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Author Topic: Necromancy? 5E  (Read 98315 times)

Superdorf

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Re: Necromancy? 5E
« Reply #1095 on: September 06, 2019, 06:58:06 pm »

look for alchohol. Drink only enough to start hearing the voice from last time you drank, find a place to sit, then think to her, [hello again, you said this is your body too? What is your name?] Try to think about giving control of our left hand to the entity, then [Try to control the left hand, can you do it?]

No no no wait

I'm all for self-exploration, but can we maybe do this when we've not been left alone and told to stay out of trouble?

Do look around tho. Who knows what we might find in this strange new land?
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Falling angel met the rising ape, and the sound it made was

klonk
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1096 on: September 06, 2019, 06:59:43 pm »

look for alchohol. Drink only enough to start hearing the voice from last time you drank, find a place to sit, then think to her, [hello again, you said this is your body too? What is your name?] Try to think about giving control of our left hand to the entity, then [Try to control the left hand, can you do it?]

No no no wait

I'm all for self-exploration, but can we maybe do this when we've not been left alone and told to stay out of trouble?

Do look around tho. Who knows what we might find in this strange new land?
Oh right, +1 to your plan
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March

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Re: Necromancy? 5E
« Reply #1097 on: September 06, 2019, 07:24:42 pm »

You look around for interesting things; you find most of the stalls are for trade goods and crafts, besides the overabundance of male elfs in this city the most peculiar thing is a building with a sign saying 'the singing sword' much like the blacksmith in Ter.

You look around for somewhere to buy alcohol; you find a stall that is selling ampoules of wine for ten measure each, the elf woman tells you, "They are far more potent than any human brewed drinks.", you buy one and look for somewhere to sit; you find there is a bench at the edge of a dry fountain within the trading area and take a seat.
You open the wine and take a few sips before you hear yet again. [*unintelligible screams that turn to simple pained sounds eventually*]
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1098 on: September 06, 2019, 07:56:35 pm »

[are you hurt? Why are you screaming?]
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Superdorf

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Re: Necromancy? 5E
« Reply #1099 on: September 06, 2019, 08:05:27 pm »

Oh. Oh wow. That screaming...
We did manage to contact our alter-ego last night!  :o

[are you hurt? Why are you screaming?]

+1
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #1100 on: September 06, 2019, 08:20:59 pm »

[are you hurt? Why are you screaming?]

[*gurgling and animalistic whimpering*]
You can tell the voice is trying but it is far less able to form anything one could call speech.
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Superdorf

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Re: Necromancy? 5E
« Reply #1101 on: September 06, 2019, 08:25:58 pm »

Alright, not bolding this 'cos it's mostly a spectacularly bad idea, but:

Try to take some of the pain from our alter into ourself. If the pain proves too much for us to handle, pull out.

Anybody want to talk me out of this?
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #1102 on: September 06, 2019, 08:47:22 pm »

You try to take from the alter.
[Frenzied screams of pain]

You feel much better, but you are already at full health.
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1103 on: September 06, 2019, 08:51:07 pm »

Give 10 health to our alter
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Superdorf

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Re: Necromancy? 5E
« Reply #1104 on: September 06, 2019, 08:54:22 pm »

Wot, that got taken as an official suggestion? I was waiting on feedback...
Also, oh dear. This thing survives on pain? That's... disturbing, and I think I just made things worse by accident.  :-\

Give 10 health to our alter
+1
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #1105 on: September 06, 2019, 09:11:53 pm »

You attempt you give health to the alter; it fails.
(you don't have the magic or abilities to heal soul fragments)
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Superdorf

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Re: Necromancy? 5E
« Reply #1106 on: September 06, 2019, 09:16:38 pm »

Ooh, soul fragment... that's information that is! Not that we can do much with it at the moment.

Comfort the thing as best we can for the next twenty minutes or so, or until something notable happens in the outside world.
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #1107 on: September 06, 2019, 09:32:28 pm »

You try to comfort the thing inside you the best you can for about ten minutes before you see someone you recognize for some reason; a moppy redheaded human man in an inside out pitch colored cloak with a white blob of the underside of a large stitched emblem on the back, he goes into a building without noticing you or that you've recognized him.
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1108 on: September 06, 2019, 09:36:14 pm »

follow him
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Superdorf

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Re: Necromancy? 5E
« Reply #1109 on: September 06, 2019, 09:36:45 pm »

Urgh. We could follow, but Makdt would have trouble finding us again and that would be dangerous for a number of reasons.

Uh hey, that bird of Makdt's isn't around is it? If not, go looking for her.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext
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