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Author Topic: [47.05e] --Deon is porting-graphicsing OldGenesis to Steam ver--  (Read 153044 times)

TomiTapio

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Re: [47.05e] OldGenesis mod Aug2021 tuning
« Reply #435 on: December 11, 2022, 10:56:55 am »

All good, those.
Maybe red steel, black steel and cobalt, sun gold, moon silver removed for WIMP-OldGenesis v1.0? And add back in v1.2.

We have brass and silver weapons in OG and aluminum armor, those slow to add graphics?
Also scavenger and centaur species and civ for later.

Higher priority to rutherer, molemarian, reacher, ghoul, if possible. They are the main cave threats.

Some stones are just crap for crafting like the porous zeolite, and cannot command "value:0" in individual material, so I set the stone template to zero.
« Last Edit: December 11, 2022, 12:08:07 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05e] --Deon is porting-graphicsing OldGenesis to Steam ver--
« Reply #436 on: December 11, 2022, 11:50:46 am »

Just uploaded: OldGenesis Phoebus-tiles 47.05f ! https://dffd.bay12games.com/file.php?id=16209
In a few days I'll probably upload Ironhand and ASCII OldGenesi.

I play about 12 to 23 minutes of OldGenesis every morning, so the balance changes add up when I notice something imbalanced.
Mostly material values, monster sizes, monster special skills such as fireball hurl rate and paralysis duration. Animal/monster appearance frequency (commonness).

What! DFFD site has lost most of its metadata.
« Last Edit: December 11, 2022, 12:08:53 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: [47.05e] --Deon is porting-graphicsing OldGenesis to Steam ver--
« Reply #437 on: December 13, 2022, 08:03:01 pm »

What's up with "axer"/"pikeloser"? I barely noticed it :D.

I will try to move nords closer to the cold areas, and maybe experiment with danish language. I will make an optional switch to Finnish because both languages look great, but in my mind the danish suits just a little bit better, considering the Dane Axes :). Maybe there will be Nord variations I will make.

The new release is coming up very soon, I pulled a couple of all nighters to make it work.
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TomiTapio

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Re: [47.05e] --Deon is porting-graphicsing OldGenesis to Steam ver--
« Reply #438 on: December 27, 2022, 01:28:31 pm »

Yay, dusk elves attacked. With three war pigs, one war mastiff, and riding large horses.
They messed around with our animals, then fled, our 15 soldiers did not get to see action.

ps. Yay 15 orcs invade, with 10+ horses and 5 dogs. WTF, they fled immediately. Clever orcs!
Let's hunt that very rare faedog... whoopsie, the gods are angry!

pp. Argh a 99 (orc / horse / dog) army comes... versus our three traps and 20 soldiers, 70 noobs.
A few days later, the orc warband is defeated, we lost 5 people.
« Last Edit: January 01, 2023, 11:49:56 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05e] --Deon is porting-graphicsing OldGenesis to Steam ver--
« Reply #439 on: January 24, 2023, 01:37:58 pm »

Bug report: undead echidna corpse, 10 kg, is unkillable. 50+ pages of combat report. Squad of 9 have silver and bronze weapons. Two dwarves dead.
Only its "upper body" takes hits and it can not bleed out.
« Last Edit: January 24, 2023, 01:43:11 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Ziusudra

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Re: [47.05e] --Deon is porting-graphicsing OldGenesis to Steam ver--
« Reply #440 on: January 24, 2023, 07:01:29 pm »

Bug report: undead echidna corpse, 10 kg, is unkillable. 50+ pages of combat report. Squad of 9 have silver and bronze weapons. Two dwarves dead.
Only its "upper body" takes hits and it can not bleed out.
Sounds like the vanilla echidna bug.
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Ironblood didn't use an axe because he needed it. He used it to be kind. And right now he wasn't being kind.

TomiTapio

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Re: [47.05e] --Deon is porting-graphicsing OldGenesis to Steam ver--
« Reply #441 on: January 25, 2023, 12:23:33 pm »

Bug report: undead echidna corpse, 10 kg, is unkillable. 50+ pages of combat report. Squad of 9 have silver and bronze weapons. Two dwarves dead.
Only its "upper body" takes hits and it can not bleed out.
Sounds like the vanilla echidna bug.
Thanks. All those are now cannot_undead tagged.

Wow, an illithid/mindflayer "outpost mind poet" guest! It... is... disgusting.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Shonai_Dweller

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Re: [47.05e] --Deon is porting-graphicsing OldGenesis to Steam ver--
« Reply #442 on: January 27, 2023, 01:17:44 am »

Bug report: undead echidna corpse, 10 kg, is unkillable. 50+ pages of combat report. Squad of 9 have silver and bronze weapons. Two dwarves dead.
Only its "upper body" takes hits and it can not bleed out.
Sounds like the vanilla echidna bug.
Thanks. All those are now cannot_undead tagged.

Wow, an illithid/mindflayer "outpost mind poet" guest! It... is... disgusting.
Is that what cannot_undead does?
Makes perfect sense, but wiki inexplicably says "Acts like [NOT_LIVING], except that [OPPOSED_TO_LIFE] creatures will attack them."

--edit
Hmm. OK. So reading not_living that sort of makes sense actually. Fair enough.
Feels like it should be written the other way around...
« Last Edit: January 27, 2023, 02:03:02 am by Shonai_Dweller »
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