Anyway, this was an experiment to decide if BYOR games are better for teaching Mafia. Personally, I think this is a much more exciting game format, and I think this shows that beginners can learn to enjoy it just as much as other Mafia type games. It even still had some battle of wits going on at the end. I think this was at least a partial success, and I'd be down to design more of these. They're not too difficult to make, and they make everyone feel a bit useful, which is really what I think is important.
Moderator Notes:
If I had to go through and change some things, my biggest concern was BluarianKnight's role, which was too powerful as Town. I'd probably drop the Roleblock to a 2-Shot, and call it a day. That way it can't endlessly be used to stall the game. My second biggest concern was Oliverz144's role, which could've used some tweaking. It did too much for what it was, even with its limitations. I think I'd probably re-design the role a bit so that there's something a bit more... Balancey? Maybe balance is an Ice Cream Vendor role? I'd probably do that, but as a 1-shot, with some sort of protective Auto.
For the Mafia, Jim's role was a bit weaker than intended, but he got maximum utilization out of the role! He killed through Knightwing's Auto and got Inspected. I guess he never really used the Redirection, though. Almost maximum utilization.
Knightwing's role could've been a bit different. I wanted to try a One-Shot Vig in the game. It's a bit silly, but it felt kinda fair.