselves shouldnt look like that either.
« Last Edit: January 17, 2018, 05:15:44 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Jarardo

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Re: ☼Meph Tileset☼ V2.2 - 32x - 44.03 - Updated 16th January
« Reply #742 on: January 17, 2018, 05:48:16 pm »

Thanks for your work on this I love it. I would like to update to 44.05 but I really love the world gen I ended up with and I haven't updated a save before. Would there be much to it in this instance?

I am running this 44.03 version of the Meph Tileset, I downloaded it on 1/13.

Thanks!
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Meph

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Re: ☼Meph Tileset☼ V2.2 - 32x - 44.03 - Updated 16th January
« Reply #743 on: January 17, 2018, 05:59:52 pm »

Copy the raw folder, paste into data/save/region X, replace all. And make a backup first.

I'll make a 44.05 update tomorrow. Now that dfhack, twbt and therapist are updated, that shouldnt be a problem.
« Last Edit: January 17, 2018, 06:33:53 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Jarardo

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Re: ☼Meph Tileset☼ V2.2 - 32x - 44.03 - Updated 16th January
« Reply #744 on: January 17, 2018, 07:12:03 pm »

Awesome thank you. To clarify, do I just need to take the raw folder from 44.05 and put it in the 44.03/save/regionX folder and I'm good to go still using the launcher from your 44.03 release?

Or do I need to:
Extract 44.05 to new folder
Move 44.03 regionX folder to 44.05/data/save
Take 44.05 raw and copy into moved 44.03 regionX folder
Install 44.05 DFHack
Copy all your tileset stuff to new 44.05 folder.

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Mrok Girl

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Re: ☼Meph Tileset☼ V2.2 - 32x - 44.03 - Updated 16th January
« Reply #745 on: January 17, 2018, 07:48:03 pm »

Copy the raw folder, paste into data/save/region X, replace all. And make a backup first.

I'll make a 44.05 update tomorrow. Now that dfhack, twbt and therapist are updated, that shouldnt be a problem.

Looking forward to it! My fort fell to a werekangaroo cascade, so now I can start a new game without feeling bad about abandoning it :)
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Newcastle 5 Chambers megaproject.

jecowa

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Re: ☼Meph Tileset☼ V2.2 - 32x - 44.03 - Updated 16th January
« Reply #746 on: January 17, 2018, 08:25:06 pm »

Awesome thank you. To clarify, do I just need to take the raw folder from 44.05 and put it in the 44.03/save/regionX folder and I'm good to go still using the launcher from your 44.03 release?

Or do I need to:
Extract 44.05 to new folder
Move 44.03 regionX folder to 44.05/data/save
Take 44.05 raw and copy into moved 44.03 regionX folder
Install 44.05 DFHack
Copy all your tileset stuff to new 44.05 folder.

You want to update your save and Meph pack to Dwarf Fortress v0.44.05? To update your save, Only copy "/raw/objects/reaction_other.txt" from DF v0.44.05 into your old DF v0.44.03 save.

Updating the pack is more complicated. I think this is how you would need to do it:
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Jarardo

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Re: ☼Meph Tileset☼ V2.2 - 32x - 44.03 - Updated 16th January
« Reply #747 on: January 17, 2018, 09:55:14 pm »

Thanks for putting that together for me Jecowa. I will probably just wait until tomorrow if Meph is going to release a new version then. 44.03 is still playable but I am seeing some stuttering which should be resolved with 44.05.
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jecowa

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Re: ☼Meph Tileset☼ V2.2 - 32x - 44.03 - Updated 16th January
« Reply #748 on: January 17, 2018, 10:31:23 pm »

Yeah, it's probably worth waiting to get it done right and get all the new tileset features and stuff.
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Novaris

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Re: ☼Meph Tileset☼ V2.2 - 32x - 44.03 - Updated 16th January
« Reply #749 on: January 18, 2018, 07:25:17 am »

its like waiting on a game release on steam, every hour you look at the forums to see whether the new version got released already :D
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