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00 - Her potential has been limited by her free will- 00

I don't care.
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I don't care.
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Voting closed: January 04, 2021, 02:28:47 am


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Author Topic: McCreary's Planet -- (FINISHED)  (Read 240257 times)

Superdorf

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #2610 on: April 22, 2020, 01:06:38 pm »

Omens? Maybe. I'm thinking more memetic damage.

Status bar please? I wanna know what this is doing to our cohesion.
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Falling angel met the rising ape, and the sound it made was

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19_EgarAlnis

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #2611 on: April 22, 2020, 01:59:38 pm »

"No, Mother Alphira." The Commander replies honestly, "We all must die some day, and death in service to SEED is a noble death indeed."



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« Last Edit: April 22, 2020, 02:07:01 pm by 19_EgarAlnis »
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Naturegirl1999

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #2612 on: April 22, 2020, 02:03:02 pm »

“Onward”
Watch for aircraft as well as locations of plague brains(colossuses) and artillery
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Superdorf

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #2613 on: April 22, 2020, 02:37:19 pm »

No change... curious. Worrisome.

Nod. "Such is our creed! Let us fly swift, nevertheless, that such nobility may be kept from us awhile yet."

“Onward”
Watch for aircraft as well as locations of plague brains(colossuses) and artillery


+1

Keep things as high as the magnification on our cameras will allow. Low profile.
With luck, we'll be in and out before anything notices our intrusion.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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Naturegirl1999

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #2614 on: April 22, 2020, 02:38:52 pm »

Why did you think hallucinations messed with cohesion? It hasn’t before, the antipsychotic drugs were the things that messed with cohesion, not the ha;lucinstions themselves
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Superdorf

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #2615 on: April 22, 2020, 02:40:35 pm »

Was all in the same update. Anti-psychotics seemed the probable cause, but I wanted to be sure.
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Falling angel met the rising ape, and the sound it made was

klonk
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ZBridges

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #2616 on: April 22, 2020, 03:56:31 pm »

Once more unto the breach.

No change... curious. Worrisome.

Nod. "Such is our creed! Let us fly swift, nevertheless, that such nobility may be kept from us awhile yet."

“Onward”
Watch for aircraft as well as locations of plague brains(colossuses) and artillery


+1

Keep things as high as the magnification on our cameras will allow. Low profile.
With luck, we'll be in and out before anything notices our intrusion.
+1
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Naturegirl1999

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #2617 on: April 22, 2020, 04:04:15 pm »

Once more unto the breach.

No change... curious. Worrisome.

Nod. "Such is our creed! Let us fly swift, nevertheless, that such nobility may be kept from us awhile yet."

“Onward”
Watch for aircraft as well as locations of plague brains(colossuses) and artillery


+1

Keep things as high as the magnification on our cameras will allow. Low profile.
With luck, we'll be in and out before anything notices our intrusion.
+1
+1
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19_EgarAlnis

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #2618 on: April 22, 2020, 04:22:22 pm »

[13] "Understood." The Commander and his crew finish their last preparations, and you hear his voice and the voice of the other teams all checking off inside your helmet. The hovercrafts slowly lift-off of their landing pads, idling in the sky while you prepare. It takes you a moment to make your wings, your willpower lashing, and coiling uncontrollably.

They flare forth, and you rise into the sky. The ships form up in formation behind you, a 'v' spread out over many [meters]. Close enough to intervene but far enough away to prevent a single burst of gunfire from destroying all of them.

The sky is cold as you rise higher, and you're glad for the insulation in the underlay. At a specific elevation, the mask begins to pump more oxygen for your greedy lungs. The city falls away below you, gleaming and beautiful, busy with foot traffic.

[19] You extend your wings out as far as you can, showing off for the people, no doubt below. You can feel eyes upon you, and a smile, unbidden, comes to your lips. You let the relax into a more comfortable position as soon as you leave the city behind. The earth flows below you, giving way to your speed and distance. Farmlands lie fallow for the winter, even if the sun feels warm on the black of your armor.

The hour to the line is uneventful, but the change is rapid—a sickly brown and gray smear across the landscape, streaked with fires. You can see the lines of las-gun pulses impacting gray masses that throw themselves at the strength of man. Artillery fire booms through the gentle hills, echoing up to you.

[Recording artillery positions and priority targets for future use. Map compiling.]

You let yourself drift back, informing another ship to take the lead while you fly above the scout ship.

["We're capturing images now, Mother Alphira. We have more than enough film for this."] The lead pilot reports over the radio.

["Good. Keep in mind you are the VIP in this operation. If you guys fail, everything will have been for nothing."]

["Yes, Mother Alphira."]

[10 vs. 5+3] Nothing approaches you, and no gunfire rakes the skies. You are still undetected.

The earth below has many strange gray structures, set at regular angles across the ground. They twist into the sky like massive trees, giving the occasional twitch. Dots of gray surround them, and you note a few slumbering colossi resting at their base.  Whenever you fly over one, brief static hisses through your helmet. Lucille documents it all with devotion.


[11 vs. 16+3] [Five incoming aircraft, six o'clock.] Lucille informs both you and the others, you glance back over your wings -- las-fire begins to rake through the formation. The gunships move in close, shielding the Scout.

[19 vs. 12] The autocannons give a retort, and one of the plague craft goes down in a ball of flames.

[20 vs. 18] The plague hovercrafts increase their speed, tentacles twisting out to try and strike at the Crusader crafts. The autocannons whir, exploding shells ripping two more of the twisted machines from the sky.

["Down three."] Comes the Crusader's report.

[5 vs. 3] ["Down four."] Comes another ship, and another enemy explodes into a ball of flames, spiraling towards the ground below.

[3 vs. 9][15] Those tentacles on the ships latch on to another, ripping apart the engines. Number five has been caught, and las-fire from the sides of the plague ship rip begins to tear it apart-- ["Hail Alphira!"] The explosion sends shockwaves, even as you twist to try and render aid. The two crafts both go down in a ball of fire.

Light bursts of las-fire begin to pepper the sky, but many dissipate before they can do anything more than scorch the sides of the ship.

["They know we're here. We're about thirty minutes out from the coast."]

You look down, and the Plague has developed much of the land here, more and more strange structures, some of them belching smoke, some leaking a dark gray miasma that burns into the soil There is no grass here, no greenery, just lakes and ponds of red liquid. Small dots you think might be massive insects drift between basins in significant groups.

[11] Those are algae farms. On more civilized worlds, those are the primary method of feeding the populace. With the right strain, you can produce large amounts of protein from sunlight and water alone.

The thirty minutes pass--

And the coast spreads out in front of you. A massive sea stretches away towards a western continent, across a sea of murky red water. Towering cliffs of shattered red rock drop into the ocean. Upon it, large, gray vessels resembling squids with great flat decks marking their flesh drift between the distant shores. Long legs propel them forwards, scouring up red murk from the depths as they drift from one root-like appendage to another that jut out of the ocean.

But what is truly disconcerting is the 'factories' on the coast, with great organs pulling water from the ocean. Steam billows up, and deep below, no doubt, are many, many fusion reactors cobbled in between great blue-gray bones and pulsing gray organs.  Such 'factories' consume the entire coast, no doubt producing the endless horde of these abominations.

[2] You see it just as the hovercrafts begin to turn around -- it lies on the horizon, a dark shape in the sky surrounded by a fleet of infected hover ships. It moves slowly, more like a dirigible than a jet, massive tentacles drooping down from its sides, pulsing and twitching with accumulated electricity.  Las-cannons shiver and shudder, flicking here and there, jutting from armor of blue-gray plates, protecting the hull of the vessel.

It's the size of a small void-ship, and it drifts closer and closer, becoming larger and larger.

[19] [Levithan class infected. Predicted target based on trajectory and strategic importance: The Holy City. If it stops to refuel, it will be there by midnight, based on speed.]



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« Last Edit: April 22, 2020, 04:28:06 pm by 19_EgarAlnis »
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ZBridges

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #2619 on: April 22, 2020, 04:31:56 pm »

"Mission abort.  Focus all firepower on the leviathan."

[Lucile, what is the fastest way to bring down that sort of plague vessel?]
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Superdorf

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #2620 on: April 22, 2020, 04:33:08 pm »

...Emma was right.

Do we have the firepower for this?
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ZBridges

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #2621 on: April 22, 2020, 04:34:38 pm »

Unclear.  If we can identify a way to make it fail quickly with minimal firepower, then we may be able to take it down.
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Superdorf

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #2622 on: April 22, 2020, 04:36:17 pm »

Right.

[Lucile, what is the fastest way to bring down that sort of plague vessel?]

+1

No orders yet.
We may have to head back to Holy City and muster a larger force.
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Falling angel met the rising ape, and the sound it made was

klonk
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ZBridges

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #2623 on: April 22, 2020, 04:40:07 pm »

Unfortunately, I'm not sure that will be possible.  Supposedly, this is pretty much the full extent of our anti-air capabilities.
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19_EgarAlnis

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #2624 on: April 22, 2020, 04:47:18 pm »

[Orbital bombardment.] Lucille informs you, crisply, polite. [As such capabilities are beyond our current auxiliary technology level... the destruction of the engines. It cannot move without them. Nuclear strike. Destruction of fuel supply. Destruction of reactor cores. There are many ways to bring it down. All of them are difficult.]
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