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Author Topic: Wands Race - [Moskurg] {COMPLETED}  (Read 201945 times)

Madman198237

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Re: Wands Race - [Moskurg]
« Reply #2250 on: June 08, 2017, 03:31:14 pm »

The Hammer might be outranged, but if we then redesign our warship to fly a few casters along, silently, at night, towards the enemy camp, it'll be ultra-deadly.

Also, it's beyond time that we fix our most powerful spells. If you think magic is the way to win, letting them invalidate our best killing-things spells is NOT the way to do it. After this, we might be able to branch out a bit. Perhaps manipulating adamantine into conduits for electricity? That would likely give us a way to weaponized Alsamma Safina....and make railguns.
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crazyabe

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Re: Wands Race - [Moskurg]
« Reply #2251 on: June 08, 2017, 03:34:31 pm »

Why don't we spend this revision to research mindcontrol/brainwashing magic? purify their minds and turn all those captured solders into a nice boost to our troops and workers, plus gain access to some of their basic spells if we were to do it right.
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NUKE9.13

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Re: Wands Race - [Moskurg]
« Reply #2252 on: June 08, 2017, 03:47:18 pm »

Why don't we spend this revision to research mindcontrol/brainwashing magic? turn all those captured solders into a nice boost to our troops and workers, plus gain access to some of their most basic spells...
Because that is waaay beyond the scope of a revision. That's probably at least two designs. Besides, what use are captured soldiers right now? We need to take out their artillery advantage before we do anything to bolster infantry.

The Hammer might be outranged, but if we then redesign our warship to fly a few casters along, silently, at night, towards the enemy camp, it'll be ultra-deadly.
Well, Hammer also requires casting Storm Strike. I'm not sure we can cast that from the deck of an airship, though I could be wrong. Let's assume I am.
AWoT will let our carpet riders take out their artillery better. Hammer strikes at random. Hammer does more damage total, but less to important targets.
AWoT will be useful immediately, whereas Storm Strike will require an airship revision as well, and if we want to hit accurately, a Spear revision. That's three revisions before we're reliably taking out cannons, versus one.

I picture us taking out some of their cannons, then dodging the rest (non-explosive shells, remember).
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #2253 on: June 08, 2017, 03:48:40 pm »

The deck of the ship is large enough for complex casting.

Madman198237

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Re: Wands Race - [Moskurg]
« Reply #2254 on: June 08, 2017, 04:20:18 pm »

NUKE, the Hammer can be cast if Storm Strike can be cast. So, we revamp Storm Strike to be always useful.

An accurate Wand of Thunderbolts will NOT give us that kind of advantage. It doesn't have the number of strikes that Storm Strike brings. And their cannons are METAL!!!!! They're basically a bunch of lightning rods, waiting to be hit by our Hammer.
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somemildmanneredidiot

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Re: Wands Race - [Moskurg]
« Reply #2255 on: June 08, 2017, 04:44:29 pm »

Also we should do Night Vision next turn to add another angle to attack from, we can set it up as Divination.

NUKE, the Hammer can be cast if Storm Strike can be cast. So, we revamp Storm Strike to be always useful.

An accurate Wand of Thunderbolts will NOT give us that kind of advantage. It doesn't have the number of strikes that Storm Strike brings. And their cannons are METAL!!!!! They're basically a bunch of lightning rods, waiting to be hit by our Hammer.

Cheap Wands of Thunderbolts. Which are already proven to do damage to their arty.

Also we should make Staff of the Paladin which will be a lower scale Wand of Heroes. The Night Vision and the Staff will allow for very effective night raids.
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Kashyyk

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Re: Wands Race - [Moskurg]
« Reply #2256 on: June 08, 2017, 05:17:58 pm »

Passive Antichronic Reverbramancy - By deciphering the sub-frequencies within a tremor to identify overarching principles (such as recognizing when something that'll hurt is going to be fired at you, rather than caring exactly what type of painful thing it is) a user can maintain this fourth dimensional danger sense without impeding his ability to function normally. Once a threat is sensed, a user can then hone in on it if further information is required (such as determining the exact nature of an artillery strike), or allow his subconscious awareness to spur his body into action (in the case of knowing how exactly your opponent intends to impale you with his sword).


There's a lot of room for improvement with this spell. Lets not leave it half finished and waste a design.
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crazyabe

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Re: Wands Race - [Moskurg]
« Reply #2257 on: June 08, 2017, 05:24:32 pm »

Passive Antichronic Reverbramancy - By deciphering the sub-frequencies within a tremor to identify overarching principles (such as recognizing when something that'll hurt is going to be fired at you, rather than caring exactly what type of painful thing it is) a user can maintain this fourth dimensional danger sense without impeding his ability to function normally. Once a threat is sensed, a user can then hone in on it if further information is required (such as determining the exact nature of an artillery strike), or allow his subconscious awareness to spur his body into action (in the case of knowing how exactly your opponent intends to impale you with his sword).


There's a lot of room for improvement with this spell. Lets not leave it half finished and waste a design.
+1.
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Madman198237

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Re: Wands Race - [Moskurg]
« Reply #2258 on: June 08, 2017, 06:42:16 pm »

If you want it, vote for it.
Nuke, it's a lot more reasonable to call down death from the skies than it is to charge that into wand form. Plus if we spend just one extra revision we'll have targeted lightning again. We just have to fix Storm Strike. This allows UNLIMITED lightning strikes---otherwise we have to charge wands.

This would allow us to use our deadliest weapon again. The storm could be cast by a crack squad of mages who, sneaking along on War Pegasi, make it behind the enemy camps and call down the storm on their heads...every night.
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somemildmanneredidiot

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Re: Wands Race - [Moskurg]
« Reply #2259 on: June 08, 2017, 06:47:38 pm »

Solution: We spend the revision on Spear of Allah, one last time. It's something I'm fine with and helps set up for the all weather Storm Strike.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Madman198237

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Re: Wands Race - [Moskurg]
« Reply #2260 on: June 08, 2017, 06:51:24 pm »

The Spear is useless right now. We have to LEAD with Storm Strike. Everything else weather-based depends on it. We can't cast it, because the weather is against us. If we first fix Storm Strike with a simple revision, we can spend the design next turn revamping the whole set---perhaps making it cheaper as well as more powerful. (By "whole set" I mean Storm Strike and its dependents, Hammer of Allah and Spear of Allah)

Using a design should make it easy to get everything we want. Then we might use the revision to track thoughts again. If we could use a form of Detect Thoughts to find the thought textures of someone who's giving orders or doing magic, without actually needing to force past their protection, we could call down the revamped Spear everywhere.

It would be terrifying, and awe-inspiring.
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somemildmanneredidiot

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Re: Wands Race - [Moskurg]
« Reply #2261 on: June 08, 2017, 07:58:28 pm »

If our book is Divination, why did we never make a basic scrying spell to allow us to just look into/listen in on their battle plans?
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Madman198237

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Re: Wands Race - [Moskurg]
« Reply #2262 on: June 08, 2017, 08:07:11 pm »

RIP reading


We already did. But they countered it. (We were reading minds. Somehow, they prevented us from doing so).
Then, from what I understand, distraction set in and the topic was never revisited. I think we do actually need to take up a new type of warfare. Perhaps it's time to invent the Adamantine Flashlight and the Adamantine Eyes of Seeing In Pitch Dark Places Without Letting Them Know You Are Coming and go full-bore night warfare.
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somemildmanneredidiot

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Re: Wands Race - [Moskurg]
« Reply #2263 on: June 08, 2017, 09:11:32 pm »

No I mean like, visually seeing things, not mind reading. Like how most Divination is depicted in media.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Madman198237

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Re: Wands Race - [Moskurg]
« Reply #2264 on: June 08, 2017, 09:19:13 pm »

...Might be an idea. Don't read minds, see where they are and hear what they're saying...Of course, that depends on one thing, and one thing only: HOW does their anti-mind-reading magic work, and do they have enough antimagic crystal-carrying falcons to render this idea useless?
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