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Author Topic: Dwarf Therapist v42.1.6 | DF 50.13  (Read 404342 times)

theharber

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Re: Dwarf Therapist v41.2.4 | DF 0.47.05
« Reply #1140 on: January 03, 2023, 07:53:47 am »

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JezaGaia

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Re: Dwarf Therapist v41.2.4 | DF 0.47.05
« Reply #1141 on: January 03, 2023, 09:12:35 am »

Thank you so so much !
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Clément

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Re: Dwarf Therapist v41.2.4 | DF 0.47.05
« Reply #1142 on: January 05, 2023, 08:54:04 am »

The memory layout for 0.50.04 is starting to look good. I may make some test builds soon. Now that citizens are correctly recognized, you can set labors but they will be overwritten by work details. If you are building from the branch in this pull request, I am interested in bug reports (disabling work details is not implemented yet, so setting labors is still broken).
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Clément

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Re: Dwarf Therapist v41.2.5 | DF 0.47.05
« Reply #1143 on: January 06, 2023, 08:15:42 am »

New version released: 41.2.5

This is likely the last release for DF 0.47.05 and older.

Changelog:
  • added Beliefs grid view
  • removed outdated Social-Alt grid view
  • removed commitment from sexual orientation info
  • fixed configuration file permission on macOS
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Clément

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Re: Dwarf Therapist v41.2.5 | DF 0.47.05
« Reply #1144 on: January 06, 2023, 09:32:32 am »

And I also added the memory layout for 0.50.05 in my development branch.
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Clément

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Re: Dwarf Therapist v41.2.5 | DF 0.47.05
« Reply #1145 on: January 06, 2023, 09:55:08 am »

And since I fixed the most obvious bugs. I made some test builds for DF 0.50. The OSX and win32 versions are useless. The linux version should work with DF running in wine/proton. Please check that DT is consistent with in-game information and report any issue you find (except "labors are overwritten by work details").
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Melax

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Re: Dwarf Therapist v41.2.5 | DF 0.47.05
« Reply #1146 on: January 06, 2023, 10:21:11 am »

just a quick first look (Steam 50.05) at the 50.test-version - in my save there seems to be a problem with the mood-texts - a "uneasy" experience in DF is translated as a "triumpf" in DT - that was my first impression
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Clément

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Re: Dwarf Therapist v41.2.5 | DF 0.47.05
« Reply #1147 on: January 06, 2023, 11:26:36 am »

I can confirm emotion types are incorrect. Thanks for the report.
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TheBloke

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Re: Dwarf Therapist v41.2.5 | DF 0.47.05
« Reply #1148 on: January 08, 2023, 05:19:31 am »

Thank you so much for the test v50 release. It's wonderful to be able to browse my dwarves in DT again.  It's really useful to be able to use it to look stuff up, even before it's fully updated for v50.

When browsing my dwarves I noticed two unknown thoughts - 276 and 278. Didn't know if that was expected or not at this stage so I'm reporting it.

Comparing DT and DF, the two thoughts I can see missing from DT both relate to religion:
"incompletely performing the rites of <religion> in an undedicated temple"
"performing the rites of <religion> in a dedicated temple"


Thanks again for all your work on DT!

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Clément

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Re: Dwarf Therapist v41.2.5 | DF 0.47.05
« Reply #1149 on: January 08, 2023, 06:09:11 am »

Thanks for the report.

You can try with the latest game_data.ini, it should fix this.
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Flinx

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Re: Dwarf Therapist v41.2.5 | DF 0.47.05
« Reply #1150 on: January 08, 2023, 07:25:09 pm »

Stunning! Thank you so much, it is working!

1. All i had to do was setting up every available job ingame. I clicked on "new work detail", set up every job from Carpentry over Strand Extracting to Wall/Floor Construction.
2. After that, i set evey job to "only selected do this" without selecting a dwarf to a job.
3. Also, i set every dwarf from green to red "This worker is specialized....".
4. Now i can apply job under the "Labors Full" in DT, without vanishing!

The jobs will not appear in the ingame joblist, but you can test it with any job, like:Herbalist, nobody does this, no dwarf selected. Than set Plant gathering orders outside. No one will come. But if you activate Plant gathering for a dwarf in DT he will run and pickup all the herbs.

 :'( After migrants arrived, all jobs are gone. But i will set them up again, its much easier than ingame!
« Last Edit: January 08, 2023, 08:37:39 pm by Flinx »
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Clément

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Re: Dwarf Therapist v41.2.5 | DF 0.47.05
« Reply #1151 on: January 09, 2023, 05:58:54 am »

I don't think your setup helped at all. There is an internal flag that prevents labor updates that I will implement in DT soon but it's not a perfect solution. It is not saved so if you want to manage labors without work details you will have to open and connect DT as soon as you load your game to set the flag again and prevent labors being reset.

How I'm thinking I will implement this:
  • add a switch for toggling the flag and showing its state
  • add an option to automatically set the flag on connect
  • forbid labor changes when the flag is not set
Other suggestions?

Edit: I could merge the first two points: saving the current state and restoring it in the next session.
« Last Edit: January 09, 2023, 06:09:20 am by Clément »
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Erendir

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Re: Dwarf Therapist v41.2.5 | DF 0.47.05
« Reply #1152 on: January 09, 2023, 08:15:59 am »

Other suggestions?

additionally, a dfhack-script that does just that on games start or fort load (obviously only for those of us who will use dfhack alongside DT).
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Clément

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Re: Dwarf Therapist v41.2.5 | DF 0.47.05
« Reply #1153 on: January 09, 2023, 09:00:28 am »

Yes, it would be better with a dfhack script, but it won't be available soon.
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Sarai

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Re: Dwarf Therapist v41.2.5 | DF 0.47.05
« Reply #1154 on: January 09, 2023, 04:01:43 pm »

Suggestion: Any way we can have the header text rotated 315 degrees? There's plenty of space with the large empty square above the names, and it would definitely improve readability. Example from Excel (but rotated 45 degrees in the picture instead of 315 which would fit better in Therapist):


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