Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8]

Author Topic: [47.05] Lands of Duality - A Good/Evil Biome Revamp  (Read 57235 times)

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: [47.05] Lands of Duality - A Good/Evil Biome Revamp
« Reply #105 on: September 21, 2023, 05:20:04 pm »

Hey folks, I've gone ahead and packaged and updated the mod to an extent to work with v50.01 and up until ZM5 can get around to it.

My update is unofficial and doesn't include the race addon or weather interactions, but it should work with the latest versions of the game apart from lacking graphical support. If there's anyone interested in a version with the weather or the race addon, I can knock some basic updates together for them as well.

Just toss the folder in your mods folder (you can make one yourself if you don't have one) and enable it during world gen.

Get it here, folks

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: [47.05] Lands of Duality - A Good/Evil Biome Revamp
« Reply #106 on: March 30, 2024, 05:21:50 pm »

Hey hey people, Splint here.

I have another unofficial update for you guys on ZM5's behalf. First up, I've made a small update to the main LoD update file to mark it clearly as an unofficial update.

Get that here, folks.

The other component is that finally, at long last, the race pack has been updated. Make sure you have the biome mod, because this won't work without it.

Get that here, my fellow clandwarves.
Pages: 1 ... 6 7 [8]