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Author Topic: Future of the Fortress  (Read 149540 times)

I3erent

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Re: Future of the Fortress
« Reply #690 on: April 24, 2007, 10:59:00 am »

Hmm will i be able to drop bars into a pit down into a bar stockpile? Seems that would be more efficient than hauling them to a stockpile.  it doesnt have to be  a garbage pit does it?
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quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

Sharpshot

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Re: Future of the Fortress
« Reply #691 on: April 24, 2007, 11:56:00 am »

I am guess that all water will be the same now, either natural or dwarf piped in.
I was planing to put all my garbage in a room, and flood all of it into the river somewhere downstream from my fortress.
Not like I am facing pollution problems... yet.
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TerminatorII

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Re: Future of the Fortress
« Reply #692 on: April 24, 2007, 12:07:00 pm »

even now you don't actually need to use an aqueduct. a bridge works just fine.
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No, I think the cook would be in charge of sugar-coating the cows.

You are a lifesaver! Round and probably in tropical flavors.

I3erent

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Re: Future of the Fortress
« Reply #693 on: April 24, 2007, 01:14:00 pm »

Will every mountain have 15 levels up and 15 down? Or will they vary in size like in nature?  Also will the river and magma (if they are present) be on one level or could the be deeper than 1 level? Seems if they were the 3-d viewer thingy would be usefull, id hate to dig a tunnel if i was say 3 levels deep with a 7 level deep river!!!
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quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

Jusal

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Re: Future of the Fortress
« Reply #694 on: April 24, 2007, 02:06:00 pm »

I suppose that you can always examine the mountain from all of those heighs. Of course there is a lot smaller amount of stone to work on in the highest parts of the mountain.

And about every moutain not reaching 15 levels under ground? Ehh?

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I3erent

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Re: Future of the Fortress
« Reply #695 on: April 24, 2007, 02:25:00 pm »

Well not down i guess lol. Seems by digging DOWN far enough one might hit lava unless it was a volcanoe digging through a mountain would eventually lead me to dig right out the other side methinks!
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quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

Asehujiko

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Re: Future of the Fortress
« Reply #696 on: April 24, 2007, 03:17:00 pm »

But how will we handle a round world with square tiles?
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Mechanoid

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Re: Future of the Fortress
« Reply #697 on: April 24, 2007, 07:33:00 pm »

It doesn't need to be physically round. Just have the X and Y axis loop. Ta-da! A sphere.


2D environments, bending time and space since the NES.

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Riemann

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Re: Future of the Fortress
« Reply #698 on: April 24, 2007, 08:42:00 pm »

Looping the X and Y axis does NOT make a sphere. That is topologicialy equivalent to a torus (doughnut).

In fact there is no homomorphism between a plane and a sphere.

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Fieari

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Re: Future of the Fortress
« Reply #699 on: April 24, 2007, 09:13:00 pm »

Toroidal worlds are nice.  Klein Bottle worlds are even more interesting.  Spherical worlds can be vaguely approximated (with distortion) by only looping one axis and not the other (Mercator Projection)

For fun and insanity, you could try Dymaxion mapping, or pick and choose from other projection methods.

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Retro42

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Re: Future of the Fortress
« Reply #700 on: April 24, 2007, 09:21:00 pm »

Just got me thinkin......Alternate dimension maps anyone?
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Mechanoid

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Re: Future of the Fortress
« Reply #701 on: April 24, 2007, 10:40:00 pm »

quote:
Originally posted by Riemann:
Looping the X and Y axis does NOT make a sphere.
Crap, you're right. My bad. I guess in order for it to be a sphere and NOT have a screwed up border on the top /bottom of a X-looped map, it'd have to be narrow at the top /bottom and wide in the center, so as to avoid the distortion. (i think)
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Toady One

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Re: Future of the Fortress
« Reply #702 on: April 24, 2007, 10:55:00 pm »

Actually, no matter how narrow etc. you make the top and bottom of a flat piece of paper, you can never wrap it around a sphere without crumpling it a bit.  This has to do with the sphere having positive curvature and the paper having zero curvature.

Nor can you comb the hair of a sphere.

[ April 25, 2007: Message edited by: Toady One ]

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prklts

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Re: Future of the Fortress
« Reply #703 on: April 24, 2007, 11:26:00 pm »

We can still enjoy wraparound, though I suppose it isn't quite right to call that a sphere.
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Zaratustra

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Re: Future of the Fortress
« Reply #704 on: April 24, 2007, 11:43:00 pm »

quote:
Originally posted by Toady One:
<STRONG>
Nor can you comb the hair of a sphere.
</STRONG>

Well you -can- comb it, but you can't get it all flattened. Plus people will ask questions.

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