I'm glad Putnam is now part of the team, because even though the Adams brothers are certainly talented and all, the game REALLY need some sanity check and clean up.
Some things I noticed with the steam release :
-coastal waves murder FPS when they land on ground. About 10-15fps loss while they do that.
-it seems the game keep track of the workshop every masterwork, possibly every item even, is from. I saw that because I lost some random masterwork and when I clicked on "show me", it showed me a clothier workshop (and a kitchen another time). Instead of the expected place of destruction. Which mean the game kept track of where the item was produced. Which is entirely pointless. And while it may not affect FPS, it will bloat saves for no valid reasons. Is it really important if my silk shirt is from this clothier workshop or that one ?
-10 years old fort. 1200 (!!) visible body parts according to the stocks. Countless corpses, bolts, arrows, weapons... lying in the caverns. I disabled underground civ due to possible save corruption (lost my first steam save that way), and also because they seem buggy and spawn indefinitely (IE kill a wave, another spawn immediately). At some point a FB was literally spawn camping a narrow path that was at the edge of the map, where creatures spawned. We really need a "decompose" thing for item lying around for too long outside stockpiles. Perhaps only affecting locked item or something. That's bloating saves for no reasons, and possibly affecting FPS.
-I have a rough gem burning somewhere. Been burning for 2years now. Not the first time I had gem burn for a ridiculous amount of time. Really need a sanity check to clean up item when they burn for too long.