Bumping thread because as of 6.75 the Manat race of my mod should be 100% functional and bug-free in fortress mode. I do intend to flesh out fortress mode for the other races, but due to the unique nature of this race it was one of the most complicated and involved fort modes I've worked on so far, though I have some plans for a few other races. But as I was saying, the Manat fort mode adds a lot of new content, including a new tech progression and several new workshops. So basically if people could playtest this race for me and tell me what they think of it, I would appreciate it. Bugs should be more or less fixed at this point, but I would like to know if this fort mode is fun to play, if things are balanced, if more features could be added or some removed, and stuff like that. General feedback is appreciated.