Last ThreadThe old thread was getting a little sluggish for me, so we have yet another renewal.
Here's the plan as it stands from dev_next:
Next Release: Mostly background information that won't impact play. Actual generations of historical figures will be produced during world generation, which will lead to lines of rulers and family histories for any individuals, and as populations increase, civilizations will spread through the world map. No wars in world generation. Introduction of some basic religions to each culture, but nothing much there either. First DF Mac port release, if KQ is more or less sorted by then.
Release 2: Wars will be fought in world generation, laying the foundation for wars in regular play. This should include larger historical events which can encompass smaller ones, such as a war which is made up in part of several battles, which can in turn be contain specific death events. Cities and entire civilizations can be wiped out during world generation. Core47 will come up (cleaning excess historical figures).
Release 3: Wars between civilizations, life cycle actions like birth/old age deaths and ruler succession throughout the world will occur during regular play involving fleshed-out units rather than simple historical figures. Battles can occur while an adventurer is present, even if the adventurer can't explicitly take sides. This will finish off Core45 and Core46.
Release 4: Armies that are generated during sieges in dwarf mode will be replaced by actual armies from the relevant civilizations. Core26.
I'm also definitely doing some bug fix releases in between each of these, as I mentioned there.