Steam Community Update 26 March 2020: "An actual look at graphical improvements"Full text:
Hello!
Okay, now I can show you what I meant about the graphical improvements last time instead of trying to explain in words, ha ha.
For reference, here is a hillside in Classic DF:
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34693670/4d7e0340cef571460ca4768c949807056c5c4b3e.png)
This is a cutaway view at one altitude. This view has been pretty confusing for new players. All you need to know is that it's a grid of uniform size, and the upward triangles are ramps. Dwarves can walk up those to the next highest level.
Here is a similar view in Dwarf Fortress Premium. First off, you can see the new graphical tiles displaying alongside the old to-be-updated interface instructions.
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34693670/4a360e5968f494f8d4a69938b727daa9dd3014a0.png)
Our work from last time got us away from the Classic's DF uniform text grid. The artists have done a great job with preparing shadows and shading to indicate that those ramps go up, and not down. For any of its faults, the upward triangles did give us that, and now we have it here. We'll do some additional work later on in the process that further bolsters the three dimensionality of the game.
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34693670/80f59625a8cc0f0940bd9ccd02eb5069bbdead77.png)
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34693670/1435da95aa53c8b576231f1606a44e94f86c0c24.png)
The ramp situations can get pretty complicated! There are still some shadows and situations to patch up, but it's going well. In the second image there, you can see some brown jasper gems in the lower wall, and some hematite ore striping the upper wall at one spot.
But that's not all we've been working on:
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34693670/d666af8bcd842c12e5d5c4b6be011a8716ac5114.png)
This is a small fort with a carpenter's workshop, log pile, and constructed block wall outside. Inside, we have a mason's workshop with a stone stockpile, some doors placed, a metalsmith's forge under construction, and a larger meeting hall. The dwarves have smoothed the walls in the meeting hall - they generally like smoothed stone better when it comes to the value they place on their bedrooms and so forth. By the end, the smoothed stone color will match the surrounding stone.
Here are some domesticated animals by a pool of water.
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34693670/b5725ad4a8abb6e791b0d9a9eb27eec5f0d085e1.png)
The artists are still way ahead of me, but I'll keep working to support all of their creations. The process continues!
- Tarn
Kitfox's Note
Hey everyone! Hope you've all been staying safe and inside. <3
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Cheers,
Victoria